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Made in gb
Food for a Giant Fenrisian Wolf



Derbyshire, England

Hey guys,

Just a quick question. Couldnt see anything over a ferw pages with reference to this, but I might be in the wrong section.

I am considering using a wolf lord with a TWC mount as my HQ. I have been considering using Wolf Claws as my weapon. Now I would like to use Canis as the model for this wolf lord. Is it possible to make a wolf lord with twin claws on a TW mount, with a belt of russ?

Also what are the advantages of twin wolf claws exactly? How many attacks does it give etc?

Points Owned 2000 - W5, L1 (Streak 4W)

Wowzor! 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Yes, a Wolf Lord can take two Wolf Claws. The two claws would give one one more attack than taking a single claw - I'd probably recommend a combi-weapon or storm shield over the second claw.
   
Made in gb
Food for a Giant Fenrisian Wolf



Derbyshire, England

Would Claws be regarded as a special close combat weapon? As I lose the rending ability on a TW right?

Points Owned 2000 - W5, L1 (Streak 4W)

Wowzor! 
   
Made in gb
Decrepit Dakkanaut




Given they are listed on the SPecial Close Combat weapons page int he rulebook, its fair to say that its a special CCW

Stormshield is a good tihng...
   
Made in gb
Towering Hierophant Bio-Titan



UK

Powerfist... Str10 attacks! But yes, wolfclaws count as lightning claws in regards to special close-combat weapons and yes the Wolflord would loose the Rending ability.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Sorry to hijack the thread, but this fits in with a question I have about wolf claws...

What happens if you equip the character with only one wolf claw? do you still get the benefits of the re-roll?

and if you have one wolf claw and a bolt pistol do you still have the +1 attack for two close combat weapons?

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in gb
Decrepit Dakkanaut




Yes, you get the benefits of the reroll.

Wolf Claws are l-claws with added extras, read the special close combat weapons section and it will answer your second question.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Yes, the reroll doesn't need two claws.

No, you need two claws to get the extra attack.
   
Made in us
Ship's Officer






And IIRC, you only get one of the rerolls (to-hit or to-wound), not both.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in gb
Hanging Out with Russ until Wolftime







Xca|iber wrote:And IIRC, you only get one of the rerolls (to-hit or to-wound), not both.
Correct. And you must decide which one you want BEFORE any attacks are made.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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Made in gb
Decrepit Dakkanaut




...and thus you will Always decide to reroll hits just before hitting with every attack, and failing to wound with them all.

Sods law in action.
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





WTN so hitting on 3+ and then I just choose to reroll wounds on MEQ toughness or higher.
   
Made in gb
Hanging Out with Russ until Wolftime







Brother Ramses wrote:WTN so hitting on 3+ and then I just choose to reroll wounds on MEQ toughness or higher.
You will roll all 2's, just because you used a Wolf Standard as well

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor





Wolf Standards are kinda useless with LC since you can't reroll a reroll.
   
Made in gb
Decrepit Dakkanaut




Not if you choose to reroll "to wound" and rolla lot of 1s to hit. No rerolls at that stage.
   
Made in us
Guarding Guardian





I have another similar question (sorry to hijack).

So the Wolf Claws allow additional attacks. The way the wording is in the rulebook and codex are making me think that a dual wielding wolf claw guard (base 2 attacks) that charges has something like 12 attacks... does the dual wield and charge only add 1 total attack or an attack that is effected by the additional attacks? Does the extra claw count as a second CCW? Does the second claw get the additional attacks too? Like i said rule book says additional attacks for "each attack". Clarification on this would be great. Thanks!

   
Made in gb
Hanging Out with Russ until Wolftime







tyjet3 wrote:I have another similar question (sorry to hijack).

So the Wolf Claws allow additional attacks. The way the wording is in the rulebook and codex are making me think that a dual wielding wolf claw guard (base 2 attacks) that charges has something like 12 attacks... does the dual wield and charge only add 1 total attack or an attack that is effected by the additional attacks? Does the extra claw count as a second CCW? Does the second claw get the additional attacks too? Like i said rule book says additional attacks for "each attack". Clarification on this would be great. Thanks!
You Get your base Attacks, plus one for having two CCW (if applicable) and plus one for assaulting (if Applicable). You Don't make two attacks with "each" claw, you only ever use one CCW in a Close Combat.

This message was edited 1 time. Last update was at 2010/02/26 00:01:39


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Guarding Guardian





So those attacks from the extra CCW and charge are NOT affected by wolf claws but the 2 base are?

Sorry still trying to clarify this. Had a few disagreements at a tourny. By what you are saying he would get 8 (base 2 x 4 for being a wolf claw) +1 for charging and +1 for the second wolf claw (same as +1 CCW). Am I understanding this right?

   
Made in us
Battlewagon Driver with Charged Engine




tyjet3 wrote:So those attacks from the extra CCW and charge are NOT affected by wolf claws but the 2 base are?

Sorry still trying to clarify this. Had a few disagreements at a tourny. By what you are saying he would get 8 (base 2 x 4 for being a wolf claw) +1 for charging and +1 for the second wolf claw (same as +1 CCW). Am I understanding this right?


No.

He has two attacks base.

He gets 1 extra for charging, total 3.

He gets 1 extra for having two weapons, total 4.

That's it. When the rulebook says "extra attack", they mean the MODEL gets a single extra attack, exactly as if you had added 1 to the model's "Attacks" characteristic.

 
   
Made in us
Guarding Guardian





I understand the basics of attacking, Im talking about wolf claws and WHEN those extra attacks are applied. The codex says "each attack", so by your math of 4 attacks it becomes actually 16 by the wording the codex. THIS is what is confusing me, does every attack benefit from the wolf claws additional attacks or just the base?

This message was edited 2 times. Last update was at 2010/02/26 00:54:20


   
Made in se
Stealthy Space Wolves Scout





tyjet3: The text about the wolf claws cutting four times for each strike is just fluff and an explanation of why a wolf claw is more effective than a normal power weapon.

So you don't quadruple the attacks meaning it's 3 normally and 4 on the charge for a Wolfguard equipped with a pair.

In one game turn an Imperial guardsman can move 6", kill a few guys with his flamer, assault 6", kill two more guys with his bayonet, flee 12", regroup when assaulted, react 6", kill one more guy with his bayonet and then flee another 12".
So in one game turn an Imperial guardsman can move 42" and kill more than 5 people. At the same time a Chimera at top speed on a road can move 18"... 
   
Made in us
Battlewagon Driver with Charged Engine




Ok, I see the issue now. Tyjet, you're confusing fluff with rules. Wolf Claws do not multiply the number of attacks you get by four. They simply count as Lightning Claws which additionally allow you re-roll either to-hit rolls or to-wound rolls.

 
   
Made in us
Guarding Guardian





I see! That makes much more sense!!

Thanks for clarifying. I had a guy try and tell me he got 12 attacks from EACH model when he charged my wraithlord... I was like "what?!" He was like, "They are around 50 points each! you're surprised?" The rest of the fight was just BS in my eyes and made me quite angry.

So glad to know that SW aren't THAT OP.

   
 
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