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![[Post New]](/s/i/i.gif) 2010/01/31 16:54:22
Subject: The Parasite of Mortrex
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Jovial Plaguebearer of Nurgle
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This is a question about another new Nidz character that can effect units in vehicles that are tying to outflank. Now what happen when a unit in a vehicle outflanks and loses a quater of your unit and they failed their morale test.
1 Does the unit in the vehicle are unaffected by this ability?
2 Does the unit in the vehicle are affect and as to fall back?
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![[Post New]](/s/i/i.gif) 2010/01/31 16:57:46
Subject: The Parasite of Mortrex
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Hanging Out with Russ until Wolftime
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There is no RaW answer.
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![[Post New]](/s/i/i.gif) 2010/01/31 17:13:02
Subject: The Parasite of Mortrex
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Proud Phantom Titan
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Gwar! wrote:There is no RaW answer.
? really gwar ... Raw would be they suffer a morral test and fall back. (since the transport has move) they would just dissembark and fall back the next movement phase as normal ... unless you feel that falling back ovrides the transport rules then 2d6" as normal.
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![[Post New]](/s/i/i.gif) 2010/01/31 17:15:13
Subject: The Parasite of Mortrex
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Hanging Out with Russ until Wolftime
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Because falling back does not let you disembark from vehicles. It's the same situation as the PlasmaGunner causing the unit to fall back is it not?
From memory anyway, am at work and don't have the rules to hand
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/01/31 17:17:44
Subject: The Parasite of Mortrex
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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The thing is since it only effects a single model in the outflanking unit how are you losing 25%? What unit can outflank in a transport and be 4 models or less? Probably why there is no answer for this since I'm pretty sure it can't happen.
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Best Painted (2015 Adepticon 40k Champs)
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![[Post New]](/s/i/i.gif) 2010/01/31 17:21:31
Subject: The Parasite of Mortrex
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Proud Phantom Titan
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Gwar! wrote:Because falling back does not let you disembark from vehicles. It's the same situation as the PlasmaGunner causing the unit to fall back is it not? From memory anyway, am at work and don't have the rules to hand 
Well my point of view is that the rules are clear ... if a unit loose 25% of its models then it takes a morral test. if it fails it must move 2D6" towards their board edge though not clearly marked as movement embarking and disembarking are done in the movement phase and models doing count as moving. Now you can argue that it isn't movment and the game stops working or you can say "hay this is games work shop" and count it as moving and the game keeps working.
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This message was edited 1 time. Last update was at 2010/01/31 17:50:31
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![[Post New]](/s/i/i.gif) 2010/01/31 19:17:02
Subject: The Parasite of Mortrex
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Longtime Dakkanaut
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Hulksmash wrote:The thing is since it only effects a single model in the outflanking unit how are you losing 25%? What unit can outflank in a transport and be 4 models or less? Probably why there is no answer for this since I'm pretty sure it can't happen.
An elite inquisitor ally with 3 vet warriors in a vendetta/valk.
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![[Post New]](/s/i/i.gif) 2010/01/31 19:27:25
Subject: The Parasite of Mortrex
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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@imweasel
you win. that's one of the only unit I can think of it working on
Also 3 SM scout bikers
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Best Painted (2015 Adepticon 40k Champs)
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![[Post New]](/s/i/i.gif) 2010/01/31 19:53:42
Subject: The Parasite of Mortrex
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Master Sergeant
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scout bikers in transports? awesome!
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![[Post New]](/s/i/i.gif) 2010/01/31 20:05:18
Subject: The Parasite of Mortrex
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Ultramarine Chaplain with Hate to Spare
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you win. that's one of the only unit I can think of it working on
3-4 Honour guard in a razorback...
I don't see why a unit falling back isn't forced to disembark? I'm with Tri the unit has to take a test and if it fails it falls back and disembarking i sthe first part of that fallback. I'd say they still move 2d6" as that move ignores previous movement.
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![[Post New]](/s/i/i.gif) 2010/01/31 20:12:25
Subject: The Parasite of Mortrex
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[MOD]
Making Stuff
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Scout Bikers wouldn't be in a transport...
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![[Post New]](/s/i/i.gif) 2010/01/31 23:19:26
Subject: The Parasite of Mortrex
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Proud Phantom Titan
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insaniak wrote:Scout Bikers wouldn't be in a transport...
unless we're playing apoclipse ... then a thunder hawk could have 3 units of 3 scout bike ...each unit taking a test as they arrive.
but any way normally only infantry can ride in transports
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![[Post New]](/s/i/i.gif) 2010/02/01 00:00:33
Subject: The Parasite of Mortrex
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Longtime Dakkanaut
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FlingitNow wrote:I don't see why a unit falling back isn't forced to disembark? I'm with Tri the unit has to take a test and if it fails it falls back and disembarking i sthe first part of that fallback. I'd say they still move 2d6" as that move ignores previous movement.
I thought the rules state the only time you can disembark outside of the movement phase is if the vehicle is destroyed?
Did I miss something?
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![[Post New]](/s/i/i.gif) 2010/02/01 00:09:33
Subject: The Parasite of Mortrex
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Ultramarine Chaplain with Hate to Spare
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I thought the rules state the only time you can disembark outside of the movement phase is if the vehicle is destroyed? Where? I haven't seen that rule. the rules do not specifically state that you can disembark at other times but it doesn't limit it to those 2 examples. Fall back is an involuntary move an dfollows all the normal movement rules/restrictions (with exceptions) disembarking is part of that. I don't see anything disallowing it.
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This message was edited 1 time. Last update was at 2010/02/01 00:09:44
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![[Post New]](/s/i/i.gif) 2010/02/01 00:11:44
Subject: The Parasite of Mortrex
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Hanging Out with Russ until Wolftime
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FlingitNow wrote:I don't see anything disallowing it.
I don't see anything disallowing the use of a hammer against your fingers whenever I fail a save either. It doesn't say I can't is not how 40k works. The fall back rules would have to specifically say they are permitted to disembark. Otherwise, they may not.
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This message was edited 1 time. Last update was at 2010/02/01 00:12:32
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2010/02/01 00:12:39
Subject: The Parasite of Mortrex
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Proud Phantom Titan
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imweasel wrote:FlingitNow wrote:I don't see why a unit falling back isn't forced to disembark? I'm with Tri the unit has to take a test and if it fails it falls back and disembarking i sthe first part of that fallback. I'd say they still move 2d6" as that move ignores previous movement.
I thought the rules state the only time you can disembark outside of the movement phase is if the vehicle is destroyed?
Did I miss something?
Two things ... 1) this is happening in the movement phase so it doesn't matter 2)modes may only voluntarily embark/diebark in the movemnt phase. Automatically Appended Next Post: Gwar! wrote:FlingitNow wrote:I don't see anything disallowing it.
I don't see anything disallowing the use of a hammer against your fingers whenever I fail a save either.
It doesn't say I can't is not how 40k works. The fall back rules would have to specifically say they are permitted to disembark. Otherwise, they may not.
That one argument however it breaks the game as we have aunit falling back while unable to disembark. If they can disembark then game keeps working.
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This message was edited 1 time. Last update was at 2010/02/01 00:15:20
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![[Post New]](/s/i/i.gif) 2010/02/01 00:38:11
Subject: The Parasite of Mortrex
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Ultramarine Chaplain with Hate to Spare
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I don't see anything disallowing the use of a hammer against your fingers whenever I fail a save either. It doesn't say I can't is not how 40k works. The fall back rules would have to specifically say they are permitted to disembark. Otherwise, they may not. Yes but the fallback move is a move so all normal movement rules are assumed to apply and hence disembarking is allowed (if normally allowed, i.e. the vehicle hasn't moved flatout or isn't surounded by enemies). I really don't see why the fallback section should be required to list EVERY type of movement that is allowed and have the entire movement section repeated? It is movement all the normal movement rules apply except those that it specifies are different.
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This message was edited 1 time. Last update was at 2010/02/01 00:38:24
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![[Post New]](/s/i/i.gif) 2010/02/01 16:25:50
Subject: The Parasite of Mortrex
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Bounding Assault Marine
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Gwar I want to enshrine the finger comment, lolz.
Rulewise however, no fall back really IS different from regular moves.
2 d6 anyone v. 6?
Also, the ACT of embarking and disembarking isn't ... 'technically' a move anyways. If you'll recall the rules brouha ha ha about vehicles being surrounded on all sides but units inside being able to 'deploy' at the 2" line-- skipping OVER the intervening models-- the most that could be linked between movement and reployment was difficult terrain test. A tenuous link at best, and not unlike running versus movement.
This really is a rule breaker with the morale test, but I think it's been a long time in coming what with plasma and other things from on back.
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Gwar: "Of course 99.999% of players don't even realise this, and even I am not THAT much of an ass to call on it (unless the guy was a total dick or a Scientologist, but that's just me)"
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