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Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

I don't have any Hive Guard yet...

HQ
Alpha Warrior w/ Boneswords and Deathspitter 95 pts


Elites
2x Zoanthropes 120 pts
Venomthrope 55 pts
Venomthrope 55 pts


Troops
20x Termagaunts 100 pts
20x Termagaunts 100 pts
Tervigon w/ Adrenal, Toxin, Crushing Claws, Cluster Spines, Catalist and Onslaught 235 pts
Tervigon w/ Adrenal, Toxin, Crushing Claws, Cluster Spines, Catalist and Onslaught 235 pts
14x Hormagaunts w/ Toxin Sacs 112 pts
14x Hormagaunts w/ Toxin Sacs 112 pts


Heavy Support
T-Fex w/ Bio Cannon & Cluster Spines 265 pts
T-Fex w/ Bio Cannon & Cluster Spines 265 pts


Total
1749

 
   
Made in us
Raging Ravener



Bay Area, CA

I dont really think crushing claws is necessary for the terivgons, as you usually dont want them in combat, thats what gaunts are for after all. I think this list could do pretty good only super-cheese could steamroll it.

Um not much to comment on without a plan, so if you have any ideas with what you want to do exactly then I could be of a bit more help.

4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

The plan is two formations of `Nids, thus most everything being in pairs, with Alpha and Zoans heading to one side or other depending on if I set up second and know which side will need the support.

In my test game, I found the I could mostly keep the Venomthropes in the middle between the two halves, and try to keep most stuff on both sides in range of each, thus requiring the opponent to kill them both to negate their cover benefits to the army, and requiring at least two squads shooting to do so.

With the lack of heavy CC hitters, I ended up with both Tervigons seeing combat to lend their MC attacks to it, and wishing I had some more attacks. Plus I've got plans for cool "counts-as" Crushing Claws on my Tervigons.

Otherwise it's fairly standard hoard swamping of the opponent.

 
   
Made in ph
Oozing Spawning Vat



Philippines

anyone used veomthropes already? are they effective? 5+ ward save and defensive grendaes for any friendly units within 6"...

also did i read it right? poison (+2)....

cheers
   
Made in us
Raging Ravener



Bay Area, CA

um for combat heavy hitters have you considered dropping the prime, crushing claws, and some gaunts here and there to get a HT, they are rock solid in CC especially with the buff they give with old adversary. thought they do tend to get shot but that can take the heat of your tervigons, zoans, venoms, etc.


4000 pts, 4000pts, 4000pts, 2000pts,
1500pts, (daemons)2000pts, 4500pts, 3170pts, 1500pts, 2500pts, 1850pts
 
   
 
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