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Made in us
Regular Dakkanaut





Advanced Tactical Strike Force:
Mission infiltrate, coordinate, obliterate.

HQ: Primaris Psyker (sifts through warp for intel of enemy presence)
Elite: Marbo tracks and plants beacon for coordinating airstrikes
Troops/Fast Attack: Hit hard and fast
Elite: Secondary drops to assist in removing hardened targets

Hq - 70 (1)
70 Primaris Psyker

Fast Attack 740 (3)
280 (2) Valkrie Multilaser, multi rkt pods side mntd hvy bolters
230 (2) Valkrie Lascannon, Hell strike
230 (2) Valkrie Lascannon, Hell strike

Troops 665 (6)
115 Vet Sq w/Demo 3 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers

Elite 275 (3)
105 5 storm troopers 2 Melta
105 5 storm troopers 2 Melta
65 Marbo


Automatically Appended Next Post:
Please identify weakness etc? Any advise would be appreciated.


Automatically Appended Next Post:
Seriously not even a boo?

This message was edited 2 times. Last update was at 2010/01/27 05:06:06


A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
Made in us
Bounding Assault Marine





California

I read the FAQ today and IIRC the Hell strike missiles aren't Blast Weapons. Simply a Krak Missile that gets 2d6 pen/pick highest due to it being ordanance. I don't know if this changes your opinion, I just find them quite a bit less handy that way.

This message was edited 2 times. Last update was at 2010/01/27 08:04:57


 
   
Made in us
Servoarm Flailing Magos





Alaska

This should be called an Air Assault list, not a Tactical strike force! I dig the extensive use of valkyries. I'm trying to get just one painted, so I shudder at the thought of having to paint 6 of them.

More on topic: I assume the Primaris is going to be attached to a squad? It would be somewhat silly otherwise, with a single dude tromping around on foot.

Why all the flamers? Are you putting all your faith into one-shot demo charges as your anti-tank for the veteran squads? I would rather take a good set of AT weapons for them, like meltas, and use the demos if a horde gets too close (nids or orks). Besides, all those templates totally waste their BS4.

I'd take the meltas from the STs and give them to a pair of veteran squads.

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Made in gb
Tower of Power






Cannock

How are you going to deal with armour? You have 2 lascannons, at BS3 - not great. Two lots of hellstrike missiles which are one shot if I remember correctly and 4 meltas. Ok you have demos, but you've got to get your guard out the tanks and then assault a tank, then whatever is inside will maul you next turn.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut





Okay firstly yes i was aware of the hellstrike.

Secondly, tactical strike because it is deploying ground forces into the thick of things, they are being used as both air transport and also for aitstrikes so point taken

3rdly i have 4 lascannons and 8 hellstrike missles and 2 squads of deepstriking rerolling squads with bs 4 and 2 melta guns. so i figured i had ample amounts of anti-tank.

I have not played in a year or there abouts.. and that game i was almost asleep for but i am fairly certain my AT should cover all except the most extravagantly mechanized of forces.

i have pondered switching some valkyries to vendettas.. but my points are pretty lean... if you guys really think i am running thin on anti-tank let me know and i will shuffle some things around.

7 demo charges combined with the massive amounts of flammage and supported by 6 valkeries seemed like it should be suitable to deal with any eventuality.

please note some of you seem to be thinking i have three valkyries. it is six.. 4 anti tank in two squads of two and 2 anti-troop in one squad of two.

T^Hank you very much for taking the time to respond i appreciate your inputs. it seems like the concerns stim around my anti-tank capabilities.

does the clarification help or do you still think i need to perhaps switch to vendettas?

A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
Made in gb
Tower of Power






Cannock

Hellstrikes are still one shot, so you could have 20 of them. Once you fired them thats it, so if you miss then bad luck and if you hit you best make it count. Also S8 will only crack so many tanks, even against armour 12 it needs a 4+ to glance at the least.

2 meltaguns aren't a lot either, especially because those units are for anti infantry, particularly marines. So if you fire 2 meltaguns at a tank those other weapons are not going to scratch and you will be wasting their fire power at a un-ideal target. If you want to shoot meltas at tanks get veterans with 3 x meltaguns if you want infantry still. If you want armour melta weaponary then devil dog is the way forward.

I have 12 tanks in my guard armour, you have a total of 14 anti tank weapons - 8 of them are shot only one. So if you miss then your anti tank threa is over. The meltas in the storm troopers if are firing at my tanks aren't firing at my infantry, which will only pop out and shoot you next turn, or better yet fire you with my hellhounds

Best bet is drop a few flamers and get meltas on those veterans. Melta veterans in valkyries or vendettas are dangerous. Personaly I prefer valkryies as I've had better luck with them and also you can rain down 2 large blast templates on the survivors of the transport you've just popped

The problem with your anti tank is that half of it is one shot weaponary, and isn't the best. You need to something to replace those one shot rockets.

Flamers and demo charges are only good for anti infantry, if you throw the demo charge at a tank the flamers again won't scratch it.

As for vendettas, I've tried them and didn't work for me. Best tactic is turbo boost forward and drop off the melta vets then next turn turbo boost back and blast away from afar.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Hardened Veteran Guardsman




Haha thats a good force right there... i dont see why everyones complaing about anti tank, the vetrans that carry demo charges ALSO carry melta bombs. if there getting that close to toss demo charges than that tanks history when 5-10 I.G toss melta bombs up its arse. excelent list in my opion but it probly wont do well for holding ground from assult.

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in gb
Tower of Power






Cannock

When you assault a tank with all those melta bombs what do you think the unit inside is going to do to those veterans? 10 veterans with 5+ save don't last long.

8 one shot s8 ap3 rockets are not anti tank. What good is a weapon if it has one shot and you miss?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Hardened Veteran Guardsman




Its not just 8 one shot weapons, its also backed up by the valks lascannons/hellstrike missles and the stormtroopers meltaguns. And besides if there packing anymore than 8 tanks there most likly not going to have that many troopers to guard said tanks. Course' im not saying its the best list(infatry swarms will maul it to kingdom come!) but it does acomplish the goal of a fast attack squad.

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in us
Regular Dakkanaut





Fantastic Advise. i will review the list and look for ways to improve it based upon the concerns/criteria you guys have set forth.

A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
Made in gb
Tower of Power






Cannock

king-newmic wrote:Its not just 8 one shot weapons, its also backed up by the valks lascannons/hellstrike missles and the stormtroopers meltaguns. And besides if there packing anymore than 8 tanks there most likly not going to have that many troopers to guard said tanks. Course' im not saying its the best list(infatry swarms will maul it to kingdom come!) but it does acomplish the goal of a fast attack squad.


2 lascannons BS3 - not brilliant. Storm troopers have 2 meltaguns per unit, the rest of the unit is just going to stand there blankly. Not a lot of anti tank. Storm troopers roll is anti infantry with those ap3 guns, not anti tank. BS3 lascannons do not gurantee a hit. You want lascannons on a valkyrie take a vendetta, you get 3 of them and twin linked

I have 12 tanks and 60 infantry in total. This list has 77 infantry, 17 more, not a lot.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Hardened Veteran Guardsman




12 tanks in a list? that would be impossible for them to be all leman russes because at max you can feild 9 in a hvy support... i must say which out of the 12 "tanks" are realy leman russes and not tin can chimera varints? and out of those 60 infatry how much are occupied carying anything more than lasguns and las pistols, a poor choice to sheild tanks with, for assult troops can lock up in combat, destroy the unit and than next turn move on the "tanks". this is also a 1750 point list so count carefully.
as for the storm troopers, i would guess there role IS anti-heavy infatry but they have the critical option of attacking tanks when needed.

"Give me my men and let me show you arses how you assult Orks."-Col. Veros

win-loss ratio:
24-17-6
i play:
orkursk 82nd crimson guard 
   
Made in gb
Regular Dakkanaut






What happens when something gets in combat with you?
What happens when you play a kill point game?

The answer bad things,
It might be good just play test it and see the crack.

8000
3000
1000
1500
 
   
Made in us
Regular Dakkanaut





Hq - 110 (1)
110 Company Command Squad 2 melta 2 flamers Astropath

Fast Attack 980 (3)
420 (3) Valkrie Multilaser, multi rkt pods side mntd hvy bolters
280 (2) Vendetta 3 twin linked lascannons side mnted heavy bolters
280 (2) Vendetta 3 twin linked lascannons side mnted heavy bolters

Troops 660 (6)
115 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers
110 Vet Sq w/Demo 2 Flamers



Revised List.

killed psykers marbo and storm..
Traded in for all mobile units (seemed fluffier)
boosted anti-tank by now fielding 12 twin linked lascannons in two squads..
storm troopers were replaced by command squad with meltas for a little added boost 2 flamers and an astropath to insure we hit hard and grouped hopefully... anyhoot tear it up and let me know what you guys think.

A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
 
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