So this weeks Planetary Empires campaign game was against a player with far few tiles than me (which is why he was up on me by 150pts, it would have been 200 if it wasn't for my manufactorum). This week the base game size was 1750 so I decided to pull out Mammon to lead my forces.
The Daemons
HQ Mammon
Great Unclean One w/ unholy might
Elites
3 Plague Flies (flamers)
3 Plague Flies (flamers)
Troops
7 Plague Bearers
7 Plague Bearers
7 Plague Bearers
Fast Attack
Blight Drone
Blight Drone
Heavy Support
Daemon Prince w/ mark of nurgle, iron hide, wings, noxious touch, cloud of flies
Daemon Prince w/ mark of nurgle, iron hide, wings, noxious touch, cloud of flies
Daemon Prince w/ mark of nurgle, iron hide, wings, noxious touch, cloud of flies
The daemon army
The Iron Hands
HQ Master of the forge w/ conversion beamer, bike
Librarian w/ avenger, null zone
Elite
Dreadnaught w/ heavy flamer, multi-melta
Dreadnaught w/ heavy flamer, multi-melta
Dreadnaught w/ heavy flamer, multi-melta
Troops
Tactical Squad, melta bombs, flamer, missile launcher, razorback w/ heavy bolter
Tactical Squad, melta bombs, flamer, missile launcher, razorback w/ heavy bolter
Tactical Squad, melta bombs, flamer, missile launcher, razorback w/ heavy bolter
Fast Attack
Typhoon
Typhoon
Typhoon
Heavy Support
Ironclad w/ melta gun, heavy flamer
Ironclad w/ melta gun, heavy flamer
Ironclad w/ melta gun, heavy flamer
Mission: objectives (3)
Deployment: Pitched Battle
He wins the roll off and graciously gives me the first turn. The iron hands deploy in breadth filling one side of his deployment zone.
The iron hands deploy
So his deployment for facing daemons wasn't too bad. He knows I have flamers in my list so the only thing I would have done differently was not pack the vehicles in so tight, there's no reason for the razorbacks and typhoons to be that close to the dreadnaughts, but as you will see with my rolls it didn't make much of a difference.
Turn 1: Daemons
So I pick as my first wave, the great unclean one, 3 daemon princes, and 2 plague bearers, the idea is to drop in assault the tactical squads that are in the open with plague bearers and send the unclean one and daemon princes into the dreadnaughts. But it is not to be, I get the other half.
I attempt to drop Mammon on the side of some
tac marines away from a pile of 3 dreadnaughts. I instead roll an 9 and land right in front of them. One unit of flamers deviates into the very same dreadnaught pack and goes back into reservers. The other flamers that were trying to get to the other clump of vehicles deviates back about 6 inch's, both blight drones deviate around but it doesnt really affect them, the only hit for the round was the plague bearers, yay plague bearers! Mammon kills 3
tac marines, who pass their morale, the flamers take 3 shots at a dread but fail to glance, they do manage to strip the typhoon launcher off of one of the speeders. Both blight drones throw out pie plates killing one marine in cover.
KP Daemons: 0 Iron Hands: 0
Objectives Daemons: 0 Iron Hands: 1
Turn 1: Iron Hands
The iron hands slowly advance. The librarian pops null zone. Lots of shooting ensues, the three flamers die, 3 of the plague bearers die, and Mammon takes 4 wounds (I don't know why but it seems like the last wound on a great unclean one or daemon prince, seems hard to get). 2 Iron clads and a regular dreadnaught charge Mammon to try to take him out. I allocate out my attacks 1, 1, 2. I hit the regular dreadnaught, get a pen and immobilize him. Okay good start I think to myself. Roll my one attack on the ironclade, hit, wrecked, wow, sweet. Roll my last 2 attacks on the last iron clad, 2 hits, 2 pens, wrecked iron clad. So right there Mammon made up his points plus some. The last dreadnaught swings and hit's and Mammon can't make his 5++ and goes down.
KP Daemons: 2 Iron Hands: 2
Objectives Daemons: 0 Iron Hands: 1
** I wouldn't have charged the dreadnaughts into Mammon. His higher initiative (which I told my opponent about before he charged) gave me the free whacks. Of course I rolled REALLY well, but stuff like that happens every now and then. If he had just waited until my turn at most he would have lost one dreadnaught and then he could have finished it off on his next turn.
Turn 2: Daemons
I get a good reserves roll getting in all 3 daemon princes and 2 plague bearer squads. One plague bearer attempts to come in near the objective on my side and they deviate back 11. I try to deep strike in near the center objective and they deviate 6 towards the iron hands lines. I finally get some hits on 2 of the princes who come down behind some blocking terrain. The third deviates way off base out into the open. I immobilize and rip off the typhoon launcher off of one of the speeders with my two blight drones. The plague bearers try to get away from the advancing dreadnaughts, but get 2's for movement (the ones that dropped round 1) and 1's for their run's, so neither squad is going anywhere. The far back squad begins the long run towards my objective.
KP Daemons: 2 Iron Hands: 2
Objectives Daemons: 1 Iron Hands: 1
Turn 2, sorry for the blurry pic but it's the only one I have of the early game
Turn 2: Iron Hands
With the daemon princes fairly well hidden they pass all their armor saves (from all the heavy bolters) and the few cover saves they need to make, he takes some shots into the blight drones and the plague bearers, immobilizing and shaking one drone, and killing 2 plague bearers. An ironclad assaults the big squad of plague bearers, his other dreadnaught assault's the little squad, the ironclad whiffs it only killing one, and his other dreadnaught hits all 3 and I fail all my saves, thus wiping the squad.
KP Daemons: 2 Iron Hands: 3
Objectives Daemons: 0 Iron Hands: 1
Turn 3: Daemons
I get in my Great Unclean One and the flamers. The flamers deep strike in next to an exposed squad, deviate back 3 inch's and then proceed to roll 9 hits getting one 4, so they kill a grand total of 1 marine. The great unclean one lands on target next to the plaguebearers locked in
hth with the ironclad. One daemon prince goes after a razorback and fails to do anything. The next daemon prince goes after the librarians razorback, blowing it up and killing 3 of the marines. The third daemon prince assaults his dreadnaught and rips it up. The ironclad whiffs in
hth again and I only lose 2 plague bearers (I didn't remember until after the game that null zone ends at the end of the players turn, don't really think it affected much, it might have saved maybe 1-2 plaguebearers).
KP Daemons: 4 Iron Hands: 3
Objectives Daemons: 0 Iron Hands: 0
Turn 3: Iron Hands
He shuffles around and starts moving a razorback up the flank towards my objective. His dread multi-melta's and explodes the immobilized blight drone. The ironclad continues to squish plague bearers, and he gets 2 wounds and 3 wounds on my daemon princes. He bolt pistols and assaults the flamers, the combat is a push.
KP Daemons: 4 Iron Hands: 4
Objectives Daemons: 0 Iron Hands: 0
Turn 4: Daemons
My back plague bearers make it to my objective, yay! The great unclean one assaults and wrecks the ironclad, but not before the ironclade gets the plague bearers down to one model. A daemon prince assaults and kills the dreadnaught that killed off the blight drone. One daemon prince assaults the librarian's squad killing the librarian (he falls back with the squad). The other daemon prince jumps into a 5 man
tac squad killing 3 they voluntarily flee, and get away (so much for that initiative 5 on
dp's, they apparently have been too nurglized

). He kills off the flamers in
hth.
KP Daemons: 7 Iron Hands: 5
Objectives Daemons: 1 Iron Hands: 1
Turn 4
Turn 4: Iron Hands
One falling back squad runs off the board, the other squad nears the board edge but doesnt run away so it will rally next turn. His shooting fails to down either daemon prince. He finally gets the master of the forge far enough away from a blight drone to get the strength 10 shot, hits, and rolls a 1 (up to now the master of the forge hasn't killed a single thing). His razorbacks start racing forward to grab objectives.
KP Daemons: 7 Iron Hands: 6
Objectives Daemons: 0 Iron Hands: 1
Turn 5: Daemons
My daemon prince assaults his razorback thats on the objective on my side and whiffs, the great unclean one assaults the razorback contesting the center objective wrecking it and killing 2 marines. The center daemon prince takes down a land speeder. The last daemon prince assaults 2
tac marines and kills them.
KP Daemons: 10 Iron Hands: 6
Objectives Daemons: 0 Iron Hands: 0
Turn 5 Iron Hands
He downs the other daemon prince and puts a wound on the great unclean one, he kills off my 1 plague bearer holding the center objective.
KP Daemons: 10 Iron Hands: 8
Objectives Daemons: 0 Iron Hands: 0
Turn 5
The dice god's say the game continues.
Turn 6 Daemons
I surround the razorback with plague bearers, and assault with my daemon prince who wrecks it, but the squad inside passes their morale check. My blight drone shoots and kills 2 marines that were going to make a run for the open objective. The great unclean one assaults and kills 2 of the marines on the center objective staying locked in
hth with the last one.
KP Daemons: 13 Iron Hands: 8
Objectives Daemons: 0 Iron Hands: 0
Turn 6 Iron Hands
He shoots and assaults my 4 plague bearers with his 4
tac marines, I fail every save i try to make and he eliminates the squad. The master of the forge finally hits and downs the last blight drone. His last
tac squad starts to try and make a run for the open objective, they don't make it this turn but they will if we go to turn 7. The great unclean one kills off the last
tac squad marine in the center and consolidates 6 towards the objective the marines are running for.
KP Daemons: 14 Iron Hands: 10
Objectives Daemons: 0 Iron Hands: 0
Turn 6
And the game end's. We played another round just for the hell of it, the daemon prince killed off the
tac squad on my objective, the great unclean one was able to contest the other objective to force the tie. At the end of the game I had a great unclean one with 3 wounds left, and an unwounded daemon prince. He had the master of the forge, an immobilized typhoon, an untouched typhoon and 3
tac marines. A nice bloody battle!
Turn 7: The aftermath
Great game, and it definitely went back and forth, my inital salvo of 2 flamers and 2 blight drones really failed to do anything, but then Mammon taking out the dreads by himself put me back in the game, it definitly went back and forth. I would like to see what he takes out to get his list down to an even points fight and duke it out again! Thanks for reading.