Switch Theme:

Hierarch Severius (eSeverius)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Drop Trooper with Demo Charge




Mechanicsville, IA

Howdy,

I have yet to play my first game of Warmachine, but I just purchased some PoM stuff and am excited to give it a shot. I looked at all the casters, and the one who seems the coolest to me is eSeverius. I cant find much info on him online, looking to see if anybody has any mk2 stories or information about him.

Thanks.
   
Made in nl
Bane Knight





Netherlands

Do you want rules, background or tactics??

Tactics can be found in the articlessection shortly (as malfred is still working his but off trying to write a nice article for everyone), or over at battlecollege (http://battlecollege.wikispaces.com)

Backgroundwise I really can't help, but I hope I have helped somewhat...

 
   
Made in us
Drop Trooper with Demo Charge




Mechanicsville, IA

Tactics or general experiences... most of the stuff I find relates to mk1.

Thanks.
   
Made in us
[MOD]
Madrak Ironhide







Here's a link to my summary. Hope it helps.

Automatically Appended Next Post:
http://www.dakkadakka.com/wiki/en/Hierarch_Severius

Strengths

* Ranged Warjack Advantages: Awareness gives Hierarch Severius a ranged advantage with his arc nodes and ranged attack warjacks. Casting Awareness is almost like getting Arcing Fire for his warjacks and spellcasting. On a turn when he casts Awareness, he can use an arc node to channel Hex Blast to eliminate any annoying upkeeps that would reduce his warjacks' odds of hitting and or damaging models. The ability to see through models can also give you LOS without moving, adding the aiming bonus to your ranged 'jack attack rolls. Leverage these abilities with Choir and Vassals.
* Magical Denial: Upkeep Holy Ward on a frontline unit to keep it safe from enemy spell effects and to keep them from being hit by ranged attacks or melee. Use Hex Blast before any major offensive to give his troops and 'jacks the ability to hit and kill well buffed enemy models and units.
* He's In Your Army, Taking Over Your Dudes: Fires of Communion is a tricky feat to use well, but a lot of it relies on Hierarch Severius's 16" control area. Models to take over: models that do not rely on unit granted abilities in order to performs, models in the back arc of the enemy 'caster or 'lock, models with the ability to completely eliminate support models in the opponent's army. And if the army is undead? Take one hit on the warcaster/warlock if he/she is undead, target key solos you think you can finish off if the roll is bad, and Incorporeal or Officer models are all good choices. Fear of God can also downright limit the danger or a unit that cannot charge or use powerful attacks such as Thresher Attack or a Combo Strike Attack.
* Command 10: You don't have to rely on Fearless troops to hold the center. You can keep other things on the table so long as a model in the unit is up to 10" away from Severius.

[Edit]
Weaknesses

* Awareness isn't an Upkeep Spell: Every turn you cast Awareness, you're leaving only five focus to allocate to 'jacks, and even less if you wanted to do some other spellcasting on this turn.
* The Dirty Secret of Creator's Wrath: If Severius is spending focus to upkeep Creator's Wrath, then the game becomes your opponent's to lose. The Hierarch has no chance to survive if he advances too far, and if he's trying to use Creator's Wrath offensively, there should at least be a turn or two where he will be exposed. Average troops can hit him, and elite troops will kill him. Even with an exposed opponent, the Hierarch swings at MAT 4.
* High Focus stat, not Really a Spammer: The high focus stat on Hierarch Severius represents his wide control area and the accuracy of his spells. In the early game, he absolutely could target models with Influence, but if your opponent is aware of this ability then they shouldn't be leaving warrior models behind their 'caster or 'lock as the Hierarch will just be able to cast Influence multiple times and then finish off with Fires of Communion to take over the models in question and kill the 'caster. Ranged assassination is the surer bet.

Note: Careful with the synergy links. Most of those lead
to MKI summaries.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: