So I have been tasked to set up a few large planet strike missions for a campaign. I have done a few planet strike games, but am relatively new to it. Thats why I have turned here.
My question is about terrain. First off the book says that you can have what ever terrain you want for the defender. This could easily get out of hand and unbalanced. Sure attacker gets to drop d6 + objectives ordinance on top of it, but it just doesn't seem balanced as the game goes on. What are the limits or at least guidelines for how much terrain should be used? Secondly, As far as interceptor guns and automated defenses go how much should I allow. Say for a 3k point game with 4 objectives. Mission is going to be planet fall and planet quake. I usually can figure outstuff like this just reading codex a lot and making a fair call, but I am at a bit of a loss of what to do here.
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