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Made in us
Hungry Little Ripper




Wherever I want to be

I just got the new nid codex last week and my friend helped me make an army list. Please tell me what you think and what I should change. Thanks

HQ-The Swarmlord:4 bonesabres(default)=280 points
Troops-Tyranid Warriors:2 broods of 3 with 1 venom cannon in each brood=210 points
Troops-7 Genestealers+1 Broodlord:BL has implant attack and scything talons, GSs have scything talons=189 points
Troops-3 broods of 16 Hormagaunts each:Toxin sacs=384 points
Fast Attack-20 Gargoyles:Fleshborers=120 points
Heavy Support-1 Trygon Prime:2 sets of scything talons and containment spines=240 points
Heavy Support-Mawloc:default=170 points
Elite-2 broods of 2 Zoanthropes: Default,will take Mycetic Spore Transport equipped with twin-linked deathspitters=170 points(zoanthropes are 60 each and mycetic spore is 50)
Elite-Deathleaper: default=140 points

Total Points=2043 points

Thats it. Also, I will edit the list according to your guys' input, so it will change periodically.

This message was edited 3 times. Last update was at 2010/01/28 02:32:16


Hive Fleet Karnage-2000p
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Made in us
Automated Rubric Marine of Tzeentch






VA Beach

Man, it's good to see a bunch of new nid lists.


Let the galaxy burn.

 
   
Made in us
Raging Ravener



Bay Area, CA

little anti-tank, i think you should drop raveners and the mawloc to get a tyrannofex so you can reach out and touch something.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in us
Huge Hierodule





Louisiana

I wonder if anyone would consider using a barbed hierodule for a 'counts as' tyrranofex?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Jovial Plaguebearer of Nurgle




its basically the same thing since biocannons are S10 (for the rupture cannon at least)

Gotta agree that the T-fex looks solid, even over zoeys and hive guard.

The venom cannons just arent going to make the cut.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Jovial Plaguebearer of Nurgle




This message was edited 1 time. Last update was at 2010/01/26 04:58:44


The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Servoarm Flailing Magos





Alaska

I would drop the mawloc for another 3 zoanthropes. I just dont' think mawlocs are all what they are cracked up to be. Either that, or make points for another trygon.

All and all, pretty hard-looking list. Maybe beef up the genestealers some more, since I have been having really good luck with them in the new codex. You could make the points by getting rid of a hormagaunt brood, and it would get you more stealers.

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Made in us
Hungry Little Ripper




Wherever I want to be

I want to keep the raveners because they can have 2 sets of scything talons and they have multiple wounds and attacks. I looked over the mawloc in the codex and decided to get rid of it because terror from the deep and burrow aren't worth it for 170 points. I got rid of a brood of 14 hormagaunts so i could get 8 more genestealers. For all those people that were talking about the tyrannofex, i like the t-fex and all, but i cant spend 250 points on it when i'm going for a 1500-1700 point army (sorry i didn't mention that before ) thanks for the input though and keep it comin.

Hive Fleet Karnage-2000p
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Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

I would run a Trygon prime, 2 units of Genestealers w/Broodlord in a Spore. Add Doom of Malaa'tai with a spore because it is a great addition to the Nidz Army. He alone can turn the tide in a battle with his AOE within 6' Life Leeching ability, remember that his ability always start on the before the shooting and his ability can affect unit in a vehicle, also while his in combat with another unit. Have fun and if you need help PM

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Made in us
Automated Rubric Marine of Tzeentch






VA Beach

Are Mawlocs really that bad? Take out an entire unit of ANYTHING and run away and do it again next turn?

That's very worth 170 points to me.


Let the galaxy burn.

 
   
Made in us
Brainy Zoanthrope




Oh, here and there.

I like the list, but I haven't had any experience with the new 'nids, so take my opinion for what it is.

Seems fun to play against, and balanced; what a Nid list should be.

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Made in us
Jovial Plaguebearer of Nurgle





Valdosta, Georgia

ZacktheChaosChild wrote:Are Mawlocs really that bad? Take out an entire unit of ANYTHING and run away and do it again next turn?

That's very worth 170 points to me.


The Mawloc are great because the fact that they can deep stike underneath any unit and it disregards the mishap table chart. Plus if read the deep strike rule states that you cant deep strike on top of unit, but the Mawloc come from beneath. Also the Mawloc in the movement phase can either go back into reserve and auto comes back into the next turn. so if you are playing in touranment you can gimp your oppenents that is holding objective.

This message was edited 1 time. Last update was at 2010/01/27 03:38:17


Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 
   
Made in us
Automated Rubric Marine of Tzeentch






VA Beach

I was about to say, how are Mawlocs not ridiculously undercosted?


Let the galaxy burn.

 
   
Made in us
Hungry Little Ripper




Wherever I want to be

I just re-added the mawloc. it is pretty worth it to come up under a unit and just kill them from deep striking

Hive Fleet Karnage-2000p
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Made in us
Been Around the Block




The danger of the Mawloc is that if you scatter away from your target, your big special power is wasted, and you might get nuked before you can do it again (or cause other damage.) That said, I still like it - it lets Tyranids influence the board in a way they really can't otherwise, and that is valuable. Disrupting isolated enemy groups on objectives, late in the game? Priceless. And a 6 wound MC for only 170 pts is something of a steal. I think it works best when paired with a Trygon, though, so if they both arrive together, the enemy has tough choices as to what to deal with.
   
Made in us
Hungry Little Ripper




Wherever I want to be

I got rid of:
the raveners-not as good as i thought, they are gonna die before i hit something
8 Genestealers-i don't need that many, better use of points somewhere else

I added the:
Deathleaper-lots of useful special rules;awesome strength,weapon skill,and initiative;only 140 points! thats a steal
1 brood of 16 hormagaunts,upgraded from 14 in a brood to 16-the more gaunts,the better
1 brood of 2 Zoanthropes-easier to take out enemy tanks, i hate tanks

there we go, and now my point total jumped to a nice number around 2000 points. what do you guys think?
by the way, my friend i mentioned earlier helped me make this updated list and so did you guys (at least the ravener part )


This message was edited 1 time. Last update was at 2010/01/28 02:43:48


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