Torentu wrote:HQ
Marshal + Pair of Lightning Claws + Terminator Armor - 135pts
Emperor's Champion + Accept any Challenge no Matter the Odds - 140pts
I'm not sure about the Marshal. His
LD 10 is only going to help your small squad with the
ML and your units if their transports get blown up. He's good, and I used to always give mine a mantle in addition to the terminator armor and lightning claws because a
PF can potentially snipe him.
He's not bad, but I'm not convinced he's worth the 92 points over another Assault Terminator.
Torentu wrote:
Elites
Sword Brethren Assault Terminator Squad - Assualt Terminator x6 + Furious Charge x6 - 258
Land Raider Crusader - Land Raider Crusader + Smoke Launchers - 268pts
Dreadnought - Dreadnought + Twin-Linked LasCannon + Missile Launcher + Venerable + Tank Hunter - 165pts
I'm assuming you're giving the Terminators lightning claws? Dropping the Marshal and adding a
TH/
SS or two would give this unit a little more durability vs power weapons/
MCs and more offense versus armor.
Torentu wrote:
Troops
Crusader Squad Alpha - x8 Initiates + Power Weapon + Meltagun - 148pts
Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 68pts
Crusader Squad Bravo - x8 Initiates + Power Weapon + Meltagun - 148pts
Rhino Transport - Rhino + Smoke Launchers + Extra Armor - 68pts
Crusader Squad Charlie - x5 Initiates + Missile Launcher - 100pts
Getting a
PF is iffy since you only get 1 base attack with it, but sometimes it's all you need. It's definitely a preference thing that you need to play out a few times to find which weapon you like better.
Like bigduncm24 said, the Rhinos should be 58 points, but also the squads should be 144 points and the small
ML squad should be 90 points.
That saves you 38 points.
If you drop the Marshal and add a
TH/
SS terminator, then you have 130 points left. You can use those for a Vindicator, a Predator (either
TL las+
HB or
AC+las), or another
TH/
SS terminator+another 5 man
ML squad.