Ravendove wrote:
What would you suggest, dropping one Scout Squad in favour for a Tactical Squad? The problem is that this squad becomes an anomaly. It can't deep strike, outflank or infiltrate. Don't forget that Kantor makes the Sternguard scoring too, which means as it stands I have between 4-8 scoring units. Surely that's enough?
The first Drop Pod of Sternguard are dead. They will break stuff when they land but then your opponent will toss everything at them. It's a suicide unit and I like that. I run stern in drop pod alot. So that leaves the other one in reserve that will be nice to drop right on top or as close to an objective as you can. Your scouts are gunna have to sit back and hold the other objective(s). Once your Pods are down your footsloging with Sternguard. You really don't have much to protect your objectives, your scouts will get rolled.
Here's a little something I whipped up that I believe might do better, sticking to your basic idea
1500 Pts - Space Marines Roster
HQ: Chapter Master Pedro Kantor (1#, 175 pts)
. .
1 Chapter Master Pedro Kantor @ 175 pts (Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Dorn's Arrow; Power Fist)
Elite: Sternguard Veteran Squad (11#, 340 pts)
. .
9 Sternguard Veteran Squad @ 340 pts (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x3; Combi-Flamer x2; Combi-Meltagun x4; Drop Pod)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolter; Power Fist)
. . . .
1 Drop Pod (Storm Bolter)
Elite: Sternguard Veteran Squad (7#, 210 pts)
. .
5 Sternguard Veteran Squad @ 210 pts (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x5; Bolter x1; Combi-Flamer x2; Combi-Meltagun x2; Razorback)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter)
. . . .
1 Razorback (Searchlight; Smoke Launchers; Twin Linked Heavy Bolter)
Elite: Sternguard Veteran Squad (7#, 210 pts)
. .
5 Sternguard Veteran Squad @ 210 pts (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x5; Bolter x1; Combi-Flamer x2; Combi-Meltagun x2; Razorback)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter)
. . . .
1 Razorback (Searchlight; Smoke Launchers; Twin Linked Heavy Bolter)
Troops: Scout Squad (5#, 85 pts)
. .
4 Scout Squad @ 85 pts (Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x4; Sniper Rifle x3; Missile Launcher)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Sniper Rifle)
Troops: Scout Squad (5#, 80 pts)
. .
4 Scout Squad @ 80 pts (Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x4; Combat Blade x2; Shotgun x2)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Scout Armour; Melta Bombs; Bolt Pistol; Combat Blade)
Troops: Scout Squad (5#, 80 pts)
. .
4 Scout Squad @ 80 pts (Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x4; Combat Blade x2; Shotgun x2)
. . . .
1 Sergeant (Frag Grenades; Krak Grenades; Scout Armour; Melta Bombs; Bolt Pistol; Combat Blade)
Fast Attack: Land Speeder Storm (1#, 60 pts)
. .
1 Land Speeder Storm @ 60 pts (Cerberus Launcher; Jamming Beacon; Heavy Flamer)
Fast Attack: Land Speeder Storm (1#, 60 pts)
. .
1 Land Speeder Storm @ 60 pts (Cerberus Launcher; Jamming Beacon; Heavy Flamer)
Fast Attack: Land Speeder Squadron (2#, 200 pts)
. .
2 Land Speeder Squadron @ 200 pts (Multi-Melta x2; Typhoon Missile Launcher x2)
Validation Report:
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Total Roster Cost: 1500