Blackmoor wrote:
The league has the rules of 2250 points, and you can’t use special characters, no more than 700 points in Lords/Heroes, and 900 points in core.
Ahhhhh now those are some beautiful restrictions! But you're right, 900 points with
WoC means you're pretty dedicated to infantry combat - my WoT army is one of the few chaos armies I've seen that actually clocks in at 900+ in core, and it's certainly atypical.
I agree with the comment on needing marks on many things -
MoS is the default choice I suppose, particularly when you're starting out and the psych protection is particularly forgiving - and that 20 warriors is about as many as you could ever want. Where does your
BSB go? I'd just attach his banner to that unit, give them
MoT and call it good. And one other thing, the shaggoth is really not very good, at all. I like to run sub-optimal choices and even I can't deal with taking him. A giant will serve you better as far as big monsters go, though I've been taking a hellcannon for a good long time now and enjoying it (first turn rampages aside).
Man, I'm tweaking out your list there and finding it hard to make 900 core too, but here's where I'm at:
L: Sorcerer Lord -
MoT, level 4, golden eye, roar, disc = 355
H: Exalted -
MoT,
BSB, collar, shield = 175
H: Sorcerer - level 2, infernal puppet = 155
C: 20 Warriors -
MoS, rapturous standard, full command, shields = 370
C: 20 Marauders -
MoS, full command, shields, light armor = 150
C: 5 Horsemen -
MoS, musician, spears, t.axes = 96
C: 5 Horsemen -
MoS, musician, flails, light armor = 96
C: 10 Marauders -
MoS, musician, flails = 69
C: 10 Marauders -
MoS, musician, flails = 64
C: 5 Warhounds = 30
C: 5 Warhounds = 30
S: 6 Knights -
MoT, blasted standard, standard, musician = 330
S: Chariot -
MoS = 130
R: Hellcannon = 205
-------
2250
I ended up going with the hellcannon because it's cheaper than a giant and I needed to route some points into core ... Ended up with another flanking marauder unit, for the cost of 2 horsemen, which seems like a decent enough trade. Personally I'd take
gw over flails on the marauders, and the conversion is a simple one to pull off.
EDIT: Was @ 895 core, so swapped the level 4's power familiar over for the oh-so-lovely roar, and added light armor to the flailing horsemen.
- Salvage