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![[Post New]](/s/i/i.gif) 2010/02/09 18:14:59
Subject: Deathguard defeat with Tau?
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Drone without a Controller
Sacramento
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I was wondering what the best way to mop up Deathguard (Nurgle) with the Tau? I'm getting my but kicked by the Feel No Pain  . Not to say its a great ability. But whats the best way to get rid of his/her troops. Tanks, Braodsides, Kitchen Sink etc....
Any help would be great.
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This message was edited 1 time. Last update was at 2010/02/09 18:15:27
Any thing that can happen will happen badly....
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2000 Vanilla Marines 2500 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:25:38
Subject: Re:Deathguard defeat with Tau?
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Shas'la with Pulse Carbine
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You need the weapons that will negate FNP: AP2 or AP1, or double the units toughness.
So basically, Plasma Rifles, Fusion guns, and Railguns
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40K: The game where bringing a knife to a gun fight means you win.
2000 Orks
1500 Tau |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:25:49
Subject: Deathguard defeat with Tau?
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Water-Caste Negotiator
Lafayette, IN, USA
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What do you have to play with? That might be helpful.
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![[Post New]](/s/i/i.gif) 2010/02/09 18:28:09
Subject: Deathguard defeat with Tau?
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Drone without a Controller
Sacramento
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Well I have 3 braodsides, 1 cysis commander 5 cysis suits. that can be kitted out. But in procese of buying a hammer head.
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Any thing that can happen will happen badly....
2000
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2000 Vanilla Marines 2500 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:37:29
Subject: Deathguard defeat with Tau?
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Sneaky Lictor
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Shooty armies are all about target priority and screening. Problem is if you charge 7 plague marines with 10 kroot you only slowed them down, didnt actually kill anything. So targets should look like this.
First 2 turns
Multi shot weapons-shoot these into any multi wound things. A warp time or lash prince can wreck your suits. Obliterators are also a problem, but not first priority.
High strength weapons-these should be used to take out any kind of mobility his army has. Rhinos and raiders.
Taking out the fastest things right away means he has to walk, and you can move away with transports and JSJ
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Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd
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![[Post New]](/s/i/i.gif) 2010/02/09 18:37:50
Subject: Deathguard defeat with Tau?
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Battleship Captain
Oregon
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Malkin12 wrote:I was wondering what the best way to mop up Deathguard (Nurgle) with the Tau? I'm getting my but kicked by the Feel No Pain  . Not to say its a great ability. But whats the best way to get rid of his/her troops. Tanks, Braodsides, Kitchen Sink etc....
Any help would be great.
Easy options are S8 or AP2/1 all of which ignore FnP. Outside of that, you should have a considerable amount of firepower available so focus on downing his Rhinos and Daemon Princes first. Pulse Rifles will work well on the DPs, sure you're only wounding on 5's with a 3+ save but he doesn't get any FnP and the PR are wasted on PM anyway. Same goes for Oblits.
Use Missiles and the like to open up transports, make him walk up the board. Not that anyone takes it but the Ion Cannon would work well against alot of his units.
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![[Post New]](/s/i/i.gif) 2010/02/09 18:52:15
Subject: Re:Deathguard defeat with Tau?
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Arch Magos w/ 4 Meg of RAM
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I've won against semi-nurgle heavy chaos daemons as tau, wasn't /too/ bad, it was all about sacrificing small units to get more turns of shooting.
Basically, I would deploy as sort of a gunline, 3 hammerheads and crysis suits providing mobile firepower, but the core of the firebase was a unit of pathfinders, a few units of fire warriors, and a few of gundrones.
Just layed on the firepower, blast templated anything that just deep striked with the tanks, focus fired down one target at a time depending on its mobility, when he started getting close, i ran some gun drones to 1" away from his models and rapid fired with everything, on his turn all he could do was assault the drones, kill them, then consolidate towards me, I would fall back and sacrifice another unit for another turn of rapid fire. Opponent wasn't aware that displacing my pathfinders would have won him the game by reducing my ability to wipe out one unit per turn which worked to my advantage.
As previously stated, its all about target priority and delaying the advance. DP's are first priority as they have wings and can bypass your gunline screening. Once the DP's go down your move-shoot-move units are too fast to be assaulted, ever, you can stay away and whittle him down or move up your sacrifice units and try your luck.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2010/02/09 21:12:21
Subject: Deathguard defeat with Tau?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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I grappled the shoggoth wrote:High strength weapons-these should be used to take out any kind of mobility his army has. Rhinos and raiders.
Taking out the fastest things right away means he has to walk, and you can move away with transports and JSJ
This is very true. As a fairly Nurgley player, having my legs broken (transports destroyed) is possibly the most painful thing you can do. Plague marines are expensive, and there aren't that many rhino's on the board. If you can pop all or most of them, you can drastically reduce your opponents options, and allows you to manuever around them. Watch out for your opponent doing the same thing with his/her oblits/havoc's/predators etc, and don't be afraid to throw a squad away to slow them down if that squads transport gets blown.
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![[Post New]](/s/i/i.gif) 2010/02/10 08:18:13
Subject: Re:Deathguard defeat with Tau?
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Thrall Wizard of Tzeentch
Here, obviously
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Since AP negates Feel No Pain, maybe rail rifles? Alternatively, you could go railgun heavy, pop his transports turn one, and then put the fear of Nurgle into him with Fireknives and other AP nonsense.
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Thatguyoverthere wrote:Sir Motor wrote:
Powersword is better because its useful when need to do seppuku.
Yes, but consider how awesome it would be to commit seppuku with a powerfist. |
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![[Post New]](/s/i/i.gif) 2010/02/10 08:27:57
Subject: Deathguard defeat with Tau?
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Hurr! Ogryn Bone 'Ead!
CT
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Also of note is that the ion Cannon option for the Hammerhead will also negate their saves and the FNP. I don't see it fielded as often as the railhead but its at least worth mentioning. Cheers, ~Volkan
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This message was edited 1 time. Last update was at 2010/02/10 08:28:03
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![[Post New]](/s/i/i.gif) 2010/02/10 13:41:46
Subject: Deathguard defeat with Tau?
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Rotting Sorcerer of Nurgle
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@Mortified Penguin:
Rail Rifles are the AP3 guns on the Sniper Drones and Pathfinders right?
If so, then they do not negate Feel No Pain.
@Volkan:
The Ion Cannon does not negate Feel No Pain.
@OT
A good DG player sticks to cover, so you'll need to bring the marker lights, should you rely on plasma/fusion weaponry.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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