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Made in us
Bounding Assault Marine





California

Hey WHFB section, i'm looking to get into fantasy.

I favor either massed infantry armies loaded with bows/crossbows (Not elves unfortunately) or Elite Hardhitting heavily armored Footmen. With this said, I love the look of the Black Orcs and regular Orc Regiment so i'm curious as to if it is possible to make an Army out of Orcs without the use of any goblins? And if so, how competitive would this list be?
If not, what army would you recommend with my preferences above?
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I have a feeling orcs will be a lot more competitive soon, along with block infantry (with the new edition rules coming out soon). So if you're thinking of getting into it, those should be sound investments for the future, imho

From what I hear, they might not be the soundest for the current ruleset... but again that will be changing in half a year or so, if the rumors are to be believed.
   
Made in gb
Regular Dakkanaut




UK

Get big blocks of Dwarf Ironbreakers and longbeards.

 
   
Made in us
Longtime Dakkanaut




Orcs can be fun to play, however I'm going to have to be honest here when I say they're not very competitive. Your special choices are limited to either Boar Chariots, Boar Boyz, or Black Orcs. Boar Chariots are fine both as-is and with characters put in, Black Orcs are decent statline but not quite worth their points and still don't compare to other army's Elites (without the aid of magic, the only buff they have is a once / game +d6" charge range), and the only Boar Boyz worth taking are Savage Orc ones.

Rare, you're limited to Trolls and Giants. Trolls are good anti-Skirmisher, great anti-Heavy Cavalry, decent flankers (albeit limited in having to remain within 12" of the general), and good anti-min-rank-max-front units (Ex: 6x2 blocks of whatever). They're the most reliably fast infantry unit in your army (4" further charge range than your typical troops), but that "reliability" is only so long as you pass stupidity.

Giants, well, from what I've seen they have three purposes: Point sink, screen / target, and tying up enemy's big-bad units for a few turns / hoping they roll lucky enough to grab a general. They can work as better flankers than Trolls (and are still capable of negating ranks), but they can't really break most enemy units on their own.

I could go on, but: Orcs aren't that competitive, and with Orcs the only missile units you'd have are Ruglud's Armored Orcs (one unit of Crossbowmen, albeit only taking a special slot and coming with an Orc Big Boss for no character slot - also humorous in that they've got a less-likely-to-fail animosity), and regular Arrer Boyz: Other shooting units all involve goblins.

Meanwhile, pretty much every other army does durable blocks better than Orcs. You have a T4, 3+ in HTH, WS4 unit. Decent, but nothing amazing.
   
Made in us
Bounding Assault Marine





California

Thanks for the write up, I'll look into it.
   
 
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