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![[Post New]](/s/i/i.gif) 2010/01/26 05:46:35
Subject: 1000 pts. Imperial Guard
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Drone without a Controller
Louisiana, United States
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Looking for a good all-comers list for a friendly game this weekend:
HQ:
Company Command Squad
2x Plasma Gun
1x Vox-Caster
Primaris Psyker
Troops:
Infantry Platoon
Platoon Command Squad
1x Flamer
1x Vox-Caster
3x Infantry Squad (combined)
1x Commissar w/ PP and PW
1x Vox-Caster
3x GL
3x AC
Veteran Squad (Mounted in Vendetta)
3x Plasma Gun
Veteran Squad
3x Melta Gun
Mounted in Chimera w/Hull HF
Fast Attack:
Vendetta Gunship
Heavy Support:
LRBT w/3x HB
Total: 1000 pts.
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![[Post New]](/s/i/i.gif) 2010/01/26 05:53:09
Subject: 1000 pts. Imperial Guard
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Raging Ravener
Bay Area, CA
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id drop the primaris psyker to increase number of special weapons in both of the command squads to increase damage output. oterwise i like it though im not an infantry guy myself when it come to IG.
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This message was edited 1 time. Last update was at 2010/01/26 05:53:36
4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
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![[Post New]](/s/i/i.gif) 2010/01/26 06:41:33
Subject: 1000 pts. Imperial Guard
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Servoarm Flailing Magos
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I agree with fuegan on the psyker... it adds another killpoint. I would strengthen the scoring units, like the PCS.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/01/26 14:35:37
Subject: Re:1000 pts. Imperial Guard
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Guardsman with Flashlight
mcallen ,Texas
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I think the primaris psyker is a good unit to take there were a lot of times were he won me the game but it all depends how you use him.
I for example used him for a lot of anti horde and he is also good at taking out enemy guardsmen, He can also put a dent on high toughness units ,plus he can pop a transport
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This message was edited 1 time. Last update was at 2010/01/26 14:38:29
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![[Post New]](/s/i/i.gif) 2010/01/26 18:37:06
Subject: 1000 pts. Imperial Guard
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Servoarm Flailing Magos
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It is a good unit to take if you have the points... otherwise he needs to buff his scoring units that are going to actually win games.
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http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
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![[Post New]](/s/i/i.gif) 2010/01/26 18:53:25
Subject: 1000 pts. Imperial Guard
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Longtime Dakkanaut
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Looking good - 55 scoring squishies, some mobility, good balance of capabilities. I'd agree with dropping the PP for more weapons.
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Fun and Fluff for the Win! |
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![[Post New]](/s/i/i.gif) 2010/01/26 22:01:30
Subject: 1000 pts. Imperial Guard
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Irked Necron Immortal
Columbia, South Carolina
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I'd also like the advocate for the dropping of the Primaris Psyker. At 1k it's more important to have meat to an army than tricks. Granted, your local meta may better support his use than mine. I'd also use those points to fill out your choices with special weapons. Also, I'd either add in another couple chimeras or drop the one you have. Otherwise it's an easy killpoint for an army is good AT. Plus, they know you'll have 3 plasma guns or 3 melta guns in there and nobody wants either of those guns close. Plasma pistol on the commissar won't do you alot of good. I'd leave him with a laspistol. Lastly, the vendetta I haven't been impressed with, but I've only just begun using it. With the list you have, I'd recommend it be a reserve unit for a late objective grab.
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2000 pts
6000 pts
3000 pts
2000 pts |
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![[Post New]](/s/i/i.gif) 2010/01/26 22:24:45
Subject: Re:1000 pts. Imperial Guard
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Guardsman with Flashlight
mcallen ,Texas
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Well the ven is a great unit for its points but you have to use your wits to keep it alive It can be game changing,well at least it was for me before in a 750 tournment I popped 2 chimeras and slowed down the mech attack of a other guard army did the same to a sm player too
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This message was edited 1 time. Last update was at 2010/01/26 22:31:01
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