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![[Post New]](/s/i/i.gif) 2010/01/30 10:26:03
Subject: Shadow of the warp quick question
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Water-Caste Negotiator
Mobile, AL. USA
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Ok maybe this is understood, but I still need a clarification. In the shadows of the warp rules it states if a psyker is within 12", they roll 3d6 for perils of the warp and rest is as normal. Now my question is do you drop the lowest as the eldar psykic ablity or the highest?
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![[Post New]](/s/i/i.gif) 2010/01/30 10:27:48
Subject: Shadow of the warp quick question
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Blackclad Wayfarer
From England. Living in Shanghai
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You drop neither. Just add all 3D6.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2010/01/30 10:28:12
Subject: Shadow of the warp quick question
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Sneaky Kommando
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Neither. You add all three together.
EDIT: Where did that ninja come from?
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This message was edited 1 time. Last update was at 2010/01/30 10:29:06
MeanGreenStompa wrote:The idea of Land Raider rarity is a lie, there are millions of them, they reproduce like tribbles. Ask the Blood Angels, they have so many they even throw them out of thunderhawks moving at high speed to try and reduce the numbers.
DR:80+SGM-B+I--Pw40k09#+D++A+/hWD350R++T(M)DM+
My Army
Orks 2500+ pts |
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![[Post New]](/s/i/i.gif) 2010/01/30 10:28:27
Subject: Shadow of the warp quick question
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Blackclad Wayfarer
From England. Living in Shanghai
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Sorry, any double 1 or 6 is a perils.
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![[Post New]](/s/i/i.gif) 2010/01/30 11:08:06
Subject: Re:Shadow of the warp quick question
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Water-Caste Negotiator
Mobile, AL. USA
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dam thats rough thx for posts
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![[Post New]](/s/i/i.gif) 2010/01/30 12:53:48
Subject: Shadow of the warp quick question
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Proud Phantom Titan
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What you should do is roll 3D6 any double 1,6 is a peril ... then lose the highest to see if you can use the power.
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This message was edited 1 time. Last update was at 2010/01/30 12:54:42
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![[Post New]](/s/i/i.gif) 2010/01/30 13:52:42
Subject: Shadow of the warp quick question
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Hanging Out with Russ until Wolftime
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Tri wrote:What you should do is roll 3D6 any double 1,6 is a peril ... then lose the highest to see if you can use the power.
That's not how the new power works. Now you just straight up take the test on 3D6. As in, you roll a result between 3 and 18 with an average result of 10.5, comparing that result to the models leadership to determine if the test is passed and any double 1 or double 6 (including Triple 1 and Triple 6) causes a PotW.
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This message was edited 2 times. Last update was at 2010/01/30 13:54:41
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/30 14:12:50
Subject: Re:Shadow of the warp quick question
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Death-Dealing Devastator
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How would this work in combination with a Farseer with Runes of withnessing?
I'd say it would be roll 3d6, check for double 6 and 1, discard the highest, ad up last 2 dice and compare with Ld.
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![[Post New]](/s/i/i.gif) 2010/01/30 14:13:59
Subject: Shadow of the warp quick question
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Decrepit Dakkanaut
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Except you then havent taken the test on 3D6, whcih is what SitW requires.
Rolling 4D6 and discarding the highest THEN checking for perils on double 1 / 6 seems to work I think?
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![[Post New]](/s/i/i.gif) 2010/01/30 14:16:55
Subject: Re:Shadow of the warp quick question
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Hanging Out with Russ until Wolftime
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Joostuh wrote:How would this work in combination with a Farseer with Runes of withnessing?
No-one knows. I suppose if you consider FAQs to be "official" hard rules, you technically follow the method detailed in the current FAQ, even though it's for the old codex.
Taking the new power into consideration though, there are a few ways it could be done:
1) Roll 3D6, discard the highest for the purposes of determining the result but keep it for determining if any double 1 or 6 is made
2) Roll 4D6 (as each effect in essence adds an extra dice), discard the highest for the purposes of determining the result and use the remaining 3 to determine of any Double 1 or 6 is rolled
3) Say "Sod this", get blasted before driving to Nottingham to put scrambled eggs though a certain person who's name begins with J's letterbox because it's his fault the rules are such an utter mess.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/30 14:17:49
Subject: Shadow of the warp quick question
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Loyal Necron Lychguard
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Joostuh seems to have be better way of reconciling the two powers.
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![[Post New]](/s/i/i.gif) 2010/01/30 14:19:10
Subject: Shadow of the warp quick question
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Hanging Out with Russ until Wolftime
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MasterSlowPoke wrote:Joostuh seems to have be better way of reconciling the two powers.
I think my 3rd way is better.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/01/30 16:00:00
Subject: Shadow of the warp quick question
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Sslimey Sslyth
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Gwar! wrote:MasterSlowPoke wrote:Joostuh seems to have be better way of reconciling the two powers.
I think my 3rd way is better.
But why "scrambled eggs?"
Blood pudding would be so much more satisfying.
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![[Post New]](/s/i/i.gif) 2010/01/30 16:12:59
Subject: Shadow of the warp quick question
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Ultramarine Chaplain with Hate to Spare
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Yeah I think Gwar is right on how the rules work. I certainly interpret it as his option 3 is the correct way the rules work
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![[Post New]](/s/i/i.gif) 2010/01/30 16:23:31
Subject: Shadow of the warp quick question
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Proud Phantom Titan
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I assumed this was a quetion about Runes of withnessing vs Shadow as that is the only way that the OP's question makes any sence. The way i put down )3D6 check for doubles and then Lowest 2D6 under LD) is the closest thing to RAI as you can get. Why? Runes of wintnesing vs Runes of warding makes you Role 3D6 for peril and the lowest 2D6 under LD to see if it casts. If you follow the old FAQ then shadow and runes of is canceled out and you just roll 2D6.
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This message was edited 1 time. Last update was at 2010/01/30 16:24:08
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![[Post New]](/s/i/i.gif) 2010/01/30 17:00:12
Subject: Shadow of the warp quick question
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Regular Dakkanaut
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well, the eldar faq has this almost exact situation tlaked about, runed of warding work almost exactly like shadow as far as take on 3d6 etc etc, but it says to roll 3d6 and look for perils from over 12 if you didnt trigger perils from double 1 or 6, then ignore the highest die result for the psychic test.
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![[Post New]](/s/i/i.gif) 2012/12/07 07:43:22
Subject: Shadow of the warp quick question
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Deadly Dire Avenger
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Eldar player must take the test on 4d6. discarding BOTH highest and lowest. Leaving 2 dice remaining. Neither power works before or after each other they both effect the psychic test at the same time. Meaning an eldar farseer with runes, will be taking a regular 2d6 leadership for perils, its that simple. The faq may say add a die for the tyranid rule but the rest of the rule says remove lowest die. Its quite simple really people. Although you may want to bring up rule after rule they point is, they occur at the same time meaning neither takes precedence over the other.
Id like to know your guys opinions on how the affects of runes of warding on tyranid psychers, and how shadow of the warp effect tyranid psychers..
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It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them. - Sun Tzu |
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![[Post New]](/s/i/i.gif) 2012/12/07 07:46:30
Subject: Shadow of the warp quick question
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Nasty Nob on Warbike with Klaw
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hmm 2 year necro ...
edited wow
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This message was edited 1 time. Last update was at 2012/12/07 07:47:39
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![[Post New]](/s/i/i.gif) 2012/12/07 09:16:55
Subject: Shadow of the warp quick question
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[DCM]
Coastal Bliss in the Shadow of Sizewell
Suffolk, where the Aliens roam.
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Thread locked due to threadomancy.
If you have a YMDC question you'd like answered not on the first page, you'd best bet is to start a fresh thread. Cheers.
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"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
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