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![[Post New]](/s/i/i.gif) 2010/01/26 02:35:18
Subject: First 'Nid List 1750
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Jovial Plaguebearer of Nurgle
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Picked up the new 'Nid book at the last tourny and think I got a decent structure for what I wanna go with for 1750pts:
Swarmlord
-2x Tyrant Guard
Zoanthrope
Zoanthrope
Zoanthrope
Tervigon
-Cluster Spines
-Scything Talons
-Adrenal Glands
20x Termagaunts
24x Hormagaunts
-Adrenal Glands
24x Hormagaunts
-Adrenal Glands
Mawlock
Mawlock
Mawlock
So, basic idea is to have the Tervigon roll up, poop out some termagaunts that can run back towards the home objective(s) while he runs up behind the termagaunts. Zoanthropes follow the charging hormagaunts, all being lead by the swarmlord. Mawlocks are there to show up where the rest of the army can't spread out to touch or to help out in a combat with some hormagaunts, idk, this is just all theory before I go start buying models.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2010/01/26 02:40:14
Subject: First 'Nid List 1750
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Raging Ravener
Bay Area, CA
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3 units of 1 zoan? seems kinda pointless and inefficient on KP. I personally dont like mawlocs because they are terrible in combat, they are only slightly better than a tervigon. they are cheaper then trygons and if you like em keep one but you need something with a substabtial range, like a tyrannofex which should make sure you can bring the pain turn 1. hormagaunts are meh since they dont get bonuse from tervigon which makes the termagants into really good assault troops. CC upgrades on the tervigon are kinda pointless, you dont want it in CC because it will probably die slowly.
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4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
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![[Post New]](/s/i/i.gif) 2010/01/26 02:49:10
Subject: First 'Nid List 1750
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Brainy Zoanthrope
Chesapeake, VA / D.C. area
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i would suggest a zoey in a spore and maybe try to get some hive gaurd incase you run into rhino spam
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4000 all painted
Tau 3000 paints base coated
Tyranids 16k - 75% painted
Orks - 5000k - 30% painted? |
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![[Post New]](/s/i/i.gif) 2010/01/26 03:43:52
Subject: First 'Nid List 1750
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Jovial Plaguebearer of Nurgle
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Tyrannofex really caught my eye as an amazing model after y'all mentionin' it, yes its expensive as sin but for killing vehicles, its going to have nearly the entire game to do its job because of 2+ with lots of wounds.
Swarmlord
-3x Tyrant Guard
22x Termagaunts
22x Termagaunts
22x Termagaunts
22x Termagaunts
Tervigon
-Cluster Spines
Tervigon
-Cluster Spines
Tyrannofex
-Rupture Cannon
Tyrannofex
-Rupture Cannon
Yeah, 580 points are tied up in these two big baddies but what else am i to spend it on? I'm decent on synapse with 3 18" range, i've got a decent body count with 88 termagaunts with more incoming. Adding in the T-rexes adds that long range anti-tank that the rest of the list is not designed to do.
So, am I going in the right direction or am I goin' down the wrong road?
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2010/01/26 04:05:32
Subject: First 'Nid List 1750
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Horrific Horror
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I take it you're mostly sitting back and letting the enemy come to you? How do you plan on dealing with more mobile stuff with decent armor saves (jetbike Eldar, crisis suits)?
You've got good stuff for dealing with a list with a couple of LRs. How about lots of rhinos? What about terminators? Tank squadrons?
You may have capabilities for dealing with these and I'm just missing it; have you thought about them? Automatically Appended Next Post: BTW, I (based entirely on how I expect them to work, not on real experience yet) disagree with fuegan on Mawlocs. I don't see anything else in the codex that has anything close to a S6 AP2 large blast which can't miss if any part of it is within 6" of a Lictor and which pushes everything it hits aside even if it doesn't damage them. It also is a MC with a strength of 6 and has H&R, which means it will do some moderate damage to anything that charges it, and then probably be able to run away, reburrow, and repeat its emergence attack.
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This message was edited 1 time. Last update was at 2010/01/26 04:16:32
wins: 9 trillion losses: 2 ties: 3.14 |
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![[Post New]](/s/i/i.gif) 2010/01/26 04:18:38
Subject: First 'Nid List 1750
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Jovial Plaguebearer of Nurgle
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Tyrannofex is a waste of point, that just my opinion. You should used 2 Hormagaunt troops in 15 per unit, make sure that you intertwine them so that you can get a cover save. Swarmlord is a most have, and a unit of Zoanthrope. You could run 2 groups of Genestealer w/broodlord, drop pod and the Trygon prime w/ Trygon, if you have room use a Doom of Malan'tai. He is the broke character for the Nidz because of his life sucking ablity, even in combat. He can destory an entire platton by himself. Have fun
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Overall Tournaments 11-2 2012
WarGame Con Best General RTT 2012
WarGame Con Team 12th 2012
ATC Team Fanastic 4 plus 1 17th overall (nercons (5-1) 2012
Beaky Con GT WarMaster Nercons (5-1) 2012 |
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![[Post New]](/s/i/i.gif) 2010/01/26 04:53:13
Subject: First 'Nid List 1750
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Jovial Plaguebearer of Nurgle
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doom blows, he pops too easy and he is the biggest damn target to be wanted to get popped. only thing he got goin for him is his ability to pod in from like turn 2-3, maybe 4 if you roll bad. at this time, the rest of your stuff is tying up stuff so he just sits back, sucks life for 2 turns then unloads on a tank.... wait, regular zoeys do this just fine. Oh, if you throw it at a squad of dudes, and/or there are dudes to be throwing it at, they will pop him before he gets a chance to unload.
The more I think about the T-fex, the more I like him, 2 max strength decent ranged attacks is pretty nice, even if its only BS3
Against a squad of termies, the Swarmlord charges straight towards them and attempts to own, he will tear threw them like theres no tomorrow (for the swarmlord, of course, because there is no chance they will stay alive while having to reroll their invuls)
Mass rhinos, i think, will be the biggest threat. Though, I don't think that many other units can pop enough rhinos to make them really worth taking... i'd rather have a couple of guys that I know will stop that rhino in its tracks on a 2,4,5, or 6 on the damage table.
Zoeys have to first take a psychic test first with the possibility of being hooded, then they gotta throw to hit with only a slightly better weapon on a less than half range... idk, it just seems silly, and the range of them makes me disgusted that people think they are an honest anti-tank unit when they can't be mobile past the turn that they pod in.
Hive guard are okay, but the range comes into effect again as being inefficient without a transport like other armies have. less strength is another issue, having less strength can be annoying. only having 2 wounds with no allocation and a crappy save, the only thing they have goin for them is their toughness... which the T-fex is equal in.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2010/01/26 05:13:16
Subject: First 'Nid List 1750
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Raging Ravener
Virginia
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Only thing is, you can get 5 Hive Guard for 1 Tyrannofex, and it's MUCH easier to find cover for the Hive Guard. That's 10 T6 essentially 4++ save wounds, or 6 T6 2+ save wounds.
Of course, you might want something other than Hive Guard in your Elites, and you might want something that can damage AV14.
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![[Post New]](/s/i/i.gif) 2010/01/26 05:33:59
Subject: First 'Nid List 1750
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Raging Ravener
Bay Area, CA
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how bout drop one of the tyrant guard, consolidate gaunt units into like 3 units of 20, and then you should have enough point for a unit of hive guard in case you fight a rhino wall. 60 gaunts seem like plenty
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4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
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![[Post New]](/s/i/i.gif) 2010/01/26 06:27:31
Subject: First 'Nid List 1750
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Jovial Plaguebearer of Nurgle
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yeah, i forget about the tervigons spawning dudes each turn, i dont need 80+ dudes to start with.
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The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! |
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![[Post New]](/s/i/i.gif) 2010/01/26 11:17:11
Subject: First 'Nid List 1750
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Ultramarine Chaplain with Hate to Spare
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What is the point of tacking Tervigons without Adrenal Glands and Toxin sacs? If they are not buffing gaunts why get them? You've big units of gaunts so catalyst wouldn't go a miss. The Tyrannofex is massively over points for very little chance of actually damaging Av13-14. For taking out AV13-14 take the Zoathropes in units of 3 preferably in a spore, for taking out AV12 and less take Hive Guard. For the price of those Tyrannofex you could take 3 Zoanthropes and 6 Hive Guard and then mech lists would really have something to fear rather than 4 BS3 S10 nonAP1 hits shots a turn... You're going for the Swarm and then take the inappropriately named Swarmlord. He's a CC beast that moves 6" a turn. The enemy will target him as priority one. You have nothing else that would distract them from targetting him (don't say the Tyrannofexes as they aren't a threat to anyone). Yes he has 3 Tyrant Guard but at this point level with nothing else requiring targetting he'll be done in turn 1. Then they'll blow your Tervigons and deal with your horde. The Tyrannofexes will be ignored until all other MCs are dead. If you're going to take the Swarmlord you need to build the army around him. That is a Flyrant to offer duel threat and one that is more immediate, preferrably hiding behind Gargoyles to get a cover save (use a mixture of the really low flying bases with the normal ones to ensure 50%+ coverage). But that means a total list re-think. For this list I'd either take another Tervigon and us the spare points to get sopmething with some more hitting power like outflanking Toxic Stealers. Or take a Prime and get some warriors. Consolidate your Termagants into 3 larger units and use Catalyst on them to keep them going. ALL Tervigons require Toxin sacs and andrenal glands, and would benefit from Catalyst on at least 2.
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This message was edited 2 times. Last update was at 2010/01/26 11:20:18
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