| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/02/01 17:35:07
Subject: Death or Glory and Meltaguns
|
 |
Regular Dakkanaut
|
Do death or glory attacks made with meltaguns allow for 2d6 armour penetration? Does the distance the tank move effect whether or not the shot gets the 2d6? I'm inclined to think yes. Thoughts?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/01 17:42:48
Subject: Death or Glory and Meltaguns
|
 |
Lord of the Fleet
|
Yes they do get the 2D6. The distance it moves dosen't affect the penetration rolls.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/01 17:44:26
Subject: Death or Glory and Meltaguns
|
 |
Furious Fire Dragon
|
Since success means the tank stops "directly in front" of the attacker, sounds like it is inside close Melta range.
Homer
|
|
This message was edited 1 time. Last update was at 2010/02/01 17:45:01
The only "hobby" GW is interested in is lining their pockets with your money.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/01 17:48:17
Subject: Death or Glory and Meltaguns
|
 |
Decrepit Dakkanaut
|
Homer S has it exactly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/01 17:49:00
Subject: Death or Glory and Meltaguns
|
 |
Hanging Out with Russ until Wolftime
|
Yes, it gets 2D6. No the distance moved doesn't affect it.
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 00:33:47
Subject: Death or Glory and Meltaguns
|
 |
Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
|
Meltaguns are one of the few DoG that might actually be worth trying.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 01:45:12
Subject: Death or Glory and Meltaguns
|
 |
Hanging Out with Russ until Wolftime
|
Skarboy wrote:Meltaguns are one of the few DoG that might actually be worth trying.
Chainfists and Meltabombs come to mind as well
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 01:50:03
Subject: Death or Glory and Meltaguns
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
Gwar! wrote:Skarboy wrote:Meltaguns are one of the few DoG that might actually be worth trying.
Chainfists and Meltabombs come to mind as well 
Meltaguns are still better though. The AP1 means an automatic Crew Stunned result, which is nice. The only thing that can go wrong on a Penetrating hit is rolling a 2 and blowing a gun off before your meltagunner goes under the tracks...
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 01:52:44
Subject: Death or Glory and Meltaguns
|
 |
Loyal Necron Lychguard
|
How would you resolve a Blast weapon being used for Death or Glory? Place the hole anywhere over the hull, avoiding your own units, and resolve hits on other units as regular shooting would?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 02:02:34
Subject: Death or Glory and Meltaguns
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
I think you'd just resolve a hit at the weapon's strength on the vehicle's front armor and not bother with the blast...
That's the path of least resistance IMHO.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 02:07:07
Subject: Death or Glory and Meltaguns
|
 |
Slippery Ultramarine Scout Biker
|
another question:
can flat out CSV take against the DoG shoots?
|
please forgive my spelling, i am still learning English. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 02:10:54
Subject: Death or Glory and Meltaguns
|
 |
Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
|
No. You hit automatically and resolve the shot.
The rules don't say that you can, so you can't.
|
Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 02:11:15
Subject: Death or Glory and Meltaguns
|
 |
Hanging Out with Russ until Wolftime
|
MasterSlowPoke wrote:How would you resolve a Blast weapon being used for Death or Glory? Place the hole anywhere over the hull, avoiding your own units, and resolve hits on other units as regular shooting would?
"Whatever form it takes, the attack hits automatically, so resolve the hit against the vehicle's front armour". I would say that you don't place the Blast marker at all, it just hits automatically and can't hit anything else. dpredator666 wrote:can flat out CSV take against the DoG shoots?
No.
|
|
This message was edited 1 time. Last update was at 2010/02/02 02:11:32
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 02:17:59
Subject: Death or Glory and Meltaguns
|
 |
Swift Swooping Hawk
|
I don't believe so, as the cover save is taken if the vehicle moved flat out in the previous movement phase.
|
The Battle Report Master wrote:i had a freind come round a few weeks ago to have a 40k apocalpocalpse game i was guards men he was space maines.... my first turn was 4 bonbaonbardlements... jacobs turn to he didnt have one i phased out. This space for rent, contact Gwar! for rights to this space.
Tantras wrote: Logically speaking, that makes perfect sense and I understand and agree entirely... but is it RAW? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 12:57:16
Subject: Death or Glory and Meltaguns
|
 |
Blood-Raging Khorne Berserker
|
So if you pen then explode a tank it blows up in the guy's face? I am now seeing a sergeant starting a slow clap for a frazzled melta guy.
|
|
This message was edited 1 time. Last update was at 2010/02/02 12:57:29
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 13:16:33
Subject: Death or Glory and Meltaguns
|
 |
Ultramarine Chaplain with Hate to Spare
|
I don't believe so, as the cover save is taken if the vehicle moved flat out in the previous movement phase.
So what if you did move flat out in your previous movement phase and are just moving normally (or flatout or anything inbetween) for the tank shock? Is there anything in the rules stopping you from taking your save? It only says you get the cover save if you moved flatout in your previous movement phase which you would have done.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 16:32:25
Subject: Death or Glory and Meltaguns
|
 |
Long-Range Ultramarine Land Speeder Pilot
Dallas, TX
|
You'd get that cover save against other attacks, but the DoG attack automatically hits. Cover saves from speeding wouldn't bother the one idiot you're trying to run over.
|
Ultramarines Second Company - ~4000 points
Dark Eldar WIP - ~800 points
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 16:48:24
Subject: Death or Glory and Meltaguns
|
 |
Growlin' Guntrukk Driver with Killacannon
|
GeneralRetreat wrote:You'd get that cover save against other attacks, but the DoG attack automatically hits. Cover saves from speeding wouldn't bother the one idiot you're trying to run over.
Automatically hitting with a ranged weapon would not deny cover saves...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:00:34
Subject: Death or Glory and Meltaguns
|
 |
Blood-Raging Khorne Berserker
|
Gorkamorka wrote:Automatically hitting with a ranged weapon would not deny cover saves...
BRB wrote: Whatever form it takes, the attack hits automatically, so resolve the hit against the vehicle’s front armour (using the front armour even if the model uses a close combat attack), and immediately apply any damage results.
No cover saves.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:12:36
Subject: Re:Death or Glory and Meltaguns
|
 |
Frenzied Berserker Terminator
In your squads, doing the chainsword tango
|
!!! you can use Ranged weapons in a death or glory attack !?!?!?!?
mein gott, am i going to be a bit more careful in future
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:16:58
Subject: Death or Glory and Meltaguns
|
 |
Regular Dakkanaut
Bismarck ND
|
How would you resolve an ork shock attack gun on a death or glory? And the random results?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:30:08
Subject: Death or Glory and Meltaguns
|
 |
Hanging Out with Russ until Wolftime
|
DaKrumpa wrote:How would you resolve an ork shock attack gun on a death or glory? And the random results?
Errm, the same as any other weapon?
|
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:37:44
Subject: Death or Glory and Meltaguns
|
 |
Growlin' Guntrukk Driver with Killacannon
|
Soup and a roll wrote: BRB wrote: Whatever form it takes, the attack hits automatically, so resolve the hit against the vehicle’s front armour (using the front armour even if the model uses a close combat attack), and immediately apply any damage results. No cover saves.
I'm not sure what you're trying to say here, as your quote doesn't show you're right. Automatically hitting does not deny cover saves. Vehicles take cover saves against hits to begin with. If you DoG my KFF'd battlewagon with a lascannon or meltagun, I get a save.
|
|
This message was edited 1 time. Last update was at 2010/02/02 22:40:20
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:38:02
Subject: Death or Glory and Meltaguns
|
 |
Snord
|
Soup and a roll wrote:Gorkamorka wrote:Automatically hitting with a ranged weapon would not deny cover saves...
BRB wrote: Whatever form it takes, the attack hits automatically, so resolve the hit against the vehicle’s front armour (using the front armour even if the model uses a close combat attack), and immediately apply any damage results.
No cover saves.
You roll to hit, roll to penetrate and then any rolls for cover saves are made.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:38:40
Subject: Death or Glory and Meltaguns
|
 |
Rough Rider with Boomstick
Finland
|
DaKrumpa wrote:How would you resolve an ork shock attack gun on a death or glory? And the random results?
That is an interesting question. Gut reaction would be to 1) declare DoG, 2) roll effect, if effect is something other than damage dealing shooting ( like teleport ) you are pulverized under the tank, 3) shooting effect is resolved. This way you follow both DoG and Shokk Attack Gun rules.
|
12001st Valusian Airborne
Chrome Warriors
Death Guard
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/02 22:42:00
Subject: Death or Glory and Meltaguns
|
 |
Death-Dealing Ultramarine Devastator
Seattle WA
|
Another question - which damage effects end in death for the DOG model? Would a 2 (crew shaken /stunned, always get them mixed up - the one that prevents the vehicle from moving next turn) save the melta gunner?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/03 01:50:29
Subject: Death or Glory and Meltaguns
|
 |
Ork-Hunting Inquisitorial Xenokiller
|
No.
|
Quote: Gwar - What Inquisitor said.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/03 01:58:46
Subject: Death or Glory and Meltaguns
|
 |
Slippery Ultramarine Scout Biker
|
andruin wrote:Another question - which damage effects end in death for the DOG model? Would a 2 (crew shaken /stunned, always get them mixed up - the one that prevents the vehicle from moving next turn) save the melta gunner?
2-stunned
4-immoblizated
5-wrecked
6-exploded
i think that is it.
so how does flat out saving work? if eldar player cast fortune on it and tank shock 12"+ it will be pretty hard to DoG.
|
please forgive my spelling, i am still learning English. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/03 02:53:36
Subject: Re:Death or Glory and Meltaguns
|
 |
Shrieking Guardian Jetbiker
Los Angeles, CA
|
He had to have moved flat out in his LAST movement phase, not the current one he is ramming you in.
Er, that is to say, he wouldn't get a "Flat out" cover save during the death or glory, unless he moved flat out in his previous movement phase, since the cover save for moving flat out THIS turn, does not take effect until he finishes his current movement phase.
|
|
This message was edited 1 time. Last update was at 2010/02/03 02:58:17
Eldritch Raiders 2500
Ogre Kingdoms 1500
LotR-Mordor 750 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/02/03 10:21:32
Subject: Death or Glory and Meltaguns
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah it appears ig on Turn 3 I move flatout with my skimmer. Then on Turn 4 I cast fortune on it and then tank shock a unit that decides to DoG me I get a 4+ cover save with a re-roll regardless of how far I moved in turn 4. Under RaW though to me I'm pretty sure the rules are that you don't get a save in the above instance.
|
|
|
|
 |
 |
|
|