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![[Post New]](/s/i/i.gif) 2010/02/12 18:58:34
Subject: Drop pod weapon choice
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Stealthy Space Wolves Scout
Middle Earth
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Which do you guys prefer on your drop pod? The standard storm bolter or the deathwind missile launcher? I am still new to the game, and I'm looking for input on this. In the middle of completing my first drop pod. The only I have to add is the weapon. Strengths/weaknesses? Please help!
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kenneydee: Successful Trades: 48
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![[Post New]](/s/i/i.gif) 2010/02/12 23:13:40
Subject: Re:Drop pod weapon choice
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Crazed Troll Slayer
Bohemia, NY
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Storm bolter-
Pros:
1) cheap
2) Wont kill your own guys
Cons:
1) Almost useless
Deathwind-
Pros:
1) 5' blast S 5
2) Doesnt use bs (always goes out there)
Cons:
1) Kills were ever it scatters.
2) has no ap
3) 12' range
Most people use Deathwinds on pods which drop Dreads, as dreads arent as affected if the s5 blast scatters into them compared to a unit of marines. I dont use them cause i dont drop alot of dreads and its 20 pts.
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![[Post New]](/s/i/i.gif) 2010/02/13 00:18:42
Subject: Drop pod weapon choice
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Ultramarine Master with Gauntlets of Macragge
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I like keeping transports as cheap as possible. The points spent on a Deathwind can be spent far better elsewhere. Given the fact that it's on a drop pod, there's also a solid chance of the player forgetting it's even there.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/02/13 00:38:29
Subject: Drop pod weapon choice
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Longtime Dakkanaut
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Till they made them unable to fire the turn they landed I rather liked the Deathwind Launcher, now its too expensive for me. I'd probably still take them if they were only 5 points, but its too easy for those few units vulnerable to them to either move away or waste the pod before it shoots now.
Jack
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The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/02/13 01:34:09
Subject: Drop pod weapon choice
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Stalwart Space Marine
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Im a fan of the Deathwind Missile Launcher. Instead of shooting a couple of Storm Bolter shots, your putting a pie plate on the enemy. Its going to cause more wounds at the end of the day.
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Space Marines
4-3-2
"It is better to live one day as a lion than a hundred years as a sheep." |
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![[Post New]](/s/i/i.gif) 2010/02/13 06:20:58
Subject: Drop pod weapon choice
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Fireknife Shas'el
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I like the humble Storm Bolter because if I'm spending points to upgrade a Pod, a Locator Beacon is more useful than a Deathwind for half the points.
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![[Post New]](/s/i/i.gif) 2010/02/13 07:09:22
Subject: Drop pod weapon choice
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Warning From Magnus? Not Listening!
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I'll have to agree with the majority and say that a DML isn't worth it's points. The most obvious reason why is b/c it can't shoot the turn it comes into play, and even if it could, it's still an expensive upgrade.
Use the 20 points to upgrade a Tact Squad, or to add better Heavy Weapons to a Dev Squad, or anything else on your list that can be improved a little bit more.
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"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." |
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![[Post New]](/s/i/i.gif) 2010/02/13 21:16:01
Subject: Drop pod weapon choice
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[MOD]
Making Stuff
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Moving this one over to tactics...
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![[Post New]](/s/i/i.gif) 2010/02/14 23:49:07
Subject: Re:Drop pod weapon choice
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Unhealthy Competition With Other Legions
Ashburnham, Massachusetts
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Depends on how many pods you are intending to drop/ run during a game. I (foolishly) run a seven drop pod list where out of the first four pod wave I run three Deathstrike ML. Opponents usually are focused on destroying the passengers of the pods, leaving atleast three pods to fire turn 2 DML. The strength 5 is great against Nids and Eldar.
If you're dropping just one or two pods, I would stick with the storm bolter and add points elsewhere.
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![[Post New]](/s/i/i.gif) 2010/02/16 19:39:28
Subject: Drop pod weapon choice
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Hurr! Ogryn Bone 'Ead!
CT
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I like the extra range that the storm bolter has personally. Its fairly easy to get out of range of the Deathwind launcher. Add in that I save 20 points by taking the storm bolter, it has to give up a turn of shooting when it drops in, and the fact that I can drop the pod where it needs to be the most without worrying about what the Deathwind can shoot at and it becomes an easy choice for me. The deathwind isn't useless, but the economy of the storm bolter combined with the points I stated above make it a better option for my playstyle. Cheers ~Volkan
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This message was edited 1 time. Last update was at 2010/02/16 19:39:41
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![[Post New]](/s/i/i.gif) 2010/02/17 21:03:41
Subject: Drop pod weapon choice
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Regular Dakkanaut
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Why can't you fire the deathwind on the turn the pod lands?
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![[Post New]](/s/i/i.gif) 2010/02/17 21:15:53
Subject: Drop pod weapon choice
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Monstrous Master Moulder
Sacramento, CA
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Embrace your inner geek wrote:Why can't you fire the deathwind on the turn the pod lands?
It's in the core rules for Deep Strike. Vehicles that deep strike are considered to be moving at cruising speed. Unless you're fast or have a special rule you won't be shooting that turn, and drop pods have neither.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2010/02/17 22:17:08
Subject: Drop pod weapon choice
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Regular Dakkanaut
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Ahhhh.... never knew that.
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