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![[Post New]](/s/i/i.gif) 2010/01/18 22:45:57
Subject: New Player 1500 pt SM list
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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I am just recently getting into wargaming and this is my first list. I have already posted this on several other forums and received good feedback but I figured I'd see what you guys thought anyways.
HQ
Vulkan He'stan
190 pts
Troops
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant
Rhino Transport
205 pts
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant
Rhino Transport
205 pts
Elites
4 Sternguard Veterans (2 Combi-Meltas, 2 Combi-Flamers)
1 Sergeant (Combi-Melta)
Drop Pod
185 pts
4 Terminator Assault Marines (4 Thunder Hammer & Storm Shields)
1 Sergeant (Thunder Hammer & Storm Shield)
Land Raider Redeemer w/ Multi-Melta
450 pts
1 Dreadnought (Heavy Flamer)
Drop Pod
150 pts
Heavy Support
Predator Tank (Twin-Linked Lascannon, Storm Bolter)
115 pts
I plan on attaching Vulkan to the assault termies in the Land Raider while keeping the Sterguard and Dreadnought in reserve.
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![[Post New]](/s/i/i.gif) 2010/01/18 22:59:52
Subject: New Player 1500 pt SM list
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Jealous that Horus is Warmaster
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Well, the only technical problem i see is that with only having 2 drop pods one will have to drop in on turn one....
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![[Post New]](/s/i/i.gif) 2010/01/18 23:00:57
Subject: New Player 1500 pt SM list
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Ultramarine Chaplain with Hate to Spare
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I like most of it except the Predator NEVER EVER get the TL Lascannon. 60 points for one Lascannon? No thanks! I know what you are thinking, it is only 45 points but you are losing the Autocannon turret worth an easy 15 points for a total of at least 60 points...
For just 5 points more you could get the AC/ LC pred (the best config) that would give you better Lascannon shots whilst your 2 storm bolter shots would be replaced with 2 Autocannon shots  . That is a lot more Dakka for just 5 points. Use it for taking out enemy transports and MCs it is then geared for that.
Other than that? Well most people will tell you to pair up, so you'er probably better off with 2 predators and no Dread or 2 dreads and no Predator. Or dump the Sternguard to get another Dread.
2 Tac squads is pretty low for scoring troops at 1500 points whilst taking 2 drop pods is never a good idea. Take 3 or 1, 2 is pointless.
Assault Terminators are great (perfect mix of TH and LCs, as in no LCs), the Sternguard are well equiped, Dread is well equiped (but needs a friend). Tac squads are pretty well equiped (you should probably take PFs on the sarge).
Essentially the problem is that you've not enough points to achieve what you want to achieve, this is the porblem with taking Vulkan at 1,500. Pedro is better at this point level as he allows you to increase your hitting power without compromising your scoring units.
But overall it is OK.
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![[Post New]](/s/i/i.gif) 2010/01/18 23:21:23
Subject: Re:New Player 1500 pt SM list
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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HQ
Vulkan He'stan
190 pts
Troops
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant (Combi-Melta)
Drop Pod
215 pts
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant (Combi-Flamer)
Rhino Transport
215 pts
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant (Combi-Flamer
Rhino Transport
215 pts
Elites
4 Sternguard Veterans (2 Combi-Meltas, 2 Combi-Flamers)
1 Sergeant (Combi-Melta)
Rhino Transport (Extra Armour, Storm Bolter)
215 pts
1 Dreadnought (Heavy Flamer)
Drop Pod
150 pts
1 Dreadnought (Heavy Flamer)
Drop Pod
150 pts
Fast Attack
2 Land Speeders (2 Heavy Flamers, 2 Multi-Meltas)
140 pts
How is that? I lost the termies and their Land Raider transport to free up a whole ton of points. 3 full tac squads now, 2 dreadnoughts, 3 drop pods, and I put the Sternguard in a Rhino so Vulkan can go with them. Remaining points spent on some Land Speeders with a Heavy Flamer/Multi-Melta combo. I'm a little worried that Vulkan's CC abilities are wasted while attached to the sternguard as opposed to the assault termies though.
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This message was edited 3 times. Last update was at 2010/01/18 23:48:26
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![[Post New]](/s/i/i.gif) 2010/01/18 23:59:13
Subject: New Player 1500 pt SM list
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Ultramarine Chaplain with Hate to Spare
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I like it, would probably go with the hammernators over the Sternguard, you have enough DP melta fire with the Dreads. However they are giving you that 3rd DP so it is probably the right call.
Might want to switch the balance to more flame based though as by the time they've dropped between the LS and Dreads you should have popped most if not all his armour. Taking 2 heavy flamers on the Sternguard is always fun  You could then stick Vulkan in this unit and have 3 heavy flamers drop in to take out infantry and even be able to assault very effectively with the nigh unstoppable Vulkan
I'd also take at least 1 longer ranged heavy weapon on a Tac squad, Missile Launcher or the over priced Lascannon are the best bets. You have enough melta elsewhere. If you take this option you can change a Rhino for a Razorback and combat squad which should give you some good extra firepower.
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![[Post New]](/s/i/i.gif) 2010/01/19 00:02:13
Subject: Re:New Player 1500 pt SM list
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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This is a rules question, but it does relate to how I have been tweaking my army list. As far as dedicated transports go, I know other units cannot start the game inside a transport that is dedicated for another unit. But as far as Vulkan is concerned, can he start the game inside a dedicated transport if he is attached to the squad inside the transport?
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![[Post New]](/s/i/i.gif) 2010/01/19 00:12:34
Subject: Re:New Player 1500 pt SM list
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Mekboy Hammerin' Somethin'
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Orblivion wrote: But as far as Vulkan is concerned, can he start the game inside a dedicated transport if he is attached to the squad inside the transport?
Yes
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![[Post New]](/s/i/i.gif) 2010/01/19 00:29:05
Subject: Re:New Player 1500 pt SM list
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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General_Chaos wrote:Orblivion wrote: But as far as Vulkan is concerned, can he start the game inside a dedicated transport if he is attached to the squad inside the transport?
Yes
Sweet, thank you. How is this then?
HQ
Vulkan He'stan
190 pts
Troops
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant
Rhino Transport
215 pts
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant
Rhino Transport
215 pts
9 Tactical Marines (1 Flamer, 1 Multi-Melta)
1 Sergeant
Rhino Transport
215 pts
Elites
4 Sternguard Veterans (2 Combi-Meltas, 2 Combi-Flamers)
1 Sergeant (Combi-Melta)
Drop Pod
200 pts
1 Dreadnought (Heavy Flamer)
Drop Pod
150 pts
1 Dreadnought (Heavy Flamer)
Drop Pod
150 pts
Fast Attack
4 Vanguard Veterans (2 Power Weapons)
1 Sergeant (Thunder Hammer)
Razorback Transport
210 pts
I kept the combi-weapons on the Sternguard because more than likely I will only be using the flamers as they disembark from the drop pod, and that way they can continue to use their specialized ammo. Replaced the Land Speeders with a squad of Vanguard Vets to send Vulkan with and since they can't assault out of a drop pod I put them in a Razorback instead. Vulkan sets off the Heavy Flamer as soon as they disembark and then they assault  . I think I could free up some good points for equipment and whatnot if I didn't have so many transports, but I've been told multiple times that every unit should have a transport, so I'm not sure.
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This message was edited 1 time. Last update was at 2010/01/19 00:29:18
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![[Post New]](/s/i/i.gif) 2010/01/19 00:51:02
Subject: New Player 1500 pt SM list
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Ultramarine Chaplain with Hate to Spare
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since they can't assault out of a drop pod I put them in a Razorback instead.
Which they also cannot assault out of. Vanguard are an average CC unit that costs the world you were better off with the Landspeeders and this army is now 45 points over.
They are right that SMs needs to be all mech to be competitive.
I'd still take more flamers than meltas in the Sternguard squad you're unlikely to need meltas by the time they arrive (assuming you go back to the LS). Sternguard are a great anti-infantry unit and flamers are better synergy than Melta, whilst melta is great if you are dropping them first turn to melt some tanks you have 2 dreads for that and 2 Landspeeder with meltas and 3 tac squads with meltas so having them on the sternguard as well is redundant.
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![[Post New]](/s/i/i.gif) 2010/01/20 00:49:12
Subject: New Player 1500 pt SM list
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Homicidal Veteran Blood Angel Assault Marine
Massachusetts
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HQ
Vulkan He'Stan
190 pts
Troops
9 Tactical Marines (Flamer, Multi-Melta)
1 Sergeant (Combi-Melta)
Rhino Transport
215 pts
9 Tactical Marines (Flamer, Multi-Melta)
1 Sergeant (Combi-Melta)
Rhino Transport
215 pts
9 Tactical Marines (Flamer, Multi-Melta)
1 Sergeant (Combi-Melta)
Rhino Transport
215 pts
Elites
4 Sternguard Veterans (2 Heavy Flamers, 2 Combi-Meltas)
1 Sergeant (Power Weapon)
Drop Pod (Deathwind Missile Launcher)
225 pts
Dreadnought (Heavy Flamer)
Drop Pod
150 pts
Dreadnought (Heavy Flamer)
Drop Pod
150 pts
Fast Attack
2 Land Speeders (2 Heavy Flamer, 2 Multi-Meltas)
140 pts
I have re-tooled my list based on feedback from here and other forums, and I finally think I have the list I am going to build.
2 Dreadnoughts are my first drop pods deployed in turn 1 and along with the Land Speeders they begin the tank-busting and softening up infantry. Vulkan is attached to the Sternguard in the 3rd drop pod. 3 Heavy Flamers, a Deathwind Missile Launcher, and Specialized Ammo should take care of a good amount of infantry in the immediate area, should be okay even if they are assaulted with Vulkan and PW-equipped Sergeant in the mix. Tac squads, depending on gametype, move towards objectives or head into the mix with Dreadnoughts and help support the Sternguard landing.
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This message was edited 1 time. Last update was at 2010/01/20 00:49:33
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![[Post New]](/s/i/i.gif) 2010/01/20 10:55:01
Subject: New Player 1500 pt SM list
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Ultramarine Chaplain with Hate to Spare
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Looks pretty good got some serious short ranged firepower (which is what SM specialise at). Enough Dakka to take on Orks or Nids but enough mobility to get at Tau or IG.
Should do well, final peice of advice is to split the Landspeeders into units of 1 they can engage different targets and he'll not get to overkill one into the other.
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