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Made in us
Fresh-Faced New User



Chicago area

I could only find old topics on this and I want a resent rulling.

If an ork unit of ard boys (4+ armor save) has feel no pain (from mad doc) and they are hit from a AP 3-4 weapon do they get feel no pain?

I say yes but I have a friend that says no. He belives since they are not getting the armor save then they can't feel no pain.
   
Made in us
Lord Commander in a Plush Chair






tell your friend he needs to read feel no pain 3 or 4 more times.

Yes they get the FNP roll.

Only AP 1 and 2 ignore feel no pain along with any attack that ignores armor saves outright(Power weapons, rending, certain psychic powers, etc) and instant death.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ca
Been Around the Block




THey still get the save.
   
Made in us
Junior Officer with Laspistol






The eye of terror.

For a weapon to disallow FNP it has to ignoreall armor saves, not just the armor save of the unit being shot.

Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right

New to the game and can't win? Read this.

 
   
Made in gb
Hanging Out with Russ until Wolftime







Yes, they will get FnP unless the shot also causes Instant Death.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Regular Dakkanaut





They get FNP If they choose to take it.

Your Grandmaster is the only good leprechaun that remains, all the others turned to whiskey. 
   
Made in gb
Decrepit Dakkanaut




If they *have* FNP they MUST use it...
   
Made in us
Fresh-Faced New User



Chicago area

Can you give an example of why you would want to not use this. I can't think of a tactical reason why you might want a guy to die but I'm sure there must be one.
   
Made in gb
Decrepit Dakkanaut




IF you want your small, about to be dead unit to DEFINITELY be dead - so the opposing unit is out of combat on your turn, ready to be shot and / or assaulted afresh.

It's irrelevant - you must use the best save available, you cannot choose not to use one.
   
Made in gb
Hanging Out with Russ until Wolftime







Spoonmerlin wrote:Can you give an example of why you would want to not use this. I can't think of a tactical reason why you might want a guy to die but I'm sure there must be one.
There are many reasons why. For example, a squad of [Just about anything bar Tau] assaults a IG Infantry Squad which happens to be in front of an ungodly amount of Executioners. You really, REALLY REALLY want those IG to die, but alas you have those annoying things like Armour saves to stop you!

This message was edited 1 time. Last update was at 2010/02/14 16:41:50


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
 
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