HQ:
Tigurius 230
Troops:
TAC squad
Drop pod with locator beacon
MM -
Melta
Sarge with
PW
240
TAC squad
Drop pod with locator beacon
MM -
Melta
Sarge with
PW
240
5 Scouts With cloaks and sniper rifles
ML
100
Elites
Sternguard x 8
Drop Pod with Locator beacon
8 Combi-meltas
285
Fast Attack
Assault Marines x 10
Sarge with Power fist
Flamer x2
235
Scout bikers x 10
Sarge with Power fist
Grenade launchers x3
Locator beacon
Cluster mines
300
Vanguard Veterans x5
Jump packs
Sarge with Relic Blade
LC x2
220
List Beta:
HQ:
Tigurius 230
Troops:
TAC squad
Drop pod with locator beacon
MM -
Melta
Sarge with
PW
240
TAC squad
Drop pod with locator beacon
MM -
Melta
Sarge with
PW
240
5 Scouts With cloaks and sniper rifles
HB
100
Elites
Sternguard x 8
Drop Pod with Locator beacon
7 Combi-meltas
285
Fast Attack
Assault Marines x 10
Sarge with Power fist
Flamer x2
235
Assault Marines x 10
Sarge with Power fist
Flamer x2
235
Scout bikers x 10
Sarge with Power fist
Grenade launchers x3
Locator beacon
290
First of all, concerns:
I am concerned that with all of the elite units i have in play here (namely vanguard, bikers, and sternguard) that I have made a too top heavy force. That, and the addition of Tigurius (yes i know, feel free to tell me to take an epostila-whatchamacallit for 80 points less) means that i have invested way too much into too little. If there are methods of solving this, please show me how.
I also don't know how to use half of these units. Vanguard, assault marines, drop podding tacticals, those are all staples of my play book but teleporting sternguard, Librarians, and scout bikers simply are not in my repertoire, some points of advice on the use of any of these units would be much appreciated.
Comments:
I actually like Tigurius, yes he's prohibitively expensive, but he does come with a mastercrafted stabby pole of doom

. Also, when you look at the points you invest in an epistolary, you're merely getting the use of one other power per turn for the cost of 50 points. Tigurius on the other hand gives you the use of
any three powers per turn, making him more versatile by far, also, he comes with a mastercrafted weapon and the nifty ability to almost ensure a 2nd turn drop of all of your reserves.
aside from that comment, have at it. I really only vaguely know what I'm doing with this list so please, C&C welcome.