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![[Post New]](/s/i/i.gif) 2010/01/31 17:56:21
Subject: Vaibility of an all Kommando list?
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Mutilatin' Mad Dok
New Zealand
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Something along the lines of:
Ghazghkull Thrakka
225
Kommados x15
-Nob w/PK and BP
-Burnas x2
220
Kommados x15
-Nob w/PK and BP
-Burnas x2
220
Kommados x15
-Snikrot
-Burnas x2
265
Which would be the core at 930.
Too costly?
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![[Post New]](/s/i/i.gif) 2010/01/31 18:44:56
Subject: Vaibility of an all Kommando list?
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Longtime Dakkanaut
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I see this list getting shot to pieces when it comes in piecemeal unless you get the enemy to cooperate with your plan of same turn assaults when they show up.
Maybe the rest of the list can somehow compensate for that. Combined with 6 Trukboy squads you might have something. Take a Big Mek w/KFF, all six Troops as Boyz in Truks with Red Paint and the usual toys and you'll come in right around 2000 points. This will force the enemy to choose between turn two assaults by the mass of Trukks or rear and side assaults by the Kommandos.
Even if you do that though the use of Ghaz, presumably for the auto-6 Waaagh!, is debatable. You can get a Warboss on a Bike with all the toys for less points. Putting the Boyz in Trukks reduces the need for the run roll to be good. Kommandos move through cover and will likely need to rely less on the Waaagh roll since they may or may not show up on the turn you want them to.
At the end of the day the problem with Kommandos is they are just expensive Boyz. Snikrot makes them special. I'd just go with one maxxed out Snikrot squad and put the rest into Shoota Boyz.
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![[Post New]](/s/i/i.gif) 2010/02/01 05:42:20
Subject: Vaibility of an all Kommando list?
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Longtime Dakkanaut
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Yeah, one Snikrot-led unit seems both fluffy and tactical. As for the rest of the list, something fast and in-your-face to hit the enemy at roughly the same time as the kommandoes, I guess - trukk boys or storm boys or bikers?
I too am not keen on Ghaz, unless he will fit in nicely with the rest of your list.
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![[Post New]](/s/i/i.gif) 2010/02/01 07:43:43
Subject: Vaibility of an all Kommando list?
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Mutilatin' Mad Dok
New Zealand
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Just a hypothetical idea. I'm not planning on doing it. Ghazghkull there to hook onto Snikrot's unit and do damage.
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![[Post New]](/s/i/i.gif) 2010/02/01 07:45:19
Subject: Vaibility of an all Kommando list?
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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If Ghazghkull joins the unit, then they cannot Ambush.
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![[Post New]](/s/i/i.gif) 2010/02/01 09:58:02
Subject: Vaibility of an all Kommando list?
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Growlin' Guntrukk Driver with Killacannon
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Fafnir wrote:If Ghazghkull joins the unit, then they cannot Ambush.
They certainly can, by RAW. INAT has ruled otherwise, but that's just for INAT games. As for the list, I'd agree that it's too costly for not much benefit. Half or less of your army is going to either get shot up by someones whole list or sit in reserve, and then your kommandos are going to come in piecemeal a foot or more out of assault range... unless your opponent looks at 45 kommandoes and goes 'hmm, better stay near my edges'.
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This message was edited 1 time. Last update was at 2010/02/01 10:03:55
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![[Post New]](/s/i/i.gif) 2010/02/01 10:37:42
Subject: Re:Vaibility of an all Kommando list?
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Stabbin' Skarboy
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You need troop choices, kommandos are elites. Also, they may not come in at the same time, which would leave you with 15 boyz on the board getting shot at by literally 1k of whatever the other guy has, i don't see that ending well, as one mob of shootas could very well leave your only unit on the board retreating with no hope of rallying if there is a second round of shooting at them.
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early bird gets the worm
second mouse gets the cheese
ANYTHING POSTED AFTER 1AM MAY NOT MAKE ANY SENSE YOU HAVE BEEN WARNED |
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![[Post New]](/s/i/i.gif) 2010/02/01 10:37:59
Subject: Vaibility of an all Kommando list?
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Regular Dakkanaut
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Gorkamorka wrote:Fafnir wrote:If Ghazghkull joins the unit, then they cannot Ambush.
They certainly can, by RAW.
INAT has ruled otherwise, but that's just for INAT games.
Really? Are you gonna swear by it?
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![[Post New]](/s/i/i.gif) 2010/02/01 11:24:53
Subject: Vaibility of an all Kommando list?
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Growlin' Guntrukk Driver with Killacannon
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Davicus wrote:Gorkamorka wrote:Fafnir wrote:If Ghazghkull joins the unit, then they cannot Ambush.
They certainly can, by RAW. INAT has ruled otherwise, but that's just for INAT games.
Really? Are you gonna swear by it?
Unless you have a rule to bring up that wasn't brought up the last 6 times I argued it, then yes. Ghaz + Snik ambushing is absolutely RAW legal. Want to argue it? Take it to YMDC. (Hint: The IC restriction you're probably thinking of has nothing to do with how ambush functions)
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This message was edited 2 times. Last update was at 2010/02/01 11:26:53
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![[Post New]](/s/i/i.gif) 2010/02/02 03:24:52
Subject: Re:Vaibility of an all Kommando list?
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Regular Dakkanaut
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Well, it appears to me you are the only one here in support of this.
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![[Post New]](/s/i/i.gif) 5010/02/02 04:39:02
Subject: Vaibility of an all Kommando list?
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Growlin' Guntrukk Driver with Killacannon
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A friend of mine is planning to run a list like this, it will also have 90 other boyz in it though. remember, the boyz are the 'core' not the kommandos, the kommandos give the enemy something to think about until the boyz get into combat.
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![[Post New]](/s/i/i.gif) 2010/02/02 12:12:16
Subject: Vaibility of an all Kommando list?
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Auspicious Skink Shaman
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I like my Snikrot Kommandoes, but they usually come in late, since I never seem to make that Turn 2, 4+ roll. And I'm not thrilled about the idea of trying to find hiding places for 30 other Kommandoes while everyone else is back in the deployment zone. It might freak out a IG or a Tau player to be surrounded at deployment, tho.
And for Gork's sake: If you went and did this, don't go buying 45 metal Kommandoes. The boyz from the box make great Kommandoes when kitted out right, given a camo scheme, and embellished with moss.
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This message was edited 1 time. Last update was at 2010/02/02 12:13:59
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![[Post New]](/s/i/i.gif) 2014/02/02 19:34:22
Subject: Re:Vaibility of an all Kommando list?
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Battlewagon Driver with Charged Engine
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Davicus wrote:Well, it appears to me you are the only one here in support of this.
He's right. It's 100% legal to attach Ghazghkull to a Snikrot-led squad and use the Ambush rule. It's a bastardly trick and everyone will hate your guts if you do it, but it's legal. Ambush is not a USR, and never references Infiltrate or anything else, it's just a special ability that Snikrot confers on "his unit". . . which includes any attached ICs.
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This message was edited 2 times. Last update was at 2010/02/02 19:36:42
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![[Post New]](/s/i/i.gif) 2010/02/02 20:06:55
Subject: Vaibility of an all Kommando list?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Well, whether or not Ghaz can be attached to Snikrot's unit is something that needs official GW faq. We play by INAT rules even in friendly play, so I could never do it.
Beyond that, I don't think this list is viable. Kommandos are just more expensive slugga boyz when they actually reach combat. Snikrot's unit has the versatility and control of his Ambush, but basic outflank is less than reliable and, again, all you end up with is a unit of slugga boyz (admittedly with two burnas) coming in off a side table edge that aren't even scoring units. I just don't see them doing enough, consistently, to make this a threat. While you're waiting for them to arrive, the rest of your army is being shot to pieces, probably, by an entire army, so you're handicapping yourself without a reliable payoff.
I would say that if you wanted to run a "kommando" or Blood Axe themed army, that's cool, but only use Snikrot and just paint your boyz camouflage.
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![[Post New]](/s/i/i.gif) 2010/02/02 20:18:57
Subject: Vaibility of an all Kommando list?
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Stabbin' Skarboy
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Skarboy wrote:Beyond that, I don't think this list is viable. Kommandos are just more expensive slugga boyz when they actually reach combat. Snikrot's unit has the versatility and control of his Ambush, but basic outflank is less than reliable and, again, all you end up with is a unit of slugga boyz (admittedly with two burnas) coming in off a side table edge that aren't even scoring units. I just don't see them doing enough, consistently, to make this a threat. While you're waiting for them to arrive, the rest of your army is being shot to pieces, probably, by an entire army, so you're handicapping yourself without a reliable payoff.
I would say that if you wanted to run a "kommando" or Blood Axe themed army, that's cool, but only use Snikrot and just paint your boyz camouflage.
I would agree with this. I play Blood Axes but only use 1 unit of kommandos with snikrot. It's a paint scheme and a style of tactical play rather than being super sneaky. The 2 non-snikrot kommando units are just nowhere near as good since they're limited to the short edges and then only the one you want if you get lucky. It can work in very high point games (2k+, possibly only 2.5k+) because the board is more full so there's a better chance they can come on and charge. Anything lower than that and boyz mobs are going to work a lot better.
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![[Post New]](/s/i/i.gif) 2010/02/02 20:23:24
Subject: Re:Vaibility of an all Kommando list?
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Dark Angels Librarian with Book of Secrets
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You can try it out for theme purposes and see how the army does.
The one advantage that 3 squads of kommando's would give is that some of your boys could start outside your deployment zone.
When fielding another 90+ orks on your side of the board, that can be a nice advantage by keeping your boys from being clumped up.
It might not be super-competitive, but sounds fun. Give it a shot and let us know how it works.
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![[Post New]](/s/i/i.gif) 2010/02/02 23:25:12
Subject: Re:Vaibility of an all Kommando list?
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Fresh-Faced New User
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I like the idea of taking non-Snikrot Kommando units (with Nob+PK of course) and Infiltrating rather than Outflanking. Pair the Kommandos with Deffkoptas and their Scout move, and you have the two units supporting each other and a decent force in your opponents kitchen before the game even begins. Just another way to distract your opponent from what's creeping up his front lawn.
Also, after reading the INAT ruling on Snikrot, I'm not sure the ruling council got this one right. Snikrot is not an IC (like Shrike), and Ambush is not a USR and is clearly conferred to the whole unit. So the question at that point is whether or not an IC actually becomes a part of the unit he joins. If he doesn't, then why does my warboss occasionally get caught by Sweeping Advances with the cowardly retreating boyz? As far as the move being 'bastardly' or trickery, why? Let's not forget all the goodies out there that the Orks don't have (my warboss wants melta!); this is just one of the goodies they do have.
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![[Post New]](/s/i/i.gif) 2010/02/02 23:50:09
Subject: Re:Vaibility of an all Kommando list?
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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SAJ wrote:I like the idea of taking non-Snikrot Kommando units (with Nob+PK of course) and Infiltrating rather than Outflanking. Pair the Kommandos with Deffkoptas and their Scout move, and you have the two units supporting each other and a decent force in your opponents kitchen before the game even begins. Just another way to distract your opponent from what's creeping up his front lawn.
Sure, why not? If you get the first turn, you might get some burna action. Or, with Zogwort/Warphead, you might get a waaagh and get a charge in.
SAJ wrote:Also, after reading the INAT ruling on Snikrot, I'm not sure the ruling council got this one right. Snikrot is not an IC (like Shrike), and Ambush is not a USR and is clearly conferred to the whole unit. So the question at that point is whether or not an IC actually becomes a part of the unit he joins. If he doesn't, then why does my warboss occasionally get caught by Sweeping Advances with the cowardly retreating boyz? As far as the move being 'bastardly' or trickery, why? Let's not forget all the goodies out there that the Orks don't have (my warboss wants melta!); this is just one of the goodies they do have.
Well, I agree with you. Maybe Ghaz or other models in mega-armour couldn't go because they're not sneaky enough, but a regular warboss? Why not?
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![[Post New]](/s/i/i.gif) 2010/02/03 01:25:02
Subject: Re:Vaibility of an all Kommando list?
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Regular Dakkanaut
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Which is why it is silly to start suggesting to people - "attach your IC to Snikrot!", because this is not gonna be accepted everywhere :-)
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![[Post New]](/s/i/i.gif) 2010/02/03 01:32:45
Subject: Re:Vaibility of an all Kommando list?
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Growlin' Guntrukk Driver with Killacannon
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Davicus wrote:Which is why it is silly to start suggesting to people - "attach your IC to Snikrot!", because this is not gonna be accepted everywhere :-)
Again, if you want to argue that it isn't RAW legal (even though it is), take it to YMDC. You jumped on my RAW claim (twice) after I pointed out the INAT ruling and where it applied, so I don't think that your intent was merely to argue 'acceptance'. Quit dragging the thread offtopic with baseless posts, the OP has obviously already considered this or had it pointed out to him enough times already. SAJ wrote: I like the idea of taking non-Snikrot Kommando units (with Nob+PK of course) and Infiltrating rather than Outflanking. Pair the Kommandos with Deffkoptas and their Scout move, and you have the two units supporting each other and a decent force in your opponents kitchen before the game even begins. Just another way to distract your opponent from what's creeping up his front lawn.
While I don't think it's a bad idea in theory, I honestly don't think the units have enough clout to make it worthwhile for their higher cost. If you could get turn1 assaults I'd agree, but small slugga squads without the charge are easy pickings for most armies and the points you need to drop on them make them expensive for throwaway distraction squads.
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This message was edited 5 times. Last update was at 2010/02/03 03:10:32
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![[Post New]](/s/i/i.gif) 2010/02/03 03:31:35
Subject: Re:Vaibility of an all Kommando list?
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Regular Dakkanaut
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Yes, I was trying to argue acceptance, please don't try to act smart by interpreting otherwise.
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