Shadowplay wrote:
HQ
Captain - Power Fist, Storm Bolter, Artificer Armour
Command Squad
1 vet w. power sword and storm bolter,
1 vet w. power sword
1 vet w. lightning claw
306pts
Chaplain on Bike, melta bombs
140pts
with the set you got on the command squad I would get your Captain a relic blade as it looks like it's on Heavy Infantry duty. And like you said this squad needs a transport most of all so it can get into close combat
I would take a power fist on your chaplain instead of the meltabombs
Troops
Tactical Squad - 10 marines, missile launcher, flamer
170pts
Tactical Squad - 10 marines, missile launcher, flamer
170pts
Scout Squad - 4 scouts w. sniper rifles, 1 w. heavy bolter
85pts
Should equip your sgt with a power weapon or fist of some kind. The Snipers I find them to be underwhelming. But I have to agree with the above poster a little, when you friends start rolling with the new nid's those plasma guns would help take down some of the
MC your gunna be facing.
Elites
Terminator Squad - 5 terminators, basic squad
200pts
Dreadnought w. multi melta
105pts
Assault Terminators are better than Regular Terminators but if you going for a gunline Regular Terminators are not bad but you should have a Assault Cannon or a
CML to get some more punch
Fast Attack
Bike Squad - 4 bikes, 1 melta gun, 1 plasma gun
140pts
Get a attack bike in there with a Multi-melta
Heavy Support
Devastator Squad - 1 lascannon, 1 plasma cannon, 1 heavy bolter, 1 missile launcher
180pts
This squad needs filled out so you can take some wounds without losing your heavy weapons and keep it cheap, Heavy Bolters and Missile Launchers are best.
Other than that it's definitely a "Friendly" list