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![[Post New]](/s/i/i.gif) 2010/02/03 14:37:32
Subject: Orks 2000 points - tough list? - updated!
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Tower of Power
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This is my so far undefeated ork list (touch wood), ok lost one game but that was 2 on 1 and I only lost by one kill point! Not so bad I don't think.
What you guys think?
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
1 x Big Mek kustom force field, burna & boss pole
Elite
15 x Lootas
13 x Lootas
Troops
6 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x twin-linked shoota, 1 x boss pole, 1 x waaagh! banner & cybork bodies - battlewagon w/ big shoota & boarding plank
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
Ok, new plan!
Boss and big mek go with the nobz and form a ultra tough assault unit. The boss might go off on his own to whack something in the later turns of the game, maybe. The mek will generally hide in the wagon and just provide cover to units around and the wagon, even though he has a burna to hold his own in close combat the kff will be wasted in close combat, at least. At least now with boarding planks the boss can bail out and whack something. S10 will auto glance most tanks.
Lootas shoot stuff and hide in cover. If anything comes along which disallows cover i.e ordnance or flamer templates then they're dead. But I'm banking on them either being far away so most things won't get them or they do the deeds before getting wiped out.
Trukk boy unit is a easy target so I will probably either hide this behind a wagon or have it up front so it becomes a bait. If that trukk is getting shot at and then the orks inside then the wagons aren't, also it will have a cover save from the kff from the big mek.
I hope to deploy the other wagons around the nobz wagon so they will also benefit from the 4+ cover some from the kff. These move forward and when in range can shoot at anything which walks on the ground, if not they get out and lay the smack down. This have got boarding planks too so can get close and dish out the pain on a vehicle without bailing out.
Deffkopters all have buzzsaws and twin-linked rokkits so none of them can be singled out as the most threatening. At least if they fail to wreck stuff via shooting they can still assault and cause some serious pain. These I treat as a throw away unit so once they have a popped a vehicle they've done the job, if they do more then great.
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This message was edited 4 times. Last update was at 2010/02/08 14:26:52
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/03 16:41:37
Subject: Re:Orks 2000 points - tough list?
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Hollerin' Herda with Squighound Pack
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Its a basically solid list, but there are a couple things you can do to make it better.
The loota squads should be bigger. 12 is the minimum size at which they're powerful, at least in my experience. You've put one squad in a battlewagon, and this idea works but I've found they live just as long when placed in some nice cover. Speaking of the lootawagon you're big mek should be riding in a BW that hits the frontlines so you can keep all of your vehicles covered until they get in assault range. Keeping him back in a lootawagon will minimize his KFF and his efficiency.
What kind of boyz in the BWs? They should be slugga boyz in which case you should drop the rokkits. You're BWs should always be moving ahead as fast as they can, so the boyz won't shoot there. When they get out the should probably be waaaghing so they can't shoot it there. The rokkit boyz really only hinder what you're army is trying to do in my opinion. you've already got deffkoptas to fill the ranged anti-tank roll, along with the lootas, so just drop the rokkits.
You should put Boarding Planks on your BWs so the boss/nob can get free PK swings without having to endanger himself by disembarking alone. Trust me these are crucial to the BWs.
If I were going to take 3 lone deffkoptas I would give all of them the buzzsaw. If you're going to run them without the buzzsaw, make a 2 man squad: one with saw, one without. Then your saw kopta will have a two wound shield, it'll live longer (not much longer) and therefore be more likely to actually pop a tank.
Otherwise its a pretty solid list. Let me know if your streak continues
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"Your orks are givin me the worst diarehhea ever."
Record
BW Orks 3000ish who/car/es?
Grey Knights 1000
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![[Post New]](/s/i/i.gif) 2010/02/03 16:57:33
Subject: Orks 2000 points - tough list?
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Tower of Power
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I know about lootas, they work in a unit of 10 for me but the ones out of the wagon can be whittled down easily. I have thought of dropping the deffrollas and bulking up the on foot squad.
Not given that any thought about the mek. The lootas in the wagon is often ignored anyway. Though I don't always keep my wagons and trukks together, but I do at least keep two together so could be a benefit. As the only wagon I have room in is the nobz one I'll put the big mek in there and give it a whirl, that is often the one which is targetted first as they're a tough unit and have supporting units which will benefit from the KFF.
Shoota boyz in the wagons. I like the ranged fire support and if they get popped out the wagons they work well. The rokkits do provide some anti tank when I'm out the wagons and worked well for me. Its a bit of a mixed tactica as my wagons zoom ahead, but any unit on foot I stay in the wagon and let them have it with nearly 40 S4 shots. Got to kill something, right? Though I might give slugga boyz a try.
Tried boarding planks and never made it. Still keep them in the back of my mind. If I drop deffrollas I can afford these.
Not enough points or else I would give them all buzzsaws. I'll give the double unit a try though
Thanks for some of the ideas!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/03 17:21:20
Subject: Orks 2000 points - tough list?
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Waaagh! Warbiker
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mercer wrote:1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
He's solid, but I'd highly advise you drop him for Thraka. I balked at the price of Thraka initially, but for mobile armies, he guarantees the assault and turn-after-assault survivability unlike any other warboss. There is no contest, and his 225 points will never be poorly spent unless they aren't spent on him.
mercer wrote:1 x Big Mek kustom force field & boss pole
10 x Lootas
1 x Battlewagon
You've got a serious losing value proposition on this unit. You are spending 175 points to protect a 150 point unit. You could have hover double the amount of loota shots by just throwing them in cover at that price. The battle wagon is OK, but it isn't going to make or break that loota unit, and the big mek, while crucial to the army, isn't helping enough by hanging out with one loota unit. Move the mek to the front where he belongs protecting not 1 wagon, but 2 wagons and two trukks, and get rid of the wagon. Use those 90 points and a few extra shaved from elsewhere to max out the lootas and leave them in cover. It's up to you whether you want to screen them, but I wouldn't. I'd just place them 19 or more inches off the left and right edges of the board to avoid outflanks, and keep them separate enough that they aren't going to both eat it to the same Snikrot/genestealer assault.
mercer wrote:7 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x twin-linked shoota, 1 x waaagh! banner & cybork bodies - battlewagon w/ big shoota
Nobz... Sheesh you are giving up a lot to take them, but like I said many times, I won't argue about nobz with people. But just look at all the points you are giving away for them, and remember that they only have 1 klaw... They may have some utility, but I'd bet that extra trukks with boyz would come out to a better value proposition for the points.
mercer wrote:12 x Boyz w/ trukk Nob w/ power klaw & boss pole
12 x Boyz w/ trukk Nob w/ power klaw & boss pole
20 x Boyz 2 x rokkits - Nob w/ power klaw & boss pole
20 x Boyz 2 x rokkits - Nob w/ power klaw & boss pole
Every trukk should have a reiforced ram and a boarding plank, period. If you decide to drop your rollas, then that equally applies to battle wagons. If you aren't fielding them that way, then you are putting the trukk and the boyz into unnecessary danger, and limiting your options on mobility. Moreover, as indigo stated, you aren't going to get much out of those rokkits moving greater than 6 inches a turn. Rokkits don't have as much place in a mech force as they do in foot sloggers, and even then, you are firing your whole unit at vehicles with only 3 guys actually doing anything when you target a vehicle. That's a tough sell, particularly with odds of only one hit, and less than stellar odds of actually stopping the vehicle with that 1 hit. I used to do it, and I've certainly see it pay off, but casinos aren't built on luck. They are built on odds, and the odds are slim on those rokkits paying off.
mercer wrote:1 x Deffcopter twin-linked rokkits & buzzsaw
1 x Deffcopter twin-linked rokkits
1 x Deffcopter twin-linked rokkits
Pffffft... Koptas. I clearly can't dissuade you from them, but they are what they are. If they pay off, great. If they don't, then I told you so.
mercer wrote:1 x Battlewagon big shoota & deffrolla
1 x Battlewagon big shoota & deffrolla
If your group allows rollas to effect rams, they are the best anti-armor in the game, particularly since you can assault whatever you rammed that turn by offloading after the landraider or whatever goes poof from the ramming attacks. If it doesn't, you can shave an easy 30 points by dropping the rams. It's up to you. They have utility outside of the ramming thing, but I understand people not jumping up and down over them since they aren't armor piercing hits.
If I had to build a list with lootas and wagons, mine would run something like this, and I'd bet it would perform better on the field. You are welcome to try it to compare notes with me, if you like.
Thraka with 18 boyz w/ nob, klaw, bp upgrade
Wagon w/ big shoota, boarding plank, rolla
Mek with 15 burnas w/ kff and burna upgrade
Wagon w/ big shoota, rolla, and RPJ
20 boys w/ nob, klaw, bp upgrade
Wagon w/ big shoota, boarding plank, rolla
2 x 15 lootas hanging out in the back
2 x 12 trukk boyz w/ nob, klaw, boss pole
2 x trukk w/ reinforced ram, boarding plank
I haven't done the math out to the exact point, but I think that gets pretty close to 2000, and has a lot of answers to a lot of lists. If there are points + or -, adjust to taste as you see fit. If you don't want to try it, so be it, but I'd be interested in how it faired or what shortcomings you found with it if you did.
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![[Post New]](/s/i/i.gif) 2010/02/04 12:39:50
Subject: Orks 2000 points - tough list?
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Tower of Power
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I looked at Ghazgkull and his point cost is massive. For about 100 points less I can get a poor man's Ghaz lol. I've looked at Ghaz and the only benefits for the army is to make all units which are fleeing turn around and auto roll a 6 for fleet. Thats it really. So I'm going to give him a miss.
You have a fair point about the lootas. I'm going to put the mek else where, if their wagon gets popped it gets popped. It makes a nice mobile bunker so I won't be dropping it as lootas in cover don't last long to cover denying weapons :( . Though the big mek will be put to a much better use.
I've looked at the nobz and they do cost a pretty penny. But while they cost as standard over 3 times the cost of a boy, they do have more attacks and wounds and because of the wound allocation system they stay around for a lot longer. Like all troops choices in any codex the elites are always more expensive, sure the boyz would be cheaper and I could get a lot more but I don't think they would last as long.
I don't believe trukks are worth investing in. They're too frail to last that long and best to be kept as cheaper as possible. I don't ram things that much (except with deffrollas) so reinforced ram wouldn't be a upgrade I'm looking for. The boarding planks would come in useful however. I've also given red paint job I thought too.
Boyz wise, I am going to make the trukk boyz into slugga boyz. These are the first wave of attack, though they often die but if they make assault the sluggas will help - especially when they're moving 18" a turn. The rokkits have come in useful for busting tanks and then assaulting the survivors, though this means my orks getting out and with boarding planks they can assault the vehicle. If the orks transport then gets popped then 20 orks need dealing with.
lol deffkopters. They've always paid off for me. I editted the list and put them in 2 pairs of 2. But I think I am going to leave them in singles and make them more dangerous and give them all buzzsaws. Now they can all assault vehicles if the rokkits do not do the job.
I've tried deffrollas for several games and all I do is seem to roll 1's lol. When mowing down infantry the lack of ap still allows a save so I don't think they're as exciting as everyone makes out. I'm more than likely going to drop these.
As for the list, that looks very much like Dash's except with lootas lol. While I think burnas can be useful, I don't think I'll give the list the a try as its not my thing. Though I will more than likely be using some of the suggestions you put forward.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/04 14:22:20
Subject: Orks 2000 points - tough list?
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Dakka Veteran
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You don't get reinforced rams to RAM, you get reinforced rams so that:
1 - You can re-roll difficult terrain!!!!
2 - Your trukks can tankshock people!
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![[Post New]](/s/i/i.gif) 2010/02/04 14:32:16
Subject: Orks 2000 points - tough list?
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Tower of Power
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You could ram with them as it counts the armour as armour 12. Though I'm not bothered about tank shocking people with a trukk.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/04 15:37:22
Subject: Orks 2000 points - tough list?
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Dakka Veteran
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I think the general consensus is that Trukks cannot ram. Ever.
The ram just lets them tankshock, which btw is pretty great for moving people off objectives.
Eitherway, re-rolling difficult terrain is an amazing ability for 5 points, so even if you couldn't do anything else, you should still get it.
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![[Post New]](/s/i/i.gif) 2010/02/04 15:56:32
Subject: Orks 2000 points - tough list?
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Tower of Power
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Re-rolling terrain tests is good, especially since I like rolling 1's so I do not disagree with you on that one. However, I have better things to spent points on.
It depends how you look at it. Ram is a type of tank shock, and as a reinforced ram makes your armour stronger it would be a help. Though its not a tank. Best leaving this one to the rules forum, I guess.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/04 17:41:23
Subject: Orks 2000 points - tough list?
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Waaagh! Warbiker
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A vehicle without a ram has too high a chance of becoming a piece of scenery, and I don't think you'll find many people that disagree with that statement. For everytime you roll a 1 when moving through cover, you are turning a vehicle into a BS2 firing point for a big shoota, and that just doesn't pay off for a 100+ point wagon. It doesn't even pay off for a 50 point trukk. If you take those rollas off and don't replace them with rams, you might as well take the vehicles out of your list because the 5 points you are quibbling over is just silly not to spend on them. Unless you make a habit of playing on soccer fields where there is 0 terrain, there's just no way to say it doesn't pay off, as you rely on delivering boys to the front when you are fielding sluggas, and you can't do that well without your vehicles being able to maneuver when and where they please.
As far as the poor man's Thraka thing, I get where you are coming from. In fact, for the first 2 weeks that I was running mech orks, I insisted that a deff dread + poor man's Thraka was a better deal because it had more klaw attacks and seemed generally harder than Thraka. What I didn't know is what I was missing...
With Thraka, the key thing to keep in mind is that he can literally kill anything on the turn he uses his Waaagh! I highly doubt I could get him killed even if I wanted to, since he will, more likely than not, kill anything as nasty as Abbadon + Termies by himself in the two combat rounds he's given to do so, by himself! It is really difficult to get a 4 wound EW model with a 2+ save off the table by any measure, but coupled with 7 S10 klaw attacks landing on you while you are trying to do it... You just can't answer it effectively. I can kill a dread with Thraka. I can kill a landraider with Thraka, and not be afraid of the counter assault from the guys inside. I can do anything I want with him short of throwing him into 2 groups of 30 sluggas by himself, and he will not only not die, but he will win combat. You can't beat that with a MA boss.
His fearless rule you may not have understood, as he doesn't make boys that are fleeing turn around. IIRC, his prophet of the Waaagh! specifically states that it doesn't work on fleeing units, but who cares? That's not what it is there for. Thraka's Waaagh! is built specifically to allow you to assault a front line, and laugh as shooters try to repel you after they lose all their assault troops. A group of 12 boys in a trukk get out, assault, and win without Thraka, then they are exposed to counter shots. Normally, that would mean 3 guys die, and you have close to a 50% chance of hitting the bricks for the other side of the board, or 25% chance if you have a bosspole. Make that 7 casualties, and you now have a group running for the board with 0 chance of recovery.
Add Thraka to the mix, and it's a different story. You now have 13 wounds that must be placed on your mob along with some tricky wound allocation to get that nob to eat two wounds. If that powerklaw doesn't get removed from the table, he'll move to the next assault and bring just as much pain as he did in the previous round with nothing to stop him.
So just to recap, for that extra 100 points, you get:
- An extra wound on your boss
- An extra attack on the assault
- Immunity to instant death
- Near immunity to post-assault fire from your opponent
- Complete control over how far your unit runs in the Waaagh!
- Immunity to casualties caused by fleeting during the Waaagh!
I don't know how you value 100 points, but that's quite a bit.
And to the lootas thing - while, as you say, lootas do eat it to things like flame templates, there isn't that much that will be hitting them on the other side of the board that they can't take out first. Lootas eat light armored vehicles, so you can stop inbound flame templates on skimmers and whatnot. Lootas placed far enough off the table sides get to destroy incoming outflanks before the outflank gets to attack. Lootas being hit by cover-ignoring shots won't be terribly likely to run in max groups. Why you would insist on keeping your lootas at 10, then floating 90 points for a bunker for them instead of maxing their squad for safety in numbers seems odd to me.
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![[Post New]](/s/i/i.gif) 2010/02/04 18:37:05
Subject: Orks 2000 points - tough list?
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Stabbin' Skarboy
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mercer wrote:This is my so far undefeated ork list (touch wood), ok lost one game but that was 2 on 1 and I only lost by one kill point! Not so bad I don't think.
What you guys think?
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
I recommend ghazghull if you can find the points. He's significantly better than a warboss, and unless you need a biker boss for some reason, he fits into the role perfectly.
1 x Big Mek kustom force field, burna & boss pole
Sure.
Elite
10 x Lootas
10 x Lootas
I'm a proponent of either running 15 lootas or 5 lootas. When you run something like 10 they tend to take leadership tests more often than 15 and you pay for it more than if you only had 5. I usually don't plan to put them in wagons if I can help but I will if I'm up against an army where I feel it's absolutely necessary. It's a pretty big tax to pay though. That doesn't mean it's never a good idea but I'd plan to have the option to put them in terrain if you can get away with it.
Troops
6 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x twin-linked shoota, 1 x boss pole, 1 x waaagh! banner & cybork bodies - battlewagon w/ big shoota & boarding plank
12 x Slugga Boyz w/ trukk Nob w/ power klaw & boss pole
12 x Slugga Boyz w/ trukk Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
I prefer meganobz to nobz in a wagon but I think both can work ok. I'd probably spend my points differently than on trukk boyz (like on meganobz in a trukk for example) but I think 20 shoota boyz in a wagon is fantastic.
Fast Attack
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
I run them this way and have a lot of success against mech lists. Make sure you metagame warrants them though.
Heavy Support
1 x Battlewagon
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
At least get a big shoota on the 3rd one so a weapon destroyed result doesn't immobilize you. Another option is a lobba if it's a loota wagon. I'm a fan of stacking rockitts on mine because I feel like I need the anti-tank but I know some people just use them for delivery. As long as you can take out mech reliably before you get there you should be fine.
Definitely add rams to all your wagons. Deffrollas can't hurt vehicles where I play so I don't bother.
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![[Post New]](/s/i/i.gif) 2010/02/05 14:23:16
Subject: Orks 2000 points - tough list?
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Tower of Power
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Carnuss wrote:A vehicle without a ram has too high a chance of becoming a piece of scenery, and I don't think you'll find many people that disagree with that statement. For everytime you roll a 1 when moving through cover, you are turning a vehicle into a BS2 firing point for a big shoota, and that just doesn't pay off for a 100+ point wagon. It doesn't even pay off for a 50 point trukk. If you take those rollas off and don't replace them with rams, you might as well take the vehicles out of your list because the 5 points you are quibbling over is just silly not to spend on them. Unless you make a habit of playing on soccer fields where there is 0 terrain, there's just no way to say it doesn't pay off, as you rely on delivering boys to the front when you are fielding sluggas, and you can't do that well without your vehicles being able to maneuver when and where they please.
As far as the poor man's Thraka thing, I get where you are coming from. In fact, for the first 2 weeks that I was running mech orks, I insisted that a deff dread + poor man's Thraka was a better deal because it had more klaw attacks and seemed generally harder than Thraka. What I didn't know is what I was missing...
With Thraka, the key thing to keep in mind is that he can literally kill anything on the turn he uses his Waaagh! I highly doubt I could get him killed even if I wanted to, since he will, more likely than not, kill anything as nasty as Abbadon + Termies by himself in the two combat rounds he's given to do so, by himself! It is really difficult to get a 4 wound EW model with a 2+ save off the table by any measure, but coupled with 7 S10 klaw attacks landing on you while you are trying to do it... You just can't answer it effectively. I can kill a dread with Thraka. I can kill a landraider with Thraka, and not be afraid of the counter assault from the guys inside. I can do anything I want with him short of throwing him into 2 groups of 30 sluggas by himself, and he will not only not die, but he will win combat. You can't beat that with a MA boss.
His fearless rule you may not have understood, as he doesn't make boys that are fleeing turn around. IIRC, his prophet of the Waaagh! specifically states that it doesn't work on fleeing units, but who cares? That's not what it is there for. Thraka's Waaagh! is built specifically to allow you to assault a front line, and laugh as shooters try to repel you after they lose all their assault troops. A group of 12 boys in a trukk get out, assault, and win without Thraka, then they are exposed to counter shots. Normally, that would mean 3 guys die, and you have close to a 50% chance of hitting the bricks for the other side of the board, or 25% chance if you have a bosspole. Make that 7 casualties, and you now have a group running for the board with 0 chance of recovery.
Add Thraka to the mix, and it's a different story. You now have 13 wounds that must be placed on your mob along with some tricky wound allocation to get that nob to eat two wounds. If that powerklaw doesn't get removed from the table, he'll move to the next assault and bring just as much pain as he did in the previous round with nothing to stop him.
So just to recap, for that extra 100 points, you get:
- An extra wound on your boss
- An extra attack on the assault
- Immunity to instant death
- Near immunity to post-assault fire from your opponent
- Complete control over how far your unit runs in the Waaagh!
- Immunity to casualties caused by fleeting during the Waaagh!
I don't know how you value 100 points, but that's quite a bit.
And to the lootas thing - while, as you say, lootas do eat it to things like flame templates, there isn't that much that will be hitting them on the other side of the board that they can't take out first. Lootas eat light armored vehicles, so you can stop inbound flame templates on skimmers and whatnot. Lootas placed far enough off the table sides get to destroy incoming outflanks before the outflank gets to attack. Lootas being hit by cover-ignoring shots won't be terribly likely to run in max groups. Why you would insist on keeping your lootas at 10, then floating 90 points for a bunker for them instead of maxing their squad for safety in numbers seems odd to me.
I don't like investing points in trukks because they simply die. Sure if they get lumbered in terrain they will become a terrain piece, thats why I go around it with these. However, a battlewagon is a bigger points investment so I think I'll try and squeeze them onto the wagons, also saves me ripping the rams off because I counted them as deffrollas.
I totally agree ghazgkull is a beast and I have no doubts about it. And sure he can be almost invincible as well. If I do drop the nobz I'll be probably keeping their wagon, but we'll talk about that in a minute. I'll then have 265 points left, thraka will take 100 of those straight away so leaves me with about 150 which is enough to upgrade my lootas to 15 strong. However, that now leaves me with a empty wagon and not really anything to invest the points else where.
Or I could forget ghazgkull and drop the nobz for more boyz, though if my maths is right I can get another 13 boyz after the lootas have been upgraded, thats including the nobz with power klaw and bosspole. So I get another 14 wounds for my warboss, while the nobz have 21 plus the nobz have feel no pain and invulnerable saves also. So I don't think that is a viable route.
Probably, if anything, would be drop the nobz and upgrade the warboss to ghazgkull. But like I said I then have a empty trukk worth 100 points doing nothing - where could I put the points is the question?
Oh, I.G Colossus' are annoying. My opponent likes to field these which mean dead lootas. Though he has recently dropped it...
Kevin Nash wrote:mercer wrote:This is my so far undefeated ork list (touch wood), ok lost one game but that was 2 on 1 and I only lost by one kill point! Not so bad I don't think.
What you guys think?
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
I recommend ghazghull if you can find the points. He's significantly better than a warboss, and unless you need a biker boss for some reason, he fits into the role perfectly.
1 x Big Mek kustom force field, burna & boss pole
Sure.
Elite
10 x Lootas
10 x Lootas
I'm a proponent of either running 15 lootas or 5 lootas. When you run something like 10 they tend to take leadership tests more often than 15 and you pay for it more than if you only had 5. I usually don't plan to put them in wagons if I can help but I will if I'm up against an army where I feel it's absolutely necessary. It's a pretty big tax to pay though. That doesn't mean it's never a good idea but I'd plan to have the option to put them in terrain if you can get away with it.
Troops
6 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x twin-linked shoota, 1 x boss pole, 1 x waaagh! banner & cybork bodies - battlewagon w/ big shoota & boarding plank
12 x Slugga Boyz w/ trukk Nob w/ power klaw & boss pole
12 x Slugga Boyz w/ trukk Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
I prefer meganobz to nobz in a wagon but I think both can work ok. I'd probably spend my points differently than on trukk boyz (like on meganobz in a trukk for example) but I think 20 shoota boyz in a wagon is fantastic.
Fast Attack
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
I run them this way and have a lot of success against mech lists. Make sure you metagame warrants them though.
Heavy Support
1 x Battlewagon
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
At least get a big shoota on the 3rd one so a weapon destroyed result doesn't immobilize you. Another option is a lobba if it's a loota wagon. I'm a fan of stacking rockitts on mine because I feel like I need the anti-tank but I know some people just use them for delivery. As long as you can take out mech reliably before you get there you should be fine.
Definitely add rams to all your wagons. Deffrollas can't hurt vehicles where I play so I don't bother.
I don't think I can fit ghazgkull in...
I would like the lootas to be 15 strong, if I could. Way I could do that if by dropping the wagon they're in, but thats only 100 points and will only buy me 7ish lootas.
I don't like meganobz as they have no invulnerable save and I wouldn't put them in a trukk either. Not something I'd take or do.
Deffkopters work well for me, always have, so far.
The naked wagon is just a bunker for the lootas. If it gets immobilised its not a major problem.
Thanks for advice.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/05 19:41:51
Subject: Orks 2000 points - tough list?
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Stabbin' Skarboy
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mercer wrote:
I would like the lootas to be 15 strong, if I could. Way I could do that if by dropping the wagon they're in, but thats only 100 points and will only buy me 7ish lootas.
Just run them as 15/5 instead of 10/10. That will solve your problem.
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![[Post New]](/s/i/i.gif) 2010/02/08 13:51:25
Subject: Orks 2000 points - tough list?
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Tower of Power
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I fear that the unit of 5 won't be around for long....5 lootas are not scary.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/08 18:49:24
Subject: Orks 2000 points - tough list?
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Stabbin' Skarboy
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mercer wrote:I fear that the unit of 5 won't be around for long....5 lootas are not scary.
They are effective enough to consistently stun rhino's or chimeras, and destroy them if you get a good deffgun shot roll.
One shot each = 1.65 Hits, 0-1 Glance/Pen
Two shots each = 3.3 Hits, 0-1 Glance, 1 Pen
Three shots each = 5 Hits, 1 Glance, 1 Pen
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![[Post New]](/s/i/i.gif) 2010/02/09 16:55:13
Subject: Orks 2000 points - tough list? - updated!
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Tower of Power
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I've had a unit of 5 lootas before (well when 5 were left) and they didn't do a fat lot.
I used this list last night and it works well so I think I am going to run with it and see how it works.
Thanks!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/09 17:50:20
Subject: Orks 2000 points - tough list? - updated!
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Dakka Veteran
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Come on, you've gotta be able to find 15 points for rams ;/
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This message was edited 1 time. Last update was at 2010/02/09 17:50:39
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![[Post New]](/s/i/i.gif) 2010/02/10 12:41:39
Subject: Orks 2000 points - tough list? - updated!
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Tower of Power
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Could drop a loota from the 13. I might do that actually.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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