Switch Theme:

Taking SAVES  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ee
Fresh-Faced New User




I have a problem.

"zippy wrote:
you have 5 asualt terminators (3 with thunder hammers, 2 with lightning claws) + 1 librarian with storm shield.
5 shots fly in: 3 from plasma gun, 2 from bolters. Now i will ofc allocate so: 1 plasma wound on libi, 2 on the TT termies, and bolter wounds on LC termies."

ME:
As you said you have to roll the saves acording to the profile of the groups so can you roll 5+ invul saves for the 2 termies, 3+ invul save for librarian for the SS and two 2+ armor saves for the LC termies?

"zippy wrote:
now the questions that blows up my mind: 2 wounds fly in into libi in cc or shooting if he was alone - 1 powe weapon and 1 normal weapon. DO I HAVE TO ROLL 2 INVULNERABLE SAVES IF I WANT TO SAVE, OR CAN I ROLL 1 ARMOR SAVE AND 1 INVULNERABLE SAVE?"

ME:
The Rulebooks says (page 24, Models with more than one save)
In the cases when a model has multiple saves eg. armor, invul and cover. Then he gets to make only one kind of saving throw but he has the advantage of always using the best available save.

So let say that the librarian has a 2+ armor save, a 3+ invul from the SS and a 4+ cover save. In the shooting phase he is wounded by one AP2 shot and a normal bolter shot. he would have no use of the 2+armor save because he would suffer a wound from the AP2 shot so he would have to take either an invul save or a cover save and here is his chance to save the best one for his because both of these saves can stop an AP2 wound and a normal bolter wound.
But in close combat you can not take a cover save so against power weapon wounds you should always roll an invul save, or if you are willing to let that one wound in in the hopes that you will save the other one with a better save you can do that also.

Why i brought that subject up in the first place is that all the time i have played (which isnt a long time) everybody have told me that you can only take one kind of save for a unit but now i started searching where it is actually written in the Rulebook i cant find it. My logic tells me that if you roll saves in the shooting phase by grouping the units that have exactly the same wargear, weapons and stats you should take the save that is the best for the group.
And in CC your IG would take saves for the wounds that were directly caused against him by the enemies with whom he is in base contact and these wounds can t be allocated to other men in the squad because for all intents and purposes the IC is a separate one man unit during the CC.

FLOONY
   
Made in gb
Decrepit Dakkanaut




You take the best save available against each shot hitting you.

So a 2+ save against the bolter and a -whatever- invulnerable or cover save against the AP2 stuff.

Nothing in the rules state you can only ever make the best save available against all wounds considered at once, everything to do with taking saves refers to taking a*single* wound and saving against it.

In other words: you determine, on a wound by wound basis, what the best save is against THAT wound.

Additionally - for future threads pelase try a less discursive posting style - you essentially had a long story which wasnt needed, and yoru question was buried within it. I know you wanted to know what situation X was, but posing it as the general case would have been quicker.
   
Made in au
Quick-fingered Warlord Moderatus






Couldn't make sense of most of this, suffice it to say, Nosferatu is correct.

Interceptor Drones can disembark at any point during the Sun Shark's move (even though models cannot normally disembark from Zooming Flyers).


-Jeremy Vetock, only man at Games Workshop who understands Zooming Flyers 
   
Made in gb
Hanging Out with Russ until Wolftime







Drunkspleen wrote:Couldn't make sense of most of this, suffice it to say, Nosferatu is correct.
Same here.

Nosferatu is also correct

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I third that I both have no idea what the OP is going on about and that Nosferatu is bang on the money as usual...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Space Marine Scout with Sniper Rifle




TN

I actually got into an arguement (that almost turned physical) over this same dispute.

White Scars 9900 pts. RIP
Raven Guard 'Work in Progress'
Demonhunters 500 pts
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Cpt Gate wrote: I actually got into an arguement (that almost turned physical) over this same dispute.


The not knowing what the hell hes talking about part?

Im glad the rest of you understood, because I just woke up, and my brain shut off trying to figure that one out
   
Made in us
Bounding Assault Marine





FLoony wrote:
The Rulebooks says (page 24, Models with more than one save)
In the cases when a model has multiple saves eg. armor, invul and cover. Then he gets to make only one kind of saving throw but he has the advantage of always using the best available save.


I bolded where I believe you are finding confusion. This is typically interpreted as PER WOUND, and not PER ROUND OF WOUNDS.

To explain why they put that in there using your example: of one model has to roll against 2 wounds (1AP2 and 1 Regular) and has 3 options of saves (5Invul, 4Cover, 2Reg) - he would not able to roll both a 5Invul and a 4Cover save for the 1 AP2 wound and all three for the 1 regular wound. (5 rolls for 2 wound) but rather 1 roll/wound - picking the 'best' options.

I hope I haven't confused anyone more. If so, please drink more coffee and re-read


----EDIT----
IF it were as you thought (per round of wounds) the model would have to use his cover save twice, rather than a cover and a regular. In the 'everything gets cover' version we are in... why have armor saves at all? (if that was the case)

This message was edited 1 time. Last update was at 2010/01/28 21:44:05


Please note - terms like 'always/never' are carried with the basic understanding that there are exceptions to the rule, and therefore are used to mean generally...




"I do not play people who blatently exploit the rules to their own benefit, in any game. It is disrespectful to the game designers and other players." 
   
 
Forum Index » 40K You Make Da Call
Go to: