Battle Report: Tyranids vs Orks - 2,000 points
Labels: Battle Reports, Orks, Tyranids | author: Mercer - www.imperiusdominatus.com
So I've been desperate to try my new Tyranid army out and the night had finally come! How will they do?
Hive Fleet Krakken
HQ
Hive Tyrant leech essence, paraoxysm, 2 x twin-linked devourers, hive commander & adrenal glands
1 x Tyrant Guard
Hive Tyrant leech essence, paroxysm, 1 x twin-linked devourers, bonesword & lash whip, hive commander, old adversary, adrenal glands, acid blood & wings
Elite
2 x Zoanthrope w/ Mycetic Spore
2 x Zoanthrope w/ Mycetic Spore
Troops
15 x Termagants
15 x Termagants
1 x Tervigon adrenal glands, cluster spines & catalyst
1 x Tervigon adrenal glands, cluster spines & catalyst
Fast Attack
16 x Gargoyles adrenal glands & toxin sacs
Heavy Support
1 x Trygon adrenal glands
1 x Trygon adrenal glands
Orks 'Ead Manglers Lads 2,000 points
HQ
1 x Warboss power klaw, attack squig, combi skorcha, cybork body & eavy armour
1 x Big Mek kustom force field, burna & boss pole
Elite
15 x Lootas
13 x Lootas
Troops
6 x Nobz + Painboy w/ Battlewagon 1 x big choppa, 1 x power klaw, 1 x combi skorcha, 1 x twin-linked shoota, 1 x boss pole, 1 x waaagh! banner & cybork bodies - battlewagon w/ big shoota & boarding plank
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
20 x Shoota Boyz Nob w/ power klaw & boss pole
Fast Attack
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
1 x Deffcopter 1 x twin-linked rokkits & 1 x buzzsaw
Heavy Support
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
1 x Battlewagon big shoota & boarding plank
Game: Spearhead & Capture and Control
Deployment
Orks rolled to go first and deployed as close as they could towards the Tyranids. The four battlewagons stayed close together to benefit from the big mek's
kff (mek is inside the nobz wagon with the warboss). Deffkopters deployed between them and the two loota units hung back, one in a crater with
LOS towards the Tyranids deployment zone and the others on the ork objective, in a ruin in area terrain. Two or the ork wagons and the deffkopters were hidden from the Tyranids because of a centre ruin, a shrine of the aquila.
Tyranids deploy second and I put my objective right in the corner of the board in my deployment zone, this is behind a factory ruin. I deploy my two tervigons at the side of the factory, flying hive tyrant with a screen of gargoyles in front and the devil tyrant in front of the two tervigons with hive guard. I keep both zoanthrope units, both trygons and both termagant units in reserve.
Turn 1
Deffkopters turbo boost 24" for scout turn.
Nobz wagon moves 12" 2 supporting wagons follow, other wagon backups onto ork objective in terrain and passes terrain test ok. Lootas hold position. Kopters move 6" back away from nids, as they do not want to engage in close combat just yet.
Kopters kill tyrant guard after scoring 3 hits and 3 wounds. Half the gargoyles get cut down by both lootas units.
Tervigons spawn 7 and 10 termagants, they then move forward but one unit of gants hides behind factory ruin by tyranid objective. Devil tyrant moves forward, tervigons have his back. Flying tyrant falls back 12" and the gargoyles follow. Tervigons cast catalyst on devil tyrant and gants, ok.
In the shooting 2 deffkopters killed by termagants and devil tyrant.
Turn 2
Trio of wagons move 6" only, nobz wagon moves 12". Deffkopter moves everything else holds position.
One wagon fires at termagants, but no kills after cover saves and feel no pain! Other wagon kills all the gargoyles :(
All tyranid reserves come in, except one unit of zoans. Unit of zoanthropes pod in and land on target at the back of the wagon rush. One trygon appears behind the wagon behind the nobz wagon, the other trygon comes on by the lootas on the ork objective and the two termagant troop choices outflank and roll 5 & 6 to appear on any side of the table, I chose the side by the ork objective and they come in
Tervigons cast cataylst on same units again. One spawns 18 termagants and is burnt out! Other spawns 9 gants. Both gant units which came in from reserve are out of synapse and fail leadership. Devil tyrant moves towards side of nobz wagon, flying tyrant with termagant support from the first spawned gant unit targets other side of the nobz wagon. The feel no pain termagant units head towards solo kopter, both tervigons move towards ork lines but stay near the factory terrain piece.
In shooting couple of lootas killed by the two termagant units, nobz wagon is immobilised by zoanthropes and lone kopter killed. Zoanthropes myceptic spore kills 1 ork after the trygon pops the wagon with bio electic shots.
Turn 3
All orks hold position except 2 frontal wagons, nobz boss and mek bail other orks bail out their wagon; which gets immobilised in terrain in the shrine of the aquila ruin.
One termagant unit is forced to take morale after getting shot by boyz in a battlewagon on the ork objective, though they pass morale ok. Lootas kill a trygon after mass fire power after rolling a 5 on a D3 for number of shots, other lootas in the crater only kill 2 termagants. Boyz which got popped out their transport kill a zoan and wound another with mas shoota fire power. Termgants by devil tyrant get burnt by warboss and nobz combi skorchas but some still live after feel no pain. Other boyz which bailed out their immobilised wagon put 2 wounds on the flying tyrant.
In assault nobz, warboss, big mek multi assault and hit devil tyrant and termagants with feel no pain. Gants are wiped out and the boss takes a wound tyrant takes 2 wounds. Tyrant stays in combat and suffers no wounds from no retreat. Orks which killed the zoanthropes fail to make a decent move through terrain roll to assault the solo zoanthrope.
Second zoanthrope pod arrives and scatters nearly off the board, luckily lands by ork objective.
Single zoanthrope heads over towards the landed spore. Trygon moves towards boyz in vehicle wreck, tervigon and gants move to assault boss and nobz. Other tervigon eyes up boyz in wagon wreck by trygon. Flying tyrant moves towards boyz which wounded it with gants, a tervigon gives it feel no pain other tervigon gives feel no pain to termagants going in to assault. Tervigon which can spawn pops out 11 termagants

.
All 3 zoans fail to pop wagon on ork objective. Gants on objective kill 3 lootas not enough to force morale. Other gants only kill 1 loota. Trygon kills 1 ork in the vehicle crater with bio electric, cluster mines from tervigon kills none. Devil tyrant and supporting gants kill 3 ork boyz.
In combat gants don't kill any lootas and lose 4 and then another 4 because they're fearless as in synapse range. Trygon takes no wounds and kills 4 boyz and wounds the nob another 4 boyz fail armour saves because of no retreat rule. Tyrant kills warboss and wounds big mek, tervigon kills big mek and wounds a nob. Flying tyrant is killed in c.c but takes down 8 boyz after armour saves and no retreat saves.
Turn 4
In shooting lootas kill a zoanthrope out of the unit of two and wound another. Gants on objective take punishment from boyz in the wagon but stick around.
In combat gants against lootas are killed. Trygon mauls and chops down all boyz, last hive tyrant is killed and a nob takes a wound.
Tervigon spawns 14 gants and both tervigons cast catalyst one on itself and the other on the termagant unit it spawned.
Gants on ork objective kill 1 loota, trygon kills a loota with bio electric in the crater. Zoan fires warp blast at lootas but scatters and miss other zoan goes for wagon on ork objective but no good. Gants on objective have moved and fire on incoming boyz which killed flying tyrant, only 3 left but pass morale.
In combat trygon kills and then sweeping advances lootas in the crater. Painboy and big choppa nob are killed, tervigons take wounds but remmain in c.c.
Turn 5
Lootas fail to gun down trygon after it passes all 8 armour saves! Gants on ork objective still live on after fire from the boyz in the wagon. Orks moving to tyranid objective kill none in the shooting turn but assault, both score 2 wounds each. One tervigon is killed in assault and one nob is wounded.
Last tervigon spawns another 12 gants and gives them feel no pain. Trygon moves through terrain to ork wagon on ork objective and fries one loota with bio electric.
In assault trygon kills and sweeping advances the last lootas and also immobilises the wagon on the objective. Nobz take 3 wounds tyranids take 4 but take no wounds for no retreat. Gants in combat with single nob lose but fall back 5" and still on their objective.
Tyranids win holding own objective and contesting orks
Summary
Brutal is the word I'm using to describe this battle. Tyranids performed well despite at first not looking a lot on the table, though once reserves come in and the Tervigons spawned Termagants numbers went up! Over all I think Tyranids are a good force, the monstrous creatures you pay for but they certainly can work well.
I made some mistakes in the game, most of them just general codex knowledge. First mistake was not putting the Tyrant Guard into terrain and claiming a cover save for the unit, also I should have spread the wounds more so the Guard didn't die.
Unit wise the Hive Tyrants are like before, though I didn't get to use any of their powers because either the Orks were in vehicles or the Tyrants were in combat or I forgot! I also forgot about the old adversary ability for the winged Tyrant and I could have used leech essence to get some wounds back!
Zoanthropes work ok, but whatever they shoot at they must kill it or will get shot to ribbons next turn. Though I guess either way they will die next turn.
Tervigons worked well in a pair and between them spawned a whooping 81 Termgants between them! I just loved getting triple 6's on the second turn, even though it meant I couldn't spawn any more. Though these worked as a great objective holder.
Gargoyles shame didn't make combat as I really wanted to see what they could do. Though they did there job as a bullet shield for the Tyrant.
Trygons are ok, one got gunned down in one turn, but that is to be expected. The other wrecked a battlewagon, 20 Orks, 2 loota units and immobilised another battlewagon. Not bad.
Ork wise multiple battlewagons do better than trukks and bigger loota units help that bit better. Deffkopters all with buzzsaws are great for vehicles, but they did not assault...