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Made in my
Fresh-Faced New User




i love deka predators! 85 pts for alot alot of fire power so i tot id play a list that can abuse their cheapness.

100 librarian
220 tactical 10 men - melta, ML, combi-flamer, rhino
215 tactical 10 men - flamer, MM, combi-melta, rhino
70 landspeeder /w HF, MM
70 landspeeder /w HF, MM
70 landspeeder /w HF, MM
85 predator /w sponson HB
85 predator /w sponson HB
85 predator /w sponson HB

from this list i can see that predators would be my opponents main target.. i think. so i tot id harass their anti tank units with my landspeeders while the predators advance slowly and kill stuff.tacts in rhinos would just do their objectives capturing thing. I would probably combat squad the tacts with the missile launchers and sit them in cover where they can shoot them missile while the rhino takes the librarian around with the rest of them.

my doubts about this is list is mostly that theres no beefy land raiders with beefy terminators that usually soak up the fire ( i dun have them thats why their not in my list). Furthermore, i was think whether i should replace the powerfists in the tacts squad for combi weapons instead due to most of the time being in the rhino.

C&C most welcome!! if anyone has experience on using 3 deka predsss please share with me cause i think their awesome.

This message was edited 1 time. Last update was at 2010/02/11 07:45:59


 
   
Made in gb
Tower of Power






Cannock

Interesting list, not sure what the librarian is adding exactly...

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Steadfast Grey Hunter






The librarian is by himself, so he will die, fast. Also, only having two troops, once they are taken out youre out of the game for objectives.
   
Made in cz
Storm Trooper with Maglight






Mercer your question is kind of out of place because he is supporter and has variety of useful skills. Besides there is no better option to choose here.

Jab4962 you could at least read what he wrote because he said he will combatsquad and put libby into one of those. Also at 1000 point game marines really dont need much more than potencial 4 scoring units.

To the list: It seems like out mixed up the combiweapons (?) For flamer+combiflamer (i suppose that its the right way it is supposed to be) you might like to have a powerfist if you can find the points. I think predators will not "advance", they will more likely be sitting. Along with two heavy weapon combatsquads. Good list.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

I think I see how this army would play out and I imagine you should just duplicate your first Tac lay out:

220 tactical 10 men - melta, ML, combi-flamer, rhino

This way you have backup can opener if your speeders fizzle and the likelihood of you using the flamer more than once is not very good. Besides, anti troop is why you have three dakka preds, is it not?

I also think you should find points to turn the rhinos into razorbacks. For 5 points you get twin linked heavy bolter. A welcome upgrade when combat squading. You could make room by only taking freebies on the tac squads and if you have to drop one speeder and change the other two to MM/Tornado ML. I wish I had my dex with me so I could give you a final list with point cost but I don't.



Automatically Appended Next Post:
In fact you could keep your exact lay out and simply drop the combi-weapons on the sergeants to make room for the razorbacks.

100 librarian

220 tactical 10 men - melta, ML, Razorback (***Check point value on this unit, i don't have my dex***)
210 tactical 10 men - flamer, ML, Razorback

70 landspeeder /w HF, MM
70 landspeeder /w HF, MM
70 landspeeder /w HF, MM

85 predator /w sponson HB
85 predator /w sponson HB
85 predator /w sponson HB
---------------------------------
995

This message was edited 6 times. Last update was at 2010/02/11 15:38:56


I have a love /hate relationship with anything green. 
   
Made in gb
Tower of Power






Cannock

w0chtulka wrote:Mercer your question is kind of out of place because he is supporter and has variety of useful skills. Besides there is no better option to choose here.


Not really. Because what powers has he got to support the unit? So what exactly is the librarian adding?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

mercer wrote:
w0chtulka wrote:Mercer your question is kind of out of place because he is supporter and has variety of useful skills. Besides there is no better option to choose here.


Not really. Because what powers has he got to support the unit? So what exactly is the librarian adding?


If nothing else, 'Null Zone' or 'Gate of Infinity' or 'Force Dome'. Also, don't forget a Psychic Hood.

I have a love /hate relationship with anything green. 
   
Made in us
Sneaky Striking Scorpion





Sector 001

Deuce11 wrote:

220 tactical 10 men - melta, ML, Razorback (***Check point value on this unit, i don't have my dex***)
210 tactical 10 men - flamer, ML, Razorback

995


Those points costs are indeed correctly calculated for Razorbacks with TL HB and no upgrades.

"The only thing you defeat when you play WH just to win is the purpose of playing WH in the first place." -Eos Rahh

Dakka Trader Rep: +15 and counting

I Play:
DA:80SG+M++B++I++Pw40k08+D++A++/eWD-R+T(M)DM+ 
   
Made in gb
Tower of Power






Cannock

Deuce11 wrote:
mercer wrote:
w0chtulka wrote:Mercer your question is kind of out of place because he is supporter and has variety of useful skills. Besides there is no better option to choose here.


Not really. Because what powers has he got to support the unit? So what exactly is the librarian adding?


If nothing else, 'Null Zone' or 'Gate of Infinity' or 'Force Dome'. Also, don't forget a Psychic Hood.


You don't know what powers the librarian is taking because the O.P hasn't said. Thats my entire point. Without the right powers the librarian might not add much


Automatically Appended Next Post:
romulus571 wrote:
Deuce11 wrote:

220 tactical 10 men - melta, ML, Razorback (***Check point value on this unit, i don't have my dex***)
210 tactical 10 men - flamer, ML, Razorback

995


Those points costs are indeed correctly calculated for Razorbacks with TL HB and no upgrades.


Those points are incorrect by only 5 points. 170 for tact squad + 5 points melta + 40 points razorback = 215 points

This message was edited 1 time. Last update was at 2010/02/11 16:29:21


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in my
Fresh-Faced New User




hi guys thanks for the advice. I find that i gotta make use of my space marines as much as possible from every unit or i will start to fall behind real bad. I see that razorbacks instead of rhinos would be a good change.

The reason i chose rhinos because i tot the option of shooting different weapons from the fire points is better. thats also the reason i use combi weapons instead of powerfist. The combat squad with missile launchers will probably camp under cover while the combi weapon and the assault weapon guys roam around in the rhino.

As for the librarians abilities, sorry i didnt state wat i chose cause i was unsure on which will do best but from the top of my head its gate of infinity and null zone. If there are better combinations please do suggest.

As for my lovely predators!! im using them to divert fire away from my rhinos and squads as their advancing by themselves. Was thinking of a dreadnaught in a pod to help the rhinos instead of landspeeders. The speeders are for saving my predators though.... which would need more protection is the question i guesss..


Automatically Appended Next Post:
Extra thought.. would it be cool to have a master of the forge with conversion beeam to camp out with the rest of my sitting units?

This message was edited 1 time. Last update was at 2010/02/11 17:08:19


 
   
Made in gb
Tower of Power






Cannock

A MoF rules on a bike....

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

eiien_88 wrote:
As for my lovely predators!! im using them to divert fire away from my rhinos and squads as their advancing by themselves. Was thinking of a dreadnaught in a pod to help the rhinos instead of landspeeders. The speeders are for saving my predators though.... which would need more protection is the question i guesss..


And herein lies the problem with Dakka Preds. If the dakka pred is "advancing" then you are only able to fire a single weapon and are now paying 85 points for an autocannon. This makes no sense to me. If you keep them still then you have nearly an entire dev squad worth of killiness in exchange for free hits against your rear armor in CC.

I imagine this list to play out as such. Deploy all three predators on the very front of your D. Zone and sit there blasting away. Speeders either turbo boost turn one or deepstrike. Their primary objective is kill AV. Once all the tanks on the board are opened or disabled then they go around flaming things. Combat squad the Tacs. The ML stays behind and provides covering fire. The Assault weapon advances in the RB to midfield where you should have placed objectives and parks. The RB does all the work. If this tactic is done properly you should do fine in 1000 pt games.

The biggest threat is an all assault force or one in which has a single uber unit and mins the compulsory FOC. If you see a LR full of CC termies then take out that LR at all costs. The rest of the points should fold easily once the Termies are forced to footslog across the board.

-My change for the morning


Automatically Appended Next Post:
eiien_88 wrote:


Automatically Appended Next Post:
Extra thought.. would it be cool to have a master of the forge with conversion beeam to camp out with the rest of my sitting units?


Yes. On a bike. Win.

This message was edited 1 time. Last update was at 2010/02/11 17:22:29


I have a love /hate relationship with anything green. 
   
Made in my
Fresh-Faced New User




thanks again. i might consider the MOTF biker as it looks fun. Unfortunately i think that would result in losing a landspeeder. Is 2 still enough to get to their tank-hunters?

Another tought, would it be better if i used 2 predators /w LC sponsons instead of 3 /w HB sponsons? not really keen on LCs. Hopefully 3 autocannons would be sufficient to destroy big heavy armor stuff.

Since you mention something about getting hit in the rear, i was thinking that i would camp the combat squads with heavy weapons behind them or somewhere which will allow them to clear any models that slip pass my predators.

I guess this strategy is kind of fragile but then again i feel space marines are always like that unless theres a land raider filled with assault terminators to lead the way
   
Made in gb
Tower of Power






Cannock

2 land speeders are ok, but keep them out of LOS to make them survive but they will probably be targetted once they've done the damage or anyone knows what they can do.

When you say big heavy armour stuff, autocannons need a 5+ to even glance armour 12! Autocannons aren't tank hunting weapons, really.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in my
Fresh-Faced New User




ic ic. i guess id want my predators to take on the bulk of their army since their the best at dekka dekkaing. So should the rest of my army be loaded with melta to get rid of transports and tanks so that they dont get to CC with my preds? i some how feel bikers might do better than landspeeders cause i feel their abit too squishy to depend on. maybe typhoons would do better with their range.
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

eiien_88 wrote:
Another tought, would it be better if i used 2 predators /w LC sponsons instead of 3 /w HB sponsons? not really keen on LCs. Hopefully 3 autocannons would be sufficient to destroy big heavy armor stuff.


I think you are throwing the balance of your list off a little by doing that. If you lose a Speeder to make room for the MoTF then maybe you can just upgrade one autocannon to a TL Las. Less of a min/max build but may prove beneficial to the synergy of the list.

eiien_88 wrote:
Since you mention something about getting hit in the rear, i was thinking that i would camp the combat squads with heavy weapons behind them or somewhere which will allow them to clear any models that slip pass my predators.


I think you misunderstand. It doesn't matter if the assaulting unit is actually touching the rear of the tank. CC attacks on vehicles are always determined against the rear AV, regardless of position. When you vehicles are still, the CC attacks land automatically. If the vehicles move up to 6 in. then CC hits on a 4+ regardless of WS (of course now you may only fire one weapon from your dakka pred). If the vehicle moves more than 6 in. then CC hits on a 6 regardless of WS.

I have a love /hate relationship with anything green. 
   
 
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