Switch Theme:

Beastmen Rare Choices  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





I've been looking at the new Beastman codex, and one area that struck was the Rare choices. Very hard decision.

They each cost the same amount, just south of 300 points, and there are 3 monsters to choose from. All 3 are large terror causers.

Ghorghon:

This thing is a straight face beater. It walks around, moving at 7, and has 6's for stats (str, tough, attacks, wounds). It's ws 4 and has a variety of special rules to aid in the massacre. It's stubborn at ld 10 and ITP.

On the other hand, it's Frenzy and only pursues/massacres 1d6 inches forward.

Cygor:

This thing is smaller than a Ghorghon in a couple of ways. First off, only it's str is 6, the rest of it's fighty stats are 5's. Next up, it's ws is only 2. Lastly, although it's also stubborn, it's only ld 8.

So why is it just as many points as the big one? A couple of reasons. First off, not frenzy and it goes 3d6 on a pursue or overrun. Also, it's got MR 2.

Also it gets rerolls (not hatred, just rerolls to hit) vs. guys with ward saves, or magic attacks, or who are wizards, or who have items, or who are undead.

Also it's a stone thrower. Misfire is a wound to self, and it can't shoot if it marches, but other than that just a straight up stone thrower.

So there's 2 choices, and it's quite a hard decision, but it gets better. The third choice is also really persuasive.

Jabberslythe:

The Jabber has a move one higher than the rest, and has a statline of straight 5's, like a Cygor with a lower strength. It's got a ws of 4 though. It's big selling point is that it flies.

So it's a flying rank breaker. It doesn't fight as hard as an actual dragon, but it's an adequate substitute. It's also got a cool aura thing.

The enemy's non ITP units that are in 12" of it have to make ld tests, any point they fail by is a wound for them without an armor save. Basically it's driving them crazy. It's also got a tongue attack, but it's just one s 5 shot, not a big deal.

So we've got 3 good monsters. You can also take Spawn (regular, get up to 2 for a Rare slot) or a Giant (usual guy, no Marks or special things).

I'm thinking one Ghorghon, one Cygor. What about you guys?

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in gb
Confident Marauder Chieftain





I would go with the Jabberslythe (wocky) but I qould consider the other 2 as well (equally nastiness) on the safe side I'd buy all 3 as I might roll a number 6 spell for my shaman (the one that summons one of these 3 creatures)

I could Murder a cup of tea  
   
Made in us
Omnipotent Lord of Change





Albany, NY

40kenthusiast wrote:
Ghorghon:

This thing is a straight face beater. It walks around, moving at 7, and has 6's for stats (str, tough, attacks, wounds). It's ws 4 and has a variety of special rules to aid in the massacre. It's stubborn at ld 10 and ITP.

That thing just got 100x more functional with stubborn 10. Does it still do that chomp deal, the 4+ KB that gets it D3 wounds back? I was thinking that was a great way to have it lose a combat and get run down, but the stubborn changes everything. M7 is nice too.

You figure the jabber is worthwhile against non-ItP armies? Terror + banshee aura are both negated in that case, and the rank-breaking potential is somewhat less frightening against all 5's. He's naked too, right? No armor, ward, regen?

The cygor I really dislike due to its hodge-podge feel - they essentially pilled "anti-X" abilities onto a monster frame, gave it a thrower and called it good - but it does seem to be the only obvious choice of the 3. Annnnd it's got that anti-wizard effect too, right? I'd say gorgon + cygor ftw, unless you feel like tool-bagging it with 2 cygors

- Salvage

This message was edited 1 time. Last update was at 2010/01/22 17:53:02


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Dakka Veteran




Los Angeles, CA

Didnt see the stubborn on the ghorgon. That might make it worthwhile in my book.

Frankly I would take the other two.
The cygor can really mess up magic phases, epically undead magic phases with their dice spamming.

The jabbersythe can kill off medium ld high AS troops which will give most of the beastman army a hard time (think chaos knights).

Though with stubborn the ghorgon could make the case agains the jabberdude. The chomp attack is a cool last resort against things such as heralds of khorn.
The cygor is a must. Makes the enemy really think about his spells and not throw two dice at that 10+ mm at the end of the phase just because he has nothing better to do. The stonethrower is cool but it is just gravy as most stonethrowers cant hit much.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut





With just 2 Rare choices I'm currently going Cygor and Ghorghon (both are just big fighting stubborn thingies, the Cygor is a bit weaker but helps with anti-magic.)

There's also a pervasive theme of Leadership Hax creeping through the codex. Like:

A banner that gives the enemy -1 to leadership within 6".
A flying Lord mage who the enemy can't use general's leadership within 6" of.
A spell that does wounds based on the enemy failing a leadership test to everyone in 12" (works even on ITP)
The Jabberslythe

If I was going with a bunker style magic list I'd bring Jabberslythe or two to forbid the enemy from getting near the bunker, and deal ld damage every round.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Omnipotent Lord of Change





Albany, NY

cypher wrote:The stonethrower is cool but it is just gravy as most stonethrowers cant hit much.

With the imminent death of partial hits I'd expect that to change, or at least make shots that don't scatter away BRUTAL.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

At a tournament- Either 2 cygors for the shooting aid, or a cygor and ghorgon.

Vs undead or daemons you would be crazy to not take 2 jabberslythes and just drop both in the centre rear of the enemy's main line and double team the ld rolls for wounds.

2026: Games Played:20/Models Bought:323/Sold:17/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
Made in us
Raging Rat Ogre




Off Exhibit

But if it only works on models that are non-ITP, then it wouldn't affect Daemons or Undead.

It seems like the first two are good in general, while the Jabber is situational. I'd say bring one of each or bring two Cygors if you don't want to deal with Frenzy.

'Give me a fragging hand, Kage. Silence the fragging woman, Kage. Fragging eat the brains, Kage'

OT Zone - a more wretched hive of scum and villainy .
 
   
Made in us
Doc Brown






Jabberslythes ability only works on ITP, of course it's not like there are any whole armies with ITP or anything crazy like that

 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant



In ur gaem, killin ur doodz.

The Jabber is a flying rank-breaker. I don't see how that doesn't /end thread.

The other stuff is super gravy. Against lists like undead lists, he's going to just power his way through a unit of skeletons. Against empire and elves, heck even ask a dwarf to take that many tests and they are in a lot of trouble.

Malleus wrote:The swordsmen will tar pit nearly anything nearly forever (definitely long enough for the old tank in the flank prank).

 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

Just read the book and realised I'd misread the other thread here earlier today (that had the army summary), Jaberslythes do indeed only work vs non ITP...

So now I'd go 2 cygors every time.

Will smash magic.
Add heavy missile fire.

However it is (probably) appropriately priced at 300pts, unlike the hydra in DE or the hell pit abomination for skaven, or BT for daemons which are 15-25% undercosted.

2026: Games Played:20/Models Bought:323/Sold:17/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
Made in us
Dakka Veteran




Los Angeles, CA

The movement spell:
As you mentioned the army is filled with units that cannot take a hit.
Against shooting armies it lets you close in on the enemy faster (usually an entire turn faster with mv5 for most)
Against combat armies you can flank (more units than them) it lets you get into position faster
And it will let you close other armies out quickly and hold them until the ambushing units hit them in the back

Generally it will be usefull in the first few turns. Even armies with no shooting facing armies with no shooting want the first turn for the positional benefits it givs in the first two movement phases.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Poxed Plague Monk



Wichita, KS

I was reading through the dex this past weekend. I think for overall CC effectiveness the Ghorgon is pound for pound the best choice. It has dragon stats with stubborn 10. It can take on block units from the front if needed. It can't fly but still has an overall move of 14 inches. Really good rare choice IMO. Two of these would be pure nasty.

On a related note, the wizard that is able to cast the spell where he can bring one of these onto the table = wrongness. That's going to be awesome for the bray-shaman. Can you imagine if youre opponent miscasts and they roll the miscast result of 5-6 where I get to automatically cast one of my own spells. LOL. This is going to be dangerous. 16+ to cast I believe, will be hard even for the opposing player to use power dice to dispel this one.....Nasty.

My two coppers...

Vermin Swarm : : Dwarven Holds, Infernal Dwarves, Empire of Sonnstahl, Warriors of the Dark Gods, Sylvan Elves

Check out my Warhammer Blog: www.mwgamingalliance.wordpress.com

Rock is broken
Paper is balanced
--Scissors-- 
   
Made in us
Sinewy Scourge




Murfreesboro, TN

I am still enamored with the Jabberslythe. Having access to a flying rank breaker is to good to pass up, gives fighting beastman infantry a chance! While the Cygor is still the more compulsory of the two, I just can't see passing up the flyer.


"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: