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So the bio Titan has an effective charge arc of 18-24" and can leave combat at will. It's really worth all those points. If you have a fairly static army it's going to roll right through your ranks. So first off your army must be mobile to have a chance. Something tells me it won't get to use the new warpfield or else we will probably see a large number of bio Titan armies from the heart of Texas coming out to make a statement how broken is the Heirophant... heh. Anyways you need speed to play keep away so it doesn't roll you like a cheap cigar. There are not many units that can take it out with one punch but I believe the nemesis force weapon is one answer and you'll need fragmentation grenade launchers to maintain the higher initiative, you'll also need to mastercraft the nemesis force weapon to make every hit count. Then finally you'll need to roll a six to wound and pass your psychic test.
Of course there are attacks that bypass S versus T and you'll need a lot to soak the Titan. Sniper rifles are out because as stated you need to roll a 6 to wound. So you can ask yourself if you want to build an army designed to take out the Heirophant or play the odds knowing you'll probably never face off against it. If you tailor your list then you'll have to make sure you can beat other competitive builds and you never know what exactly you are going to see at the gladiator. As has been noted there will be one mission that nerfs the bio Titan and hopefully that will be an early mission.
One way to kill it quickly (again assuming it won't have a 3+ invulnerable save) is to move in quickly with meltaguns and soak it at short range. IG quickly comes to mind but you'll need to hit it with everything you've got and not expose yourself to the rest of the Tyranid army. This tactic means you would have to go for the big kill early on or else it will blast apart all your transports. I would probably run an Eversor assassin as well since the neural gauntlet is one of those weapons that bypasses S versus T... You'll have to kill it in one player turn or else regen kicks in and the beast will rear it's ugly head again. If the Eversor could drop a few wounds that could well be your final insurance policy after you soak it with all the meltas. What I like about this strategy is you are taking the fight to the bio titan's doorstep rather than playing keep away all game.
Rending is another way to bypass S versus T...
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