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Made in de
Mekboy Hammerin' Somethin'




Lubeck

Hello Dakka!

Just a short question: If a walker is in CC with an enemy unit and gets immobilized...the enemy unit is still not allowed to leave combat, right? I mean, technically, there should be no problem walking away from something that can't follow you anymore, but it seems like both units are still bound in CC.

I searched the rulebook and this seems to be the way it's supposed to be played, if I'm not mistaken. Seconds? Objections?
   
Made in gb
Hanging Out with Russ until Wolftime







Witzkatz wrote:Hello Dakka!

Just a short question: If a walker is in CC with an enemy unit and gets immobilized...the enemy unit is still not allowed to leave combat, right? I mean, technically, there should be no problem walking away from something that can't follow you anymore, but it seems like both units are still bound in CC.

I searched the rulebook and this seems to be the way it's supposed to be played, if I'm not mistaken. Seconds? Objections?
They remain locked in combat. Nothing says they can leave, so they cannot.

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Made in de
Mekboy Hammerin' Somethin'




Lubeck

Thanks for the quick reply, just good to have an acknowledgement about the situation.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

no, they're still bound. if they lose and fail morale, the dread shouldn't be allowed to physically move (due to immobilized) so no sweeping advance or consolidation. you'd have to ask gwar if that's strict RAW but it's definitely RAI.
   
Made in au
[MOD]
Making Stuff






Under the couch

warboss wrote: if they lose and fail morale, the dread shouldn't be allowed to physically move (due to immobilized) so no sweeping advance or consolidation.


Stunned or Immobilised dreads do not consolidate, pile-in or sweeping advance. (Although for what it's worth, sweeping advance doesn't actually include movement in the current rules). This is covered in the 'Walkers & Assaults" section on page 73. Last paragraph of the section.

This message was edited 1 time. Last update was at 2010/01/25 21:35:02


 
   
Made in us
Combat Jumping Ragik






The way I've seen it played is that the walker cannot move for any reason, which would include a sweeping advance.

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