I've been playing and collecting
40k stuff for a long time. Not
RT era long time, but the mid 90s. I'm also one of those vets that has been steadily disappointed with every new rules release from
GW since then. It was only when I started playing Warmachine that I figured out what the problem is: Rule should make models feel valuable, not reduce their value so you need to buy more and more of them.
GW's plastic models have gotten better and better (with the notable exception of the new WFB beasts perhaps?). When I started my tyranids during 2nd edition, a Tyranid Warrior was $16 in the local currency and was a pretty ugly metal model. The current Tyranid Warriors are amazing miniatures that are $14 each. There are lots of examples where the combination of currency conversion changes and the switch to plastics amounts to better models for less money.
During
GW's most rapid growth from a smaller
UK based company into an international giant, their rules required a lower model count and each model did more. 2nd edition
40k and 4th edition WFB were far from perfect though-- that's the era that the term "HeroHammer" comes from. Right now Privateer Press is going through record growth using the same model
GW did-- rules where individual models feel valuable while units of troopers are still viable as well. And they're doing it without falling into the "HeroHammer" trap. So I'm covered for fantasy. Lots of
GW's plastics are very suitable for use in Warmachine given the right equipment. For mass battle games,
GW figures work fine for excellent rules like Hordes of the Things, Fantasy Rules! TCE and others.
But what about the awesome fictional world that is the 41st Millennium?
I'm going to start testing out different miniature rules. The game will be focused on smaller forces with each model in the force doing more. A tank showing up should be a big deal. Monstrous creatures should be rightly feared. The genetically engineered supersoldiers that make up the Adeptus Astartes should feel like they do in the stories. Psykers and Sorcerers should be able to bend reality through their access to the warp.
How will this impact my spending? I'm likely going to be buying more stuff. It won't be a huge investment to buy into a new army. So instead of spending 400+ on a single army, I can buy 3 or 4 armies. The armies will also be a lot more story based. Individual troopers will earn their glory and be remembered.
My prime directive for miniature wargaming has always been to
Use the miniatures you want, with the rules you want.. I think I've finally figured out what I want out of a game set in the
40k universe.
Rules to be tested out:
Pinnacle Entertainment Group's
Savage Worlds Showdown - An adaptation of their Savage Worlds
RPG system to miniature gaming. Also integrates really well into more story based play as you can use their
RPG material. Has a customizable troop/army building system: Free PDF:
http://www.peginc.com/Downloads/Showdown/Showdown.pdf
http://www.peginc.com/downloads.html
5150 from Twohourwargames.com - An excellent sci-fi adaptation of THW's Origins Award winning reaction system. Also available for free as Chain Reaction 3.0. Also very story based.
http://www.angelfire.com/az3/twohourwargames/free.html
http://www.angelfire.com/az3/twohourwargames/CR3.0.htm
http://www.angelfire.com/az3/twohourwargames/5150.htm