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Made in us
Water-Caste Negotiator




Mobile, AL. USA

Ok maybe this is understood, but I still need a clarification. In the shadows of the warp rules it states if a psyker is within 12", they roll 3d6 for perils of the warp and rest is as normal. Now my question is do you drop the lowest as the eldar psykic ablity or the highest?

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

You drop neither. Just add all 3D6.

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Made in us
Sneaky Kommando





Southern Ohio, USA

Neither. You add all three together.

EDIT: Where did that ninja come from?

This message was edited 1 time. Last update was at 2010/01/30 10:29:06


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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Sorry, any double 1 or 6 is a perils.

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Made in us
Water-Caste Negotiator




Mobile, AL. USA

dam thats rough thx for posts

   
Made in gb
Proud Phantom Titan







What you should do is roll 3D6 any double 1,6 is a peril ... then lose the highest to see if you can use the power.

This message was edited 1 time. Last update was at 2010/01/30 12:54:42


 
   
Made in gb
Hanging Out with Russ until Wolftime







Tri wrote:What you should do is roll 3D6 any double 1,6 is a peril ... then lose the highest to see if you can use the power.
That's not how the new power works. Now you just straight up take the test on 3D6. As in, you roll a result between 3 and 18 with an average result of 10.5, comparing that result to the models leadership to determine if the test is passed and any double 1 or double 6 (including Triple 1 and Triple 6) causes a PotW.

This message was edited 2 times. Last update was at 2010/01/30 13:54:41


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in nl
Death-Dealing Devastator





The Box

How would this work in combination with a Farseer with Runes of withnessing?
I'd say it would be roll 3d6, check for double 6 and 1, discard the highest, ad up last 2 dice and compare with Ld.

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Made in gb
Decrepit Dakkanaut




Except you then havent taken the test on 3D6, whcih is what SitW requires.

Rolling 4D6 and discarding the highest THEN checking for perils on double 1 / 6 seems to work I think?
   
Made in gb
Hanging Out with Russ until Wolftime







Joostuh wrote:How would this work in combination with a Farseer with Runes of withnessing?
No-one knows. I suppose if you consider FAQs to be "official" hard rules, you technically follow the method detailed in the current FAQ, even though it's for the old codex.

Taking the new power into consideration though, there are a few ways it could be done:
1) Roll 3D6, discard the highest for the purposes of determining the result but keep it for determining if any double 1 or 6 is made
2) Roll 4D6 (as each effect in essence adds an extra dice), discard the highest for the purposes of determining the result and use the remaining 3 to determine of any Double 1 or 6 is rolled
3) Say "Sod this", get blasted before driving to Nottingham to put scrambled eggs though a certain person who's name begins with J's letterbox because it's his fault the rules are such an utter mess.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Joostuh seems to have be better way of reconciling the two powers.
   
Made in gb
Hanging Out with Russ until Wolftime







MasterSlowPoke wrote:Joostuh seems to have be better way of reconciling the two powers.
I think my 3rd way is better.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
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Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Sslimey Sslyth




Gwar! wrote:
MasterSlowPoke wrote:Joostuh seems to have be better way of reconciling the two powers.
I think my 3rd way is better.


But why "scrambled eggs?"

Blood pudding would be so much more satisfying.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah I think Gwar is right on how the rules work. I certainly interpret it as his option 3 is the correct way the rules work

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Made in gb
Proud Phantom Titan







I assumed this was a quetion about Runes of withnessing vs Shadow as that is the only way that the OP's question makes any sence.

The way i put down )3D6 check for doubles and then Lowest 2D6 under LD) is the closest thing to RAI as you can get. Why? Runes of wintnesing vs Runes of warding makes you Role 3D6 for peril and the lowest 2D6 under LD to see if it casts.

If you follow the old FAQ then shadow and runes of is canceled out and you just roll 2D6.

This message was edited 1 time. Last update was at 2010/01/30 16:24:08


 
   
Made in us
Regular Dakkanaut




well, the eldar faq has this almost exact situation tlaked about, runed of warding work almost exactly like shadow as far as take on 3d6 etc etc, but it says to roll 3d6 and look for perils from over 12 if you didnt trigger perils from double 1 or 6, then ignore the highest die result for the psychic test.
   
Made in us
Deadly Dire Avenger





Eldar player must take the test on 4d6. discarding BOTH highest and lowest. Leaving 2 dice remaining. Neither power works before or after each other they both effect the psychic test at the same time. Meaning an eldar farseer with runes, will be taking a regular 2d6 leadership for perils, its that simple. The faq may say add a die for the tyranid rule but the rest of the rule says remove lowest die. Its quite simple really people. Although you may want to bring up rule after rule they point is, they occur at the same time meaning neither takes precedence over the other.
Id like to know your guys opinions on how the affects of runes of warding on tyranid psychers, and how shadow of the warp effect tyranid psychers..


It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them. - Sun Tzu  
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

hmm 2 year necro ...


edited wow

This message was edited 1 time. Last update was at 2012/12/07 07:47:39


   
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Coastal Bliss in the Shadow of Sizewell





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Thread locked due to threadomancy.

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