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![[Post New]](/s/i/i.gif) 2010/02/01 00:00:42
Subject: Unit Coherency when taking wounds
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Sneaky Lictor
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Does a unit have to stay within coherency when removing models or can you remove whatever as long as you move back into coherency on your next movement?
IE (with 2" gaps between)
A B C D (take 1 casualty)
A C D (move into coherency next turn)
I always thought you had to stay in coherency no matter what (was I wrong?) but had this pulled on me in a tournie today.
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![[Post New]](/s/i/i.gif) 2010/02/01 00:06:00
Subject: Unit Coherency when taking wounds
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Hanging Out with Russ until Wolftime
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The Strange Dude wrote:Does a unit have to stay within coherency when removing models or can you remove whatever as long as you move back into coherency on your next movement? IE (with 2" gaps between) A B C D (take 1 casualty) A C D (move into coherency next turn) I always thought you had to stay in coherency no matter what (was I wrong?) but had this pulled on me in a tournie today.
You can remove them as you want. If you are out of coherency at the start of your movement phase, you must then move back into coherency. So in short, you can remove whatever. If I may ask, how was this "pulled" on you and why do you say it as if it were a good thing for the unit?
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This message was edited 1 time. Last update was at 2010/02/01 00:06:20
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![[Post New]](/s/i/i.gif) 2010/02/01 00:09:27
Subject: Unit Coherency when taking wounds
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Regular Dakkanaut
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mabye removing casualities so they couldnt be ina ssault range, but breaking coherancy doing so? only gamey way i can think of using that atm? and still totally valid.
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![[Post New]](/s/i/i.gif) 2010/02/01 00:10:59
Subject: Unit Coherency when taking wounds
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[MOD]
Making Stuff
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The Strange Dude wrote:Does a unit have to stay within coherency when removing models or can you remove whatever as long as you move back into coherency on your next movement?
You can take them from anywhere you want. Page 24, "Remove Casualties"... No requirement is made to retain coherency when you choose which models to remove.
In your next turn, you have te regain coherency if possible. It it's not possible, then in subsequent turns you have to continue to move towards coherency.
I always thought you had to stay in coherency no matter what (was I wrong?)
In previous editions you would have been right (in most situations... there were still exceptions).
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![[Post New]](/s/i/i.gif) 2010/02/01 00:14:49
Subject: Unit Coherency when taking wounds
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Sneaky Lictor
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Gwar! wrote:You can remove them as you want. If you are out of coherency at the start of your movement phase, you must then move back into coherency. So in short, you can remove whatever.
If I may ask, how was this "pulled" on you and why do you say it as if it were a good thing for the unit?
I've been taught wrong it would appear. I was told you had to stay in coherency when taking casualties (for example if you had a melta guy at one end of a chain and a sarge at the other seperated by normal troops you would have to lose either the sarge or the melta to stay in coherency). It was good for the unit today just as in the example (melta, norms, PF).
It however appears as I've been playing it wrong and the person who taught me was the puller.
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![[Post New]](/s/i/i.gif) 2010/02/01 00:41:11
Subject: Unit Coherency when taking wounds
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Master Sergeant
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wound allocation makes your example wrong anyway...
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![[Post New]](/s/i/i.gif) 2010/02/01 00:52:39
Subject: Unit Coherency when taking wounds
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Sneaky Lictor
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Deminyn wrote:wound allocation makes your example wrong anyway...
Of course your right (I used melta weapons in the game so it was insta gib no saves didn't even consider wound allocation).
Question answered I'll go back to reading the BRB more carefully in the future (thanks for the quick response guys).
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![[Post New]](/s/i/i.gif) 2010/02/01 01:04:01
Subject: Unit Coherency when taking wounds
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Confessor Of Sins
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The Strange Dude wrote:I've been taught wrong it would appear. I was told you had to stay in coherency when taking casualties.
That used to be true for shooting in 4th edition (with conditions, ofc)... The longer you have played the more old rules you remember and mix up. Always a good reason to read the new rulebook well.
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This message was edited 1 time. Last update was at 2010/02/01 01:04:56
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