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Made in au
Courageous Questing Knight






Australia

Assuming a model can fit under a flying base (valkyrie especially) can it stand under it, assuming that the vehichle hovers too far above it to crush it.

thoughts?

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
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http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Decrepit Dakkanaut




Yes, yes it can.

There is nothing that disallows it, and the rules allow you to be placed anywhere that is not impassable / within 1" etc .


Note the entire model has to be able to physically fit underneath, and the base has to be more than 1" away if it is an enemy to the vehicle.
   
Made in gb
Hanging Out with Russ until Wolftime







Yes. Simple really.

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Made in au
Courageous Questing Knight






Australia

yes gwar, you enjoy strengthening a thread with an audurous response that answers all questions.

Thanks guys, that's what I thought.

We're done here.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Actually Gwar is incorrect. Per page 71 of the BRB:
"Skimmers can move over friendly and enemy models but they cannot end their move on top of either. Note that a skimmer must be set down on the table and left inaplace at the end of its move-it cannot be left hovering in mid air"

Now the Guard FAQ handles the Valks and Vends a little different due to the height of the flying base. However for some reason I can not access the GW site FAQ's for some reason to quote that one.

Finally came up:
"Q. How do you treat the Valkyrie base for
gaming? Due to its height it seems that it is
impossible for a Valkyrie to contest an objective,
or for troops to disembark/embark normally.
A. Follow the rules in Measuring Distances in the
Skimmers section in the Warhammer 40,000
rulebook with the following exception: For the
purposes of contesting objectives and
embarking/disembarking from a Valkyrie or
Vendetta, measure to and from the model’s base.
For example, models wishing to embark within a
Valkyrie can do so if at the end of their
movement, all models within the unit are within
2" of the Valkyrie’s base."

This message was edited 1 time. Last update was at 2010/01/18 17:21:30


I do what the voices in my wifes head say...
 
   
Made in gb
Decrepit Dakkanaut




Fishboy - if the model is not touching the model below it it is NOT "on top of" the model below it. this is reiterating that mdoels are impassable terrain.

In addition even if you take that rule as meaning what you think it means you can still move under a vehicle on a flying base, as long as your model can physically fit. Nothing prohibits this and the general movemenr rules allow it.
   
Made in au
[MOD]
Making Stuff






Under the couch

Fishboy wrote:Actually Gwar is incorrect. Per page 71 of the BRB:
"Skimmers can move over friendly and enemy models but they cannot end their move on top of either. Note that a skimmer must be set down on the table and left inaplace at the end of its move-it cannot be left hovering in mid air"


That stops a skimmer from stopping over other models. It doesn't stop other models from moving under the skimmer.

It's an indication that it probably shouldn't be allowed... but then not allowing it opens other potential problems. It's just one more area where the rules are a little inconsistent and not as completely fleshed out as they probably should be.

 
   
Made in us
Honored Helliarch on Hypex





Back in GA

Uh...the rulebook clearly states that the model basically hops around, starting and stopping on the ground. So how exactly are we "running underneath it?" I laugh when I think of Tau belly crawling to run under their devilfish

if the model is not touching the model below it it is NOT "on top of" the model below it.


What 2 dimensional world do you play in hehe. Apply that logic to stopping "over/on top of" an enemy model and see if it still applies.

I do what the voices in my wifes head say...
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Fishboy wrote:Uh...the rulebook clearly states that the model basically hops around, starting and stopping on the ground.


That's true for most (not all... Gargoyles don't even have legs...) Jump Infantry. Not for Skimmers. And it's just fluff anyway.

The rules work around the actual, physical position of the models, regardless of how the fluff says they move. If there's room for a model to move underneath, then there's room to move underneath.

This message was edited 1 time. Last update was at 2010/01/18 23:42:03


 
   
Made in gb
Decrepit Dakkanaut




Fishboy wrote:Uh...the rulebook clearly states that the model basically hops around, starting and stopping on the ground. So how exactly are we "running underneath it?" I laugh when I think of Tau belly crawling to run under their devilfish

if the model is not touching the model below it it is NOT "on top of" the model below it.


What 2 dimensional world do you play in hehe. Apply that logic to stopping "over/on top of" an enemy model and see if it still applies.


I play by the rules of the game, and "on top of" implies some physical contact. In fact your interpretation suggests you play a 2D game more than mine does....

Whcih still doesnt alter that models CAN move underneath the model just fine, regardless fo the skimmer rule
   
Made in us
Deadly Dark Eldar Warrior





Clemson, SC

I play that if there's enough room under the skimmer for a model to fit, they can move under. However, I've always found it problematic to allow them to end their move under a skimmer.

"Nuts!"

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