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Made in us
Regular Dakkanaut





Simply put, can both be used against a single psychic power?

Runic weapon says negated on a 4+ (if within 24")
With a Psychic Hood, you each roll a D6 and add leadership.

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in gb
Decrepit Dakkanaut




Yes, however the only way to do this is to have an allied army - which is outside of the normal rules of the game and so requires lots of rules decisions to be made.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Yes, you get to use both. I'm not sure if it'd be worth giving up two SW HQ slots or an Elite slot for an Inquisitor, but that's more a Tactics question.
   
Made in gb
Decrepit Dakkanaut




OOps, forgot about Inquisitors....

It seems a bit underwhelming, unless youre also tkaing the mystic DS defensive shield.
   
Made in us
Regular Dakkanaut





I was going to take a Space Wolf army with allied Daemonhunters. I was gonna use a Grey Knight Grand Master with a psychic hood.

It's really more of a Daemonhunters list with Space Wolf allies, but that's just semantics
http://www.dakkadakka.com/dakkaforum/posts/list/274419.page

This message was edited 1 time. Last update was at 2010/01/19 10:59:01


DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Regular Dakkanaut





Something Space Wolf related, and no Gwar!?

DT:80S++G++M--B--I--Pw40k99#+D++A+++/mWD-R+++T(T)DM++

Archonate wrote:Do they [Space Marines] ruin the game? Nah. If you don't like em, don't play them. If you wanna play em, go ahead. But don't get all bent out of shape if your opponent looks disdainfully upon your lack of originality while tabling you in 4 turns because he's got beating SMs down to an exact science after fighting them for hundreds of consecutive games.
 
   
Made in us
Revving Ravenwing Biker






Something Space Wolf related, and no Gwar!?


No RAW travesties have been committed...can I take Bjorn's invulnerable save even though he will never suffer a wound? That should bait him

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Ork-Hunting Inquisitorial Xenokiller






Actually, we cleared all that up.



Quote: Gwar - What Inquisitor said.
 
   
Made in gb
Hanging Out with Russ until Wolftime







kuro_khan wrote:Something Space Wolf related, and no Gwar!?
Sorry, MasterSlowPoke had answered adequately, thus no need for me to post.

Volkov wrote:No RAW travesties have been committed...can I take Bjorn's invulnerable save even though he will never suffer a wound? That should bait him


InquisitorFabius wrote:Actually, we cleared all that up.

Indeed we did.

This message was edited 1 time. Last update was at 2010/01/20 10:10:44


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