Thanks for the feedback, it was more the way I wrote the Battle Report that might lead you to think I made some rules errors than the actual play- that's my fault for not being more detailed.
LordRavurion wrote:
- Command radius (range is Command stat)
- Control radius (Range is Focus * 2)
Going out of command radius is no biggie for a warjack, out of controlradius is annoying as you cannot allocate focus when that happens...
You are quite right. In my BatRep I said command area when I should have said control area- thanks for pointing this out.
LordRavurion wrote:
I get the idea you are making shooting and combat attacks with eirrys. Also if in combat Gorman can't throw a grenade (as far as I know...). You get a move and a action, action can be melee attack OR range attack, normally not both!! Charges combine move and action..
Eiryss did not make a ranged and melee attack in the same turn- she closed and used both of her melee weapons. Gorman didn't throw a grenade while in melee contact. After successfully disengaging and surviving a free attack, he bombed Eiryss with his grenade. From the way I wrote it looks like one turn- the fault's in my description.
LordRavurion wrote:
- Turn sequence / activations: from reading the report I think something was not quite right. it read like ironclad hits, then the jugger, then ironclad with it's second attack.
Again, not a rules usage problem but a description issue. When I said the Ironclad's second attack I meant in another turn(as in the next time he attacked)- he didn't attack with his Ironclad's weapon twice in one turn.
LordRavurion wrote:
- Read the rules for free strikes. Moving out of combat has a downside, trust me!!
We definitely used the free strikes9just didn't detail them).
LordRavurion wrote:
this is a lot to read, but you should try it. Look at the quickstart rules. I believe the MK2 ones are online and they will address everything I described. If you have any specific questions then I or someone else will try to be as ghelpfull as I (we) can be...
I have the MKII rulebook and it's been a good read. Again, it was more an issue of how I wrote the report- I should have broken it down turn by turn. Thanks for your feedback though because I will be sure to do a better job with the reporting in the future...I wouldn't want anyone to get the wrong idea and apply the rules wrongly.
The one group of rules my son and I left out was special actions by warjacks(charges, headbutts, etc.)- although this weakens the effectiveness of the 'jacks we wanted to simplify attacks for our first game.
Thanks again for your post.