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![[Post New]](/s/i/i.gif) 2010/01/24 12:45:46
Subject: ** New Player: 1000pt : Mechanized IG
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Fresh-Faced New User
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Veteran Squad: 150 pts
x 1 Veteran Sergeant (Base Squad: 70pts)
x 2 Veterans /w Heavy Bolter (+20pts)
x 1 Veteran /w Plasma Gun (+15pts)
x 8 Veterans
+ Chimera Transport (+55pts)
Veteran Squad: 150 pts
x 1 Veteran Sergeant (Base Squad: 70pts)
x 2 Veterans /w Heavy Bolter (+20pts)
x 1 Veteran /w Plasma Gun (+15pts)
x 8 Veterans
+ Chimera Transport (+55pts)
Veteran Squad: 150 pts
x 1 Veteran Sergeant (Base Squad: 70pts)
x 2 Veterans /w Heavy Bolter (+20pts)
x 1 Veteran /w Plasma Gun (+15pts)
x 8 Veterans
+ Chimera Transport (+55pts)
Company Command Squad: 105pts
x1 Company Commander (26pts)
+ Chimera Transport (+55pts)
Leman Russ Vanquisher: 155pts
(Vanquisher Battle Cannon / Searchlight / Smoke Launchers / Heavy Bolter / Camo Netting)
Leman Russ Demolisher: 185pts
(Vanquisher Battle Cannon / Searchlight / Smoke Launchers / Heavy Bolter / Camo Netting)
Sentinel : 40 pts
x 1 Sentinel (35) + Autocannon (5)
Sentinel : 40 pts
x 1 Sentinel (35) + Autocannon (5)
975 pts
Hunter-Killers (10), Extra Armour (15), etc. to fill out
Anything I should reconsider? I played IG about four years ago and it didn't work out, lost 10 of 10 games, and only started to win when I brought in Rough Riders, but I want to play Mechanized IG, with a very tank-heavy army. The only problem is... I don't know how.
I know I can develop the tactics later on, but if I'm going to buy and paint these models, I want to buy the right ones that compliment my goal.
Any suggestions?
Automatically Appended Next Post: One more quick note:
I generally play against space marines, space wolves, necrons, and orks.
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This message was edited 1 time. Last update was at 2010/01/24 12:53:43
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![[Post New]](/s/i/i.gif) 2010/01/24 17:41:52
Subject: ** New Player: 1000pt : Mechanized IG
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Whiteshield Conscript Trooper
forgeworld Moscow
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You know, i think better to change HB for 3 plasmaguns in 1 vet. squad and for 3 multi-meltas in 2 vet. squad.
Also, give your CCS 4 plasmaguns, and exchange your demolisher and vanquisher for 2 Demolisher with lascannons.
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![[Post New]](/s/i/i.gif) 2010/01/25 14:46:48
Subject: ** New Player: 1000pt : Mechanized IG
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Slippery Scout Biker
Wassertown
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Nooooooooo. No. No.
You need HF on all vehicles. No vanquishers. Maybe Arty? Drop a vet squad, take a platoon. Not mech, but bodies are very nice  Remember, you need your units to make sense. Ask yourself, what do i want this unit to do? CCS with a HW and special weapons? Not effective.
Oh yeah, Sentinels are ehhhhhh. Take HW teams, put em in cover. More shots, more survivability.
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Screamin' Banshees 23-9-2 5th Ed. |
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![[Post New]](/s/i/i.gif) 2010/01/25 14:59:16
Subject: Re:** New Player: 1000pt : Mechanized IG
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Guardsman with Flashlight
mcallen ,Texas
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Well you could take some ven and valks they are a awesome unit againest any army, and normal leman russ are good ,armor 14 with 72" range str 8 is just nasty towards your enemy and drop the heavy weapons in the veterans and give them meltas and plasma guns
and if you really want to run sentinels run them in a squad they last longer a bit harder to kill
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![[Post New]](/s/i/i.gif) 2010/01/25 21:34:01
Subject: Re:** New Player: 1000pt : Mechanized IG
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Fresh-Faced New User
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I've tried Heavy Flamers before but to little success generally because you only get a couple shots with them in the game, and I still find results varied.
I agree with some artillery, but I was wondering if that was a little too expensive for a 1000pt game, I wouldn't want it to always get assaulted and I can definitely see that happening fighting Space Wolves, Necrons, and Orcs which aren't known to sit down and take artillery.
Two demolishers are expensive, but maybe that would work, but so long as I get two leman russ tanks, that sounds good for 1000pts, yes?
I'm not fond of having troops on ground, I don't find we play with lots of terrain and they usually get swept up with fire.
Including more special weapons in the vet squads is a must I agree.
Sentinels I wanted in the game to create more models, more game pieces for the army, but maybe they're too weak, yes?/no?
Ven and valks? I don't have any experience with the new valkyrie, is it very easy to use in 1000pts and for new players?
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![[Post New]](/s/i/i.gif) 2010/01/25 21:44:26
Subject: ** New Player: 1000pt : Mechanized IG
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Storm Trooper with Maglight
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smreferee wrote:Nooooooooo. No. No.
You need HF on all vehicles.
I don't like putting HF on all my vehicles. I've won a few games simply by taking advantage of the 36" wave of str 5-6 fire that comes from 6 chimeras ML/ HB. The HF is only useful when moving 6" anyway. If you move at all towards the enemy (close enough to be using a H.flamer that is) you should move 12", so they have a tough time in melee.
smreferee wrote:Oh yeah, Sentinels are ehhhhhh. Take HW teams, put em in cover. More shots, more survivability.
HW teams also benefit from orders, which makes them the better pick over sentinels in my mind.
A squad of 3 ML sentinels outflanking is pretty nice though. I would be sure to put them in a squad.
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![[Post New]](/s/i/i.gif) 2010/01/26 05:56:49
Subject: Re:** New Player: 1000pt : Mechanized IG
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Guardsman with Flashlight
mcallen ,Texas
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Well I first used the ven/valk (1 ven/ 1 valk) in a 500 than in a 750 point tournment they did great ven are truly a great unit , with
3 twin-linked lascannons, scout, and it can transport your veterans it is a must.
Yes they are a easy unit to use I got third in the first tournment than in the 750 didnt lose a single game and I got first I was using 1 ven/ 1 valk
normal leman russ in a 1000 point game are easy to fit in I used them at 750 and they did great if you want a copy of my list I can post it here
if you want
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![[Post New]](/s/i/i.gif) 2010/01/26 06:36:25
Subject: ** New Player: 1000pt : Mechanized IG
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Servoarm Flailing Magos
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Your list looks totally wrong. How are you getting 12 people per veteran squad? Your max is 10, including the sergeant and any special weapon troopers. If you are taking a heavy weapon team, it REPLACES 2 guardsmen. If you are taking a meltagun/plasmagun/grenade launcher etc, it REPLACES their standard lasgun.
If it is a formatting issue, then my bad. It just seems like you are accounting for 14-man squads.
SMreferee has very poor advice. I think the list could use a bit of refinement to optimize, but dropping mechvets for platoons is just silly. It is somewhat common knowledge that as of right now, mech armies are very strong due to their mobility.
Vanquishers are fine if you need dependable anti-armor capability at range.
You certainly can mix special weapons and heavy weapons, but they have to complement each other. For example, autocannons generally mix well with grenade launchers or sniper rifles, because they share similar optimal targets (infantry and light armor). You just need to keep in mind that you will not be able to fire all the weapons at once until they are within range.
He did have one good piece of advice... when outfitting a squad, ask yourself "What role is this squad going to play in my overal strategy? Is it going to be anti-horde infantry, or is it going to be anti-vehicular? Footslogging, or riding in style?" Outfit the unit accordingly. For example, Heavy Bolters are primarily effective against horde elements, and it is only useful when stationary. It has a fairly short range for a heavy weapon, making it more useful in defensive operations. Meltaguns are short ranged, pack a huge wallop on vehicles and heavy infantry, but they can only affect a single model at a time.
Up to 3 models can exchange their lasrifles for special weapons (such as meltaguns, plasmaguns, grenade launchers, flamers, etc). It is generally better to specialize, and put all 3 of the same weapons in the same squad. For example, run 3 meltaguns in a squad with a chimera, and try to close to "optimal" range with a vehicle to get a solid hit. 3 Plasmaguns can rip through heavy infantry squads such as terminators (although be wary that the plasmas overheat, and guardsmen don't have the armor to deflect the damage easily).
I keep this phrase in mind: "A jack of all trades is a master of none".
Lastly, the CCS needs to be doing something. A CCS with 4 guys with lasguns is a waste of their higher BS4. Use them to fill any gaps not attended to by your squads.
That's about all I have for you. If you want more tips, just look around at the experienced player's lists. They generally have a good idea of what works and what doesnt.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/01/26 19:37:51
Subject: Re:** New Player: 1000pt : Mechanized IG
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Guardsman with Flashlight
mcallen ,Texas
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you can even pm me I would replay very quickly
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![[Post New]](/s/i/i.gif) 2010/01/26 21:37:17
Subject: Re:** New Player: 1000pt : Mechanized IG
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Fresh-Faced New User
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Okay, so I'm making my order to Games Workshop and Forgeworld very shortly, and I want to compose a list of all the models I should buy, based on my list, your revisions, and suggestions, I should buy for my Mech IG:
x 30 guardsmen (/w special weapons sprues for meltas/plasmas)
x 2 Leman Russ Battle Tanks
x 4 Chimeras
x 1 set of three Heavy Weapons Teams (which I set up outside the vehicles on their own)
x 1 Command platoon
x 1 Valkyrie (yes? no?)
No sentinels.
Yes?
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![[Post New]](/s/i/i.gif) 2010/01/26 21:43:47
Subject: Re:** New Player: 1000pt : Mechanized IG
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Guardsman with Flashlight
mcallen ,Texas
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Doesnt sound half bad from the looks of it, your on the right road
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![[Post New]](/s/i/i.gif) 2010/01/26 21:55:26
Subject: ** New Player: 1000pt : Mechanized IG
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Irked Necron Immortal
Columbia, South Carolina
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I'd be wary of setting up heavy weapons teams when the rest of the army is 'meched up. If your going Chimera wall, the rest of your army needs to reflect that. I'd stick with Leman Russ tanks. I have a 1k list that has mixed weapon vet squads (as in special and heavy weapons in a single squad) and I did find it quite effective. Sentinels are rather hit or miss. I've used the armored ones with plasma cannons and found them average at best.
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2000 pts
6000 pts
3000 pts
2000 pts |
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![[Post New]](/s/i/i.gif) 2010/01/26 23:15:42
Subject: ** New Player: 1000pt : Mechanized IG
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Slippery Scout Biker
Wassertown
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Valks are quite excellent.
Yes, melta vets are quite useful, and are excellent at one-shotting vehicles. Then what? The unit should be blown away, unless you've managed to protect them somehow. And if you're poofing the LRC in your half, well...
Platoons do two things: bodies for objectives, and bubble wrap vehicles. With your vets out running around, 130-150pts nets you your objectives and vehicle protection.
Two LR will do you fine, Demolishers would work nicely.
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Screamin' Banshees 23-9-2 5th Ed. |
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![[Post New]](/s/i/i.gif) 2010/02/05 05:13:31
Subject: Re:** New Player: 1000pt : Mechanized IG
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Fresh-Faced New User
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I've made some changes to the list, here is the new one:
HQ
- - - - -
Company Command Squad……………………………….105 points
(Base 50pts, Chimera Transport+55pts)
Infantry Squad……………………………………………..105 points
(+55pts Chimera Transport)
Infantry Squad……………………………………………..105 points
(+55pts Chimera Transport)
Infantry Squad……………………………………………..50 points
(in Vendetta)
Vendetta……………………………………………………130 points
Leman Russ Demolisher……………………………………165 points
Basilisk……………………………………………………..125 points
Leman Russ Demolisher……………………………………165 points
- - - - -
Total: 950 pts:
so I have 50pts left to outfit the Infantry Squads and the Company Command. Since the Company Command has BS4, I'll give them the better weapons, and some other random punch for the infantry. But what to give?
And how do the changes look? Now I have more models on the table to give me a more versatile army. I feel the Ven/Demolisher/basilik combo should be good against marines.
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This message was edited 1 time. Last update was at 2010/02/05 05:14:37
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![[Post New]](/s/i/i.gif) 2010/02/05 06:09:22
Subject: Re:** New Player: 1000pt : Mechanized IG
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Focused Dark Angels Land Raider Pilot
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You can't take Infantry Squads unless you take a Platoon Command Squad. As it stands, you've got a whole lot of squads with expensive transports with...Lasguns to kill things.
Drop the Basilisk, make those Infantry Squads Veterans and give them and the CCS some special weapons. Two squads of 3 Meltas which go into the Chimeras, one squad of 3 Plasmas which go into the Vendetta, the CCS gets 4 Grenade Launchers for longer range firepower and flexibility to take on Horde.
Make those changes and you'll have a solid MechVets list. Good luck.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/02/05 07:09:51
Subject: ** New Player: 1000pt : Mechanized IG
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Servoarm Flailing Magos
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Please read your codex first. I drew attention to your list being far from legal in my first reply, and it doesn't seem that you quite grasp my meaning yet.
Veteran squads can be independent of command squads, regular infantry squads cannot. The Veteran squads cost more.
Aside from that, you also have no special weaponry in the chimera-mounted squads. These squads will not be effective at killing anything tougher than other guardsmen. They desperately need special weaponry (and not the crappy kind like snipers and grenade launchers; i'm talking melta, plasma, or flamers at the least).
I like the twin demolisher tanks, as well as the vendetta, but the lone basilisk seems out of place. I think it would be better to drop it, as you will need the points for the special weapons for your squads and the points to get those independent squads points-legal.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/05 17:20:23
Subject: ** New Player: 1000pt : Mechanized IG
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Hurr! Ogryn Bone 'Ead!
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List is illegal.
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Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2010/02/06 17:15:22
Subject: Re:** New Player: 1000pt : Mechanized IG
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Fresh-Faced New User
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Company Command Squad……………………………….115 points
(Base 50pts, x2 Grenade Launchers +10pts, Command Chimera Transport+55pts)
Veteran Squad……………………………………………..155 points
(+55pts Chimera Transport Platoon Alpha, x3 Meltaguns 30pts)
Veteran Squad……………………………………………..155 points
(+55pts Chimera Transport Platoon Bravo, x3 Meltaguns 30pts)
Veteran Squad……………………………………………..115 points
(Charlie Platoon in Vendetta, x3 Plasma guns)
Vendetta……………………………………………………130 points
Leman Russ Demolisher……………………………………165 points
Leman Russ Demolisher……………………………………165 points
- - - - -
Total: 1000 pts
Lost the Basilisk for Vet Squads and Special Weapons in the squads, also makes list legal because no longer need infantry platoon command squad.
Looks yummier? I'm iffy on the Grenade Launchers, I don't know if they'll do much or if I should just take one melta gun in their place. I don't know how to play Guard HQs that well.
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![[Post New]](/s/i/i.gif) 2010/02/06 17:23:31
Subject: ** New Player: 1000pt : Mechanized IG
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Stalwart Space Marine
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At this point cost, sure the Demolisher is a beast weapon, but I would use the Executioner, with plasma sponsons. So you end up getting 5 plasma blasts (if you don't move previously). This has always been a HUGE fear in all of my friends. It can lol at MEQ's, and can take a nice chunk out of a swarm army.
Another suggestion... Don't use vets at this point level. Being guard, your main advantage is mass troops. You can easily fit 6 infantry squads in that list. 50 pts per squad base. Depending on your play style, you can leave those squads bare. Im a huge fan of using FIRST RANK FIRE, SECOND RANK FIRE, and sending 100+ las gun shots around the board. Sure they are like throwing fire crackers at a tank when facing MEQ's, but there are too many to save.
I would also throw in a Heavy Weapons Team, if you have the models. Another huge advantage of Guard, is their heavy weapons.
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Space Marines
4-3-2
"It is better to live one day as a lion than a hundred years as a sheep." |
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![[Post New]](/s/i/i.gif) 2010/02/06 17:39:13
Subject: ** New Player: 1000pt : Mechanized IG
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Servoarm Flailing Magos
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InfernalMajesty wrote:At this point cost, sure the Demolisher is a beast weapon, but I would use the Executioner, with plasma sponsons. So you end up getting 5 plasma blasts (if you don't move previously). This has always been a HUGE fear in all of my friends. It can lol at MEQ's, and can take a nice chunk out of a swarm army.
Another suggestion... Don't use vets at this point level. Being guard, your main advantage is mass troops. You can easily fit 6 infantry squads in that list. 50 pts per squad base. Depending on your play style, you can leave those squads bare. Im a huge fan of using FIRST RANK FIRE, SECOND RANK FIRE, and sending 100+ las gun shots around the board. Sure they are like throwing fire crackers at a tank when facing MEQ's, but there are too many to save.
I would also throw in a Heavy Weapons Team, if you have the models. Another huge advantage of Guard, is their heavy weapons.
Not at this points cost. An executioner's base price alone would take a 5th of this list, which is not cost effective. And heavy weapons just are not that effective, due to being toughness 3 they get insta-gibbed by anything S6 and higher, which is a lot of weapons.
Your list looks much better now. It is now a solid, but more importantly LEGAL, list. I tell you what I would try is to swap the grenade launchers out for a heavy weapon in this one instance, because for the price of two grenade launchers you could get one autocannon, which is better IMO. A command squad won't be rushing around anyway, right? Just have them sit in a good location and shoot off that autocannon at heavy infantry or light vehicles.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/02/06 17:59:42
Subject: ** New Player: 1000pt : Mechanized IG
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Stalwart Space Marine
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Not at this points cost. An executioner's base price alone would take a 5th of this list, which is not cost effective. And heavy weapons just are not that effective, due to being toughness 3 they get insta-gibbed by anything S6 and higher, which is a lot of weapons.
The Demolisher is the same price. How do you figure HWT are not effective? They aren't made to be in a heat of battle. They need to sit back, and give cover fire, which they are great at. Hell, even using the CCS orders to make the guns twin linked, or make a target re roll cover saves.
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Space Marines
4-3-2
"It is better to live one day as a lion than a hundred years as a sheep." |
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![[Post New]](/s/i/i.gif) 2010/02/06 18:27:56
Subject: Re:** New Player: 1000pt : Mechanized IG
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Hurr! Ogryn Bone 'Ead!
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TimothyJamesF wrote:Company Command Squad……………………………….115 points
(Base 50pts, x2 Grenade Launchers +10pts, Command Chimera Transport+55pts)
Looks good.
TimothyJamesF wrote:Veteran Squad……………………………………………..155 points
(+55pts Chimera Transport Platoon Alpha, x3 Meltaguns 30pts)
Veteran Squad……………………………………………..155 points
(+55pts Chimera Transport Platoon Bravo, x3 Meltaguns 30pts)
Veteran Squad……………………………………………..115 points
(Charlie Platoon in Vendetta, x3 Plasma guns)
Vendetta……………………………………………………130 points
Yea, ok. Melta Chimera are ok, just hope you don't play a heavy melee army that can assault your tanks. If you have Vendetta and demolishers, do you really need melta suicide squads? I personally like the Vendetta/Plasma Vets.
TimothyJamesF wrote:Leman Russ Demolisher……………………………………165 points
Leman Russ Demolisher……………………………………165 points
Demolisher is a little crappy. 2 foot range is going to leave you out of range too often. I would recommend swapping out for another variant.
Overall the list will do well against vehicles, and MEQ/ TEQ if you can get to range. You are going to have trouble with horde lists, as you lack volume of shots. I would be surprised that a horde player who was any good wouldn't have a way to assault a demolisher without giving it an opportunity to fire. I know my roommate would pop them 1st or 2nd turn. But anyway, hordes and mechanized lists will be your downfall. And any list that is good versus mechanized will carve holes in your transports, and then mop up the rest of your list. Because of only having 3 infantry squads, you are going to have to protect your scoring units.
InfernalMajesty wrote:At this point cost, sure the Demolisher is a beast weapon, but I would use the Executioner, with plasma sponsons. So you end up getting 5 plasma blasts (if you don't move previously). This has always been a HUGE fear in all of my friends. It can lol at MEQ's, and can take a nice chunk out of a swarm army.
Another suggestion... Don't use vets at this point level. Being guard, your main advantage is mass troops. You can easily fit 6 infantry squads in that list. 50 pts per squad base. Depending on your play style, you can leave those squads bare. Im a huge fan of using FIRST RANK FIRE, SECOND RANK FIRE, and sending 100+ las gun shots around the board. Sure they are like throwing fire crackers at a tank when facing MEQ's, but there are too many to save.
I would also throw in a Heavy Weapons Team, if you have the models. Another huge advantage of Guard, is their heavy weapons.
Couldn't disagree more. Platoons are huge point sinks, and simply can't bring as much gun as Vets can. I never touch PCS before 1500pts, and when I do... it is simply because I need people to die to keep the Vets/Tanks alive. FRFSRF! is probably the worst order you could give. 150 shots versus space marines ends up being something like 8.3 unsaved wounds... and that cost you 50 men firing. At 1000pts if you have a 50 man platoon... you are sinking huge amounts of points into a giant pile of poo... so you can make it into a larger pile of poo by yelling at it. There are significantly more effective ways to use infantry and orders. FRFSRF! is good for when you have no other orders you can issue. However, I do enjoy heavy weapons teams, but you just need to keep them in cover and out of range of your enemies. Executioners I am indifferent about. They are a good variant, certainly better than the Demolisher, but there are other options available. It really depends. If you have no other plasma in your list, definately need to have some... so take the Executioner... if you don't need plasma, take something else you need.
FoxPhoenix135 wrote:Not at this points cost. An executioner's base price alone would take a 5th of this list, which is not cost effective. And heavy weapons just are not that effective, due to being toughness 3 they get insta-gibbed by anything S6 and higher, which is a lot of weapons.
Your list looks much better now. It is now a solid, but more importantly LEGAL, list. I tell you what I would try is to swap the grenade launchers out for a heavy weapon in this one instance, because for the price of two grenade launchers you could get one autocannon, which is better IMO. A command squad won't be rushing around anyway, right? Just have them sit in a good location and shoot off that autocannon at heavy infantry or light vehicles.
Executioner is no more expensive than any other tanks available. Not taking Executioners versus other Russ variants because of cost is sorta sill since they all cost the same thing (essentially). Heavy weapons are fine. Just protect them well and you get cheap heavy weapon fire. I will agree the AC is better than 2 GL... as it is pretty much the same thing... except better range.
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Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2010/02/07 02:18:32
Subject: Re:** New Player: 1000pt : Mechanized IG
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Focused Dark Angels Land Raider Pilot
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Executioner is a points sink at this level. It's base price is higher than any other Russ variant, and including the Plasma Cannon sponsons pushes it to almost the price of a Land Raider.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/02/07 02:26:24
Subject: Re:** New Player: 1000pt : Mechanized IG
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Servoarm Flailing Magos
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Lt Lathrop wrote:
FoxPhoenix135 wrote:Not at this points cost. An executioner's base price alone would take a 5th of this list, which is not cost effective. And heavy weapons just are not that effective, due to being toughness 3 they get insta-gibbed by anything S6 and higher, which is a lot of weapons.
Your list looks much better now. It is now a solid, but more importantly LEGAL, list. I tell you what I would try is to swap the grenade launchers out for a heavy weapon in this one instance, because for the price of two grenade launchers you could get one autocannon, which is better IMO. A command squad won't be rushing around anyway, right? Just have them sit in a good location and shoot off that autocannon at heavy infantry or light vehicles.
Executioner is no more expensive than any other tanks available. Not taking Executioners versus other Russ variants because of cost is sorta silly since they all cost the same thing (essentially).
Can I have some of what your smoking?!  The executioner is a whole 40 points more at its BASE level than the basic russ. In the Guard, you know that every point counts. That's nearly half of another Valkyrie! Even better, that is BEFORE factoring in the sponsons: which, if they are plasma, double that difference. I am a fan of naked Russes with lascannons, it gives you a decent pie-plate, decent maneuvering, and a decent AT weapon in a pinch. There isn't anything on the board that the Naked Russ with LC won't get used for.
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![[Post New]](/s/i/i.gif) 2010/02/07 15:11:47
Subject: ** New Player: 1000pt : Mechanized IG
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Hurr! Ogryn Bone 'Ead!
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Yea, way to take what I said out of context. First off, I recognized the two tanks have a difference in price. I said they were essentially the same price. Secondly, and more importantly, I said he should take the points and spend them on whatever Russ he needs. If he needs more plasma in his list, the Executioner is a good tank. If he doesn't need it, it is best not to spend the points. But frankly, that's pretty basic stuff, cause if you don't need a particular element of your army... of course you shouldn't take it. The fact the tank can be 80pts more expensive is offset by the fact that to get that much plasma fire power in any other fashion costs way more than 80pts. A single squad of plasma in vets costs 45pts, and they are certainly not as effective as the Russ. So if he takes the Executioner, he doesn't have to take plasma in the rest of the army, which will save him more points than he loses on the Executioner. If the price for the Executioner was like 500pts, then clearly it isn't worth taking. But it is a good and effective tank, and it is one of the cheaper ways to get a good portion of plasma on the board. Seeing as MEQ/TEQ armies exist (and are quite common) and the new Nid's codex means there's more MCs than ever... plasma is a must-have with a standard, this can handle anyone, army. That being said, if he had placed the executioner in an updated list, I would have told him to protect it... cause it is a big target for its power, and points. And I also probably wouldn't have suggested taking the sponsons, cause at 1000pts 3 blast v 5 blast isn't really needed. Also not being able to move/shoot with all your weapons is sorta a pain when you have 3' range. And for the record, a lot of players bring Land Raiders (to great success) at 1000pt games, even with their cost. It really just depends on how you play it.
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This message was edited 2 times. Last update was at 2010/02/07 15:20:45
Lt. Lathrop
DT:80+S++G++M-B++IPw40k08#+D++A+/rWD-R++T(T)DM+ |
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