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A Tale of Two Army Lists... Calgar vs Stelek  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

I've got an 1850 RTT coming up this month and I'm debating between two lists. One I've used for the past couple of months and it has done reasonably well, but I'm almost certain it suffers from Eggs in Basket Syndrome, so I've been considering a Stelek-inspired list.

List I've been using:

HQ
Calgar in Power Armor (Keeps his choice of Transports flexible and allows for sweeps)
Honor Guard (5) with Banner and RB on the Champion

Troops
Tactical Squad with PF, Flamer, ML, and Rhino
Tactical Squad with PF, Flamer, ML, and Rhion
Tactical Squad with PC, PG, and Razorback with DB (PC and PG CS together for AP2 fire support)

Fast Attack
MM AB Squadron (3)
MM/HF Landspeeder Squadron (2)

Heavy
Predator with Lascannon Sides
Land Raider with MM and EA

I run this as a fairly shooty army, taking advantage of Combat Squads and the Vanillia LR. I slowly push it and the Rhinos to midfield while the Pred, Fast Attack, and Combat Squads provide support. The HG can clear out most anything that isn't packing tons of PWs or lots of attacks at a high initiative. Calgar can either stay with them to help smash hammer units or ICs (he bases PFs and ICs while HG work over non-pw squadmates) or can ride with a Combat Squad to make it a credible threat.

The other force I'm considering is a Stelek-style list that I think looks pretty solid on paper. I basically trade all CC for as much shooting as I can fit in:

HQ
Libby with Null Zone and Avenger

Troops
Tactical Squad with Flamer, ML, and Rhino (no PFs on these Tacticals)
Tactical Squad with Flamer, ML, and Rhino (no PFs on these Tacticals)
Tactical Squad with PG, PC, and Razorback with Dozer Blade (CS with PG and PC together)

Elites
Dreadnought with TLAutocannon x2
Dreadnought with TLAutocannon x2
Dreadnought with MM/DCCW and EA

Fast Attack
MM AB Squadron (3)
MM/HF Landspeeder Squadron (2)
Landspeeder Typhoon (not sure on taking just one)

Heavy Support
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides

Like mentioned previously, in objective missions I generally Combat Squad 1-2 squads to put them on home objectives and have the other halves ride in the Razors/Rhinos to midfield. For KP missions, depending on the terrain/opponent, I may CS the Razorback Squad anyway. I feel kinda light on anti-horde, so I've thought about dropping Lascannon sponsons on one Pred to give some more anti-infantry power. Those points could be put into either upgrading the Razorback to a Assault Cannon version or even EA for the Riflemen. Another option I'm considering is to drop the Typhoon, the DB, and the Lascannons on a Pred to HBs. This gives enough points to add an IST Squad (5) with MGx2 and a Rhino with trimmings.

I'd love feedback on either list. Anything that can be made to make them more effective would be great. Thanks!

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in gb
Agile Revenant Titan




Florida

Have you played the 2nd list yet? The reason I ask is armylists alone don't win games (I concede it's a well developed list). You could have a great list, but if you are not very familiar with playing it, I don't see it as a outstanding army. Play with what you are comfortable and fits your playing style best. Those are typically the players who win tourneys.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Tower of Power






Cannock

Ok, first list, terminators are better and cheaper than honour guard.

What weapon has the razorback got? DB? Problem is putting both plasmas in one combat squad is range. One has 36" range the other 24", so your 12" short of one straight away. The plasma gun is rapid fire so you probably won't get the double shots out of it that much either.

Split your speeders into seperate squads. Fast skimmers which are armour 10 in a squadron won't last long. I'd drop the bikes and get another skimmer and have them in seperate F.A slots.

Second list I don't think is as good.


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Sarigar wrote:Have you played the 2nd list yet? The reason I ask is armylists alone don't win games (I concede it's a well developed list). You could have a great list, but if you are not very familiar with playing it, I don't see it as a outstanding army. Play with what you are comfortable and fits your playing style best. Those are typically the players who win tourneys.


I honestly have not... I'm going to proxy it up next week and give it a go to see how it feels.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in ca
Decrepit Dakkanaut





I recommend the following

HQ
Librarian with Null Zone and Smite (AP2) or Force Dome

Troops
Tactical Squad with Melta Gun, Plasma Cannon, and Razorback
Tactical Squad with Melta Gun, Plasma Cannon, and Razorback
Tactical Squad with Melta Gun, Plasma Cannon, and Razorback

Elites
Dreadnought with Twin-Linked Autocannon, DCCW, Extra Armour
Dreadnought with Twin-Linked Autocannon, DCCW, Extra Armour
Dreadnought with Twin-Linked Autocannon, DCCW, Extra Armour

Fast Attack
MM AB Squadron (3)
Land Speeder Typhoon (Typhoon, Multi-Melta)
Land Speeder Typhoon (Typhoon, Multi-Melta)

Heavy Support
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides

The basic idea of the list is good, but consider combat-squading the Tactical squads and sending the Sergeant and Melta Gun forward, while the Plasma Cannons stay back with the Dreadnoughts. Position the Plasma Cannon Combat Squads in a cup-shaped behind the Dreadnoughts, essentially using it as cover, but with the Plasma Cannon on one of the horns so its not impeded.

About the Libarian, presumably he'll accompany a Tactical Squad in a Razorback, and Smite combined with Null Zone will do damage by forcing re-rolled invulnerable saves (and gives them a blast weapon).

By the way, I didn't check the points and haven't checked the configurations (relying on my rather faulty memory here) so you'd need to double-check all sorts of things to make sure this is a legal list.
   
Made in nl
Boosting Space Marine Biker



Netherlands

Why put extra armour on the rifleman dreads? Seems like a lot of points only to avoid stuns.
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

I like the second list but the one thing I found that what makes this list work is a good counter-assault unit. I like using a LR with Terminators or an Assault Squad. They sit back and charge anything threatening your line.

Gornall wrote:
HQ
Libby with Null Zone and Avenger

Love Librarians and those are the powers I usually run so two thumbs up.


Troops
Tactical Squad with Flamer, ML, and Rhino (no PFs on these Tacticals)
Tactical Squad with Flamer, ML, and Rhino (no PFs on these Tacticals)
Tactical Squad with PG, PC, and Razorback with Dozer Blade (CS with PG and PC together)
I stick to using another Rhino so you can sit back and fire with the rest of your line

Elites
Dreadnought with TLAutocannon x2
Dreadnought with TLAutocannon x2
Dreadnought with MM/DCCW and EA
I would go with all three Rifleman dreads

MM AB Squadron (3)
MM/HF Landspeeder Squadron (2)
Landspeeder Typhoon (not sure on taking just one)
Typhoons are great for a firing line set up like you got

Heavy Support
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides
Predator with Autocannon and Lascannon Sides
Hybrids are ok but I love the Dakka Predators, cheap and effective. Plus you have a good grip of Melta to do your anti-tank. If you think your gunna need Lascannons I would put them on your tacticals which can fire out of the Rhinos.

   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

@General Chaos:

I am stuck with the MM Dread because I have that model painted. I have the extra lascannons to help deal with MCs and Transports and Oblits on Turn 1. The MMs are for heavy tanks that need the AP1 or double dice to make sure they go down. I'm not sold on the Lascannons on Tacticals vs. Preds, simply because I hate to tie my Tacticals down with an expensive heavy. It's something to think about, however, as like you said, dakka preds are great buys.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
 
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