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Fantasy Tournament Feb 7th Sunday 2250 Pts. @ Giga-Bites, Marietta GA  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ie
Excited Doom Diver





Wexford, Ireland / Marietta, Georgia


Sign up online at our forums at www.gigabitescafe.com/forum

Event: Fantasy Tournament

Date: Sunday February 7th 10:00AM.

Organizer: Joe Camerieri. Please direct any questions or comments to me on this forum preferrably through a PM.

Points: 2250

Rounds: 3 (2 hours per round)

Entry Fee: $25.00, $15.00 for Club Members.

Preparation

1. Read your rulebooks, supplements and other relevant material to refresh your memory before attending the event. Remember you may play against players who do not interpret the rules the same way as you do, so be prepared to compromise and accept the fact that you could be playing the rule incorrectly.

2. Remember, there is a sequence of play (and a chart is provided in the rulebook). Please speak with your opponent as how to handle slip-ups/mistakes before the game. Should you or your opponent realize one of you has forgotten something then deal with this out of sequence situation as agreed beforehand, if no compromise can be attained then the tournament judge will make the final call.

3. Don’t forget that you need to bring all the relevant materials to play i.e. dice, tape measures, templates, army books, your army etc.


Registering Your Army

1. When you arrive on the Saturday morning you must register your army list with the tournament head.

2a. A legible army list printed via Army Builder for checking validity of your list and for Army Composition scoring. Ensure your name is
clearly marked on these documents. If you forget, then you will kindly be asked to write a list out for us. You will need to bring at
least 2 legible copies of the document for checking on the day of the event.

2b. For those without Army Builder, it is available at the store, if you do not wish to use Army Builder then a handwritten copy will be allowed but MUST be submitted no later than one week before the actual event.

3. You must use the same checked army list for all your games.

Dice Rolling

This is one of the simplest, but equally one of the most important and contentious areas of the game, so it’s definitely worth making sure you and your opponent are on the same wavelength.

1. All “leaner" dice must be re-rolled. Agree with your opponent before the game what definition of “leaner” you will use.

2. Any special dice rolls must be declared before they are made and witnessed by either your opponent or an
acceptable independent e.g. the judge.

3. All dice must be rolled, not dropped or spun.

4. Players should roll dice where both players can see the results and it is easy to distinguish which dice have
actually been rolled from any others that may be present on the table.


RULES DEBATES

1. All Rules Debates/Inquiries shall be directed to the tournament judge.


ODD NUMBERS OF PLAYERS
1. When running a tournament, it is difficult to guarantee an even number of players on the day. We will endeavour to even up the numbers. But if there are uneven numbers the following will apply:

2. We will provide a "Fill in" opponent for the last place to play, if we have someone available with army on hand to do so.

OR

3. The bottom ranked player in each round (game play scores only), or a random player for the first round, will be asked to sit out and will receive an averaged score for game play and sportsmanship for that round. You will only ever miss one game (dependant on numbers).

4. If we get lucky, none of the above will apply.

WINNING THE EVENT

1. A range of prizes will be available and should include First, Second, Third, based on battle points with other scores being used in a tie situation. Best painted, Best Sport, Best Overall and (subject to the number of entries) a few random ones.


· Game Play
20- Massacre!
17- Major Victory
13- Minor Victory
10- Tie
7- Minor Loss
3- Major Loss
1- Massacre Defeat!

Sportsmanship: You will be given a sheet and asked to choose the following statement that best applies to the demeanor of your opponent. No numbers will be assigned to the categories but rest assured they are scored appropriately.

-I had a fantastic time! My opponent was wonderful and showed great character and courtesy. We had no problems with rules whatsoever and it was one of the best games I've ever had! I want to marry my opponent.

-I had a really good game and a great laugh against some one who knows what he's doing. I'd play my opponent again without reservation! Might even exchange Christmas cards with my opponent.

-We had an average game, really - a few queries cropped up and it was an ok game but I'd play this person again.

- It was all right, I suppose. I'm not sure if I really enjoyed it, to be honest, and I probably wouldn't like to play my opponent again.

- It was a very bad-tempered game and I really didn't enjoy it at all. I wish I hadn't played this person and don't want to in the future. I’m going outside to calm down now!


PAINTING SCORES / PRIZES

1. During the lunchtime on Saturday, players will be requested to leave their army set-up and any associated display items e.g. terrain (without their army list, but with their names clearly shown on a piece of paper etc) so that a winner can be determined for the painting contest.

2. Please ensure your name is clearly visible when displaying your army, otherwise you will not get any points. You may also be unable to win some of the main prizes.

3. Should you bring an army which is either unpainted or in a very poor condition you do not have to take part in the painting competition.


SPORTSMANSHIP SCORES / PRIZES

1. A sportsmanship form will be handed out at the beginning of the tournament. This will be used to mark your 3 opponents at the end of each game. The form is meant to be used as an aid to remind you of the players you played against.

2. Please remember that sportsmanship has nothing to do with your opponent's Army selection. You may hate their army and think they need to be shot for taking such a cheesy selection, but that doesn't count. Sportsmanship is to do with, how friendly they are, if they are helpful, if they gave you a good game and if they were the kind of player you would wish to play again.

3. At the end of each game, you must mark each of your opponents for sportsmanship. You must fill in your name and then
rank each of your opponents according to the guidelines listed above.

4. The best sportsman will receive a prize at the end of
the tournament.

5. Players who receive more than one Bad result will attract attention from the judge. So please, keep it friendly and remember it's a game of toy soldiers that we are ALL passionate about, other wise you wouldn’t be here attending the event and I wouldn't have spend time I should probably have used working to put these rules together.


GAMING

Models

1. Ensure you are using the correct miniatures to represent your units as far as you can.

2. Using non-Citadel miniatures is acceptable providing they fit into the WFB Universe and you can tell what they are supposed to be.

3. Conversions for all figures are allowed and in fact may score you more points in the painting competition, but they must be recognisable.

4. If the miniature does not look appropriate, then it may not be used. Basically if it doesn’t look like what it is meant to be, then don’t bring it!

Terrain

1. Terrain will be pre-set by the tournament officials.

2. Please agree what each piece of terrain is with your opponent before the start of the game.

Opponents

1. Players playing particularly slowly or deliberately time wasting may receive a points score deduction.

2. Prior to each game commencing, players are required to display their army to their opponent and should
spend 5 minutes discussing any special rules or features of each unit and the army as a whole. Note you do not have to reveal magic items or other “secrets” (e.g. assassins, fanatics) at this stage.

The Game

1. For all games players will determine the number of victory points scored. Victory points are won for enemy unit’s etc either destroyed, fleeing or fled the table. Use the VP 100 system given in the Warhammer rulebook (p198) to determine the winner of the game. Once VPs have been determined, do the conversion to our tournament points by using the table listed above.

2. If a unit straddles two or more table quarters, they can only contest the quarter that the majority of the unit occupies. If this is fairly equal than they must pick which table quarter they are claiming as such units cannot claim both table quarters.

3. A unit must have at least a Unit Strength of 5 to either claim or contest a table quarter. This includes
skirmish units.

After the Game

1. At the end of each game, swap army lists with your opponent and check the following:

· The army list and the army you just played against are in fact the same and that there are no differences.

· The army is legal to the best of your knowledge. If required you may look at the appropriate army book to check this.

· If there is any problem with an army list, notify a judge immediately. Any issues must be resolved straight away between the players and the judge. Illegal army lists will have points deducted at the judge’s discretion.

2. At the end of each game, players must determine the
number of points as per rules – see above. Fill in your tournament score on the result form provided.

3. Players must mark their opponent for Sportsmanship. Fill in the Sportsmanship results section marking your
opponent’s sportsmanship.

4. It is you and your opponent’s responsibility to complete the results forms correctly.

5. Make sure you hand your result form in to the tournament head.

   
 
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