Switch Theme:

New Necrons 7th Edition Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Twisted Trueborn with Blaster




East Coast

I seem to find not having Obj Sec to be a problem only in the first turn or two of the game (especially against drop pods). But then I outlive my opponent and kill off the units causing my problems (the pod and guys in side as example). My warrior blobs then swarm objectives and they can't get within 3" of one. And I have had ridiculous success with flayed ones in a Decurion. I've had them carry my army in games against ork hordes

This message was edited 1 time. Last update was at 2015/05/14 19:30:19


'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
Made in us
Loyal Necron Lychguard




I mean, there's going to be times where just through Maelstrom randomness and things like ObSec bikes, you're going to lose out on some points/be unable to deny points because you don't have ObSec. On the flipside, you deny a lot of kill points and are able to kill more things. I think the advantage favors Decurion more than CAD, but both are feasible in my book.

CAD is also the only real viable way to go AV13 wall, if you like vehicles. It's also the way to do MC spam armies as it's how you can bring more than one Spyder to a unit and it's the only way to get the Tomb Stalker/Tomb Sentinel from FW. It's also much more convenient to get certain unit mixes so you don't have to pay tax.

It's really up to the player which way they want to go. Which is a good thing, monobuild armies are boring as gak.

This message was edited 1 time. Last update was at 2015/05/14 22:09:42


 
   
Made in nl
Flashy Flashgitz






Yeah i see. Obj Secured hasnt saved my game in over 7 games now... so maybe 4+rean and all the other bonusses might actually be more viable again

6K
6K
6K
4K
 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Several posts removed.

This is not the time or place to go over the same tedious argument that's been done to death already.

Further posts relating to that tangent will be treated as spam.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in us
Loyal Necron Lychguard





Virginia

 Waaghboss Grobnub wrote:
Yeah i see. Obj Secured hasnt saved my game in over 7 games now... so maybe 4+rean and all the other bonusses might actually be more viable again


Now you're learning.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Loyal Necron Lychguard




 Waaghboss Grobnub wrote:
Yeah i see. Obj Secured hasnt saved my game in over 7 games now... so maybe 4+rean and all the other bonusses might actually be more viable again


Like I said, there's a few edge cases in Maelstrom where ObSec helps. Like, you need to get onto an objective but you don't know if you can kill a Riptide or whatever off of it first. Then just stealing it with ObSec is easy.

But, more often than not, the great strength of ObSec is in Eternal War missions, where you drop ObSec units onto objectives in the last game turn. That's how the 5e Necron Book worked often: you'd fly around with 5 man Warrior units and then plop them down on the last turn to hold objectives and win. That's why MSU Drop Pods work, because you have to kill 2 Combat Squads and a Drop Pod off of an Objective to remove all ObSec.

But, we can't really do it reliably. Like I said, spamming ObSec is expensive for Necrons and even then not as great as many other armies. Our great power comes from our damn reluctance to be removed from the table. 33% chance to just not die every single time you take a wound is huge, especially in a book where T4 is considered low and most of our units outside of Troops have T5 3+. Bumping that to a 50% chance to ignore death? Awesome. Not dying ever >>>>> Occasionally stealing an objective with ObSec, imo.

Besides, taking advantage of ObSec requires using lots of Troops. And while Warriors and Immortals are awesome (probably top 10 Troops in the game at least), all of our other units are just as good or better and don't get ObSec. But, they do get the 4+, so the Decurion boosts more of your army than just the CAD.


Sorry to ramble, I just love Necrons so much
   
Made in us
Longtime Dakkanaut




What do you guys think of this list? Seems pretty balanced. The Stalker boosts the Praetorians, the backfield gunline, and the destroyers. The D Lord joins the wraiths for a CC punch.

Necron (1850pts) Decurion Detachment

Reclamation Legion
5x Immortals, 5x Tomb Blades (Shield Vanes, Twin-linked Gauss Blaster) 2 x 10 Necron Warrior, Overlord (Staff of Light)

Canoptek Harvest:
3x Canoptek Scarab,
3x Canoptek Spyders,
3x Canoptek Wraiths

Destroyer Cult:
Destroyer Lord (Phase Shifter, The Nightmare Shroud, Warscythe),
6x Destroyer,
3x Heavy Destroyer

Judicator Battalion:
2 x 5 Triarch Praetorian (Rod of Covenant)
Triarch Stalker (Heat Ray)

This message was edited 1 time. Last update was at 2015/05/17 19:18:07


 
   
Made in us
Loyal Necron Lychguard





Virginia

col_impact wrote:
What do you guys think of this list? Seems pretty balanced. The Stalker boosts the Praetorians, the backfield gunline, and the destroyers. The D Lord joins the wraiths for a CC punch.

Necron (1850pts) Decurion Detachment

Reclamation Legion
5x Immortals, 5x Tomb Blades (Shield Vanes, Twin-linked Gauss Blaster) 2 x 10 Necron Warrior, Overlord (Staff of Light)

Canoptek Harvest:
3x Canoptek Scarab,
3x Canoptek Spyders,
3x Canoptek Wraiths

Destroyer Cult:
Destroyer Lord (Phase Shifter, The Nightmare Shroud, Warscythe),
6x Destroyer,
3x Heavy Destroyer

Judicator Battalion:
2 x 5 Triarch Praetorian (Rod of Covenant)
Triarch Stalker (Heat Ray)



Balanced for.....what exactly? Tournaments? Probably. Casual games? No.

Also, how many destroyers are in that destroyer cult?

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Longtime Dakkanaut




 krodarklorr wrote:

Also, how many destroyers are in that destroyer cult?


9 total destroyers, 3 of which are heavy destroyers
   
Made in us
Loyal Necron Lychguard





Virginia

col_impact wrote:
 krodarklorr wrote:

Also, how many destroyers are in that destroyer cult?


9 total destroyers, 3 of which are heavy destroyers


Ah, I saw 6x Destroyers and was curious. But as long as that's all 3 units of Destroyers, then that's cool.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Longtime Dakkanaut




The problem with the list I posted above is that it will lose to Ork horde army. Orks are doing well these days.

The following list will do well against Orks.

Necron (1850pts) Decurion Detachment

Reclamation Legion
5x Immortals, 4x Tomb Blades (2 x Shield Vanes, Twin-linked Gauss Blaster) 2 x 10 Necron Warrior, Overlord (Staff of Light)

3 x Canoptek Harvest:
3x Canoptek Scarab,
3x Canoptek Spyders,
3x Canoptek Wraiths (Transdimensional Beamer)


2 x 10 Flayed Ones



Lots more (tough) bodies. Lots of CC. Is it still a solid take-all-comers list?

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Which is the TO's consensus about additional Spyders in a Harvest formation?

This message was edited 1 time. Last update was at 2015/05/18 00:14:34


 
   
Made in us
Loyal Necron Lychguard




 Tyran wrote:
Which is the TO's consensus about additional Spyders in a Harvest formation?


We're not allowed to talk about it. However, the official ruling of the ITC (the biggest and pretty much most widely accepted NA 40k league) is 1 Spyder per formation.

Pick which side you're on based on that and then don't respond to the other. It always just ends in a gakstorm.

This message was edited 1 time. Last update was at 2015/05/18 04:08:13


 
   
Made in us
Longtime Dakkanaut




Requizen wrote:
 Tyran wrote:
Which is the TO's consensus about additional Spyders in a Harvest formation?


We're not allowed to talk about it. However, the official ruling of the ITC (the biggest and pretty much most widely accepted NA 40k league) is 1 Spyder per formation.

Pick which side you're on based on that and then don't respond to the other. It always just ends in a gakstorm.



On Dakka Dakka we discuss rules and not house rules implemented by TOs. House rules carry no weight over actual rules unless you are playing in that house.


Since I play by the actual 40k rules and not house rules, I post lists that are legal to the 40k ruleset. Feel free to modify my list if you want to make it ready for some houseruled tourney format.
   
Made in us
Loyal Necron Lychguard




col_impact wrote:
Requizen wrote:
 Tyran wrote:
Which is the TO's consensus about additional Spyders in a Harvest formation?


We're not allowed to talk about it. However, the official ruling of the ITC (the biggest and pretty much most widely accepted NA 40k league) is 1 Spyder per formation.

Pick which side you're on based on that and then don't respond to the other. It always just ends in a gakstorm.



On Dakka Dakka we discuss rules and not house rules implemented by TOs. House rules carry no weight over actual rules unless you are playing in that house.


Since I play by the actual 40k rules and not house rules, I post lists that are legal to the 40k ruleset. Feel free to modify my list if you want to make it ready for some houseruled tourney format.


He specifically asked about TO's decisions. As you do not organize a tournament, your interpretation does not answer his question.
   
Made in us
Longtime Dakkanaut




Requizen wrote:
col_impact wrote:
Requizen wrote:
 Tyran wrote:
Which is the TO's consensus about additional Spyders in a Harvest formation?


We're not allowed to talk about it. However, the official ruling of the ITC (the biggest and pretty much most widely accepted NA 40k league) is 1 Spyder per formation.

Pick which side you're on based on that and then don't respond to the other. It always just ends in a gakstorm.



On Dakka Dakka we discuss rules and not house rules implemented by TOs. House rules carry no weight over actual rules unless you are playing in that house.


Since I play by the actual 40k rules and not house rules, I post lists that are legal to the 40k ruleset. Feel free to modify my list if you want to make it ready for some houseruled tourney format.


He specifically asked about TO's decisions. As you do not organize a tournament, your interpretation does not answer his question.


Yup. His question should be directed here . . . http://www.dakkadakka.com/dakkaforum/forums/show/71.page

This is a tactics thread and we follow "the rules."
   
Made in gb
Audacious Atalan Jackal



UK

Hey all, I just fancy to return play as Necron and think about buy more unit to add my Necron list. I am Blood Angel and Tyranids heavy user until Shield of Baal arrived I am fancy play as Necron.

My Necron collection is 40 warriors, one Lord with orb, Canoptek Spyder, 3 destroyer, Monolith and 9 canoptek scarabs.

What else do I need for strong tactic or take all corner tactic?
What page for good tactic because I haven't read all 94 page...



 
   
Made in gb
Tail-spinning Tomb Blade Pilot




IMO flayed ones with a d-lord as so, so much better. Those 100 attacks re-rolling 1's to hit and to wound... for my life, that's a lot of dead orcs.

15k+
3k+
 
   
Made in gb
Audacious Atalan Jackal



UK

Yeah flayed one look much better than old model. Last time I play as Necron was 3rd edition codex! Heh.

Destroyers Lord have preferred enemy? I don't have Necron Codex right now. I'll head to GW and buy myself one.



 
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




col_impact wrote:
Requizen wrote:
col_impact wrote:
Requizen wrote:
 Tyran wrote:
Which is the TO's consensus about additional Spyders in a Harvest formation?


We're not allowed to talk about it. However, the official ruling of the ITC (the biggest and pretty much most widely accepted NA 40k league) is 1 Spyder per formation.

Pick which side you're on based on that and then don't respond to the other. It always just ends in a gakstorm.



On Dakka Dakka we discuss rules and not house rules implemented by TOs. House rules carry no weight over actual rules unless you are playing in that house.


Since I play by the actual 40k rules and not house rules, I post lists that are legal to the 40k ruleset. Feel free to modify my list if you want to make it ready for some houseruled tourney format.


He specifically asked about TO's decisions. As you do not organize a tournament, your interpretation does not answer his question.


Yup. His question should be directed here . . . http://www.dakkadakka.com/dakkaforum/forums/show/71.page
This is a tactics thread and we follow "the rules"


Stop. We already had 1 spyder de-railment this week.
He asked for the TOs consensus, because it's a contested issue, and he wants to know if the TO(because we were considering balance, It depends on if it's a tourney or friendly game) will consider the list legal. Our opinions are no issue here.
The ITC point is valid as we are talking about a tourney ruling, in response to asking how someone's tourney is ruling it.

EDITED: quotes kept messing up.

This message was edited 3 times. Last update was at 2015/05/18 09:32:41


 
   
Made in us
Loyal Necron Lychguard




Ffyllotek wrote:
IMO flayed ones with a d-lord as so, so much better. Those 100 attacks re-rolling 1's to hit and to wound... for my life, that's a lot of dead orcs.


Well, they're already rerolling 1s to wound with Shred (and 2s, 3s, 4s, and 5s)

But yeah, rerolling to hit is great. Zahndrekh can do the same thing - Zealot gives rerolls to hit in the first round of combat, and then he can keep it up by picking the trait on the Command Table to reroll 1s to hit in Assault. But, then you lose Fearless, which can suck, though you can grab it again the turn after.

Big Z is flexible and awesome like that
   
Made in us
Hellacious Havoc



The Bridge

so i've been playing warhammer dawn of war dark crusade...i enjoy the pariahs and i also know they were removed from the codex, but what did they do in previous editions? its an interesting idea of flesh and metal combined, but i'm assuming they were crappy when they were in the codex

Man fears what he does not understand- Anton LaVey 
   
Made in us
Decrepit Dakkanaut




Crimson Heretic wrote:
so i've been playing warhammer dawn of war dark crusade...i enjoy the pariahs and i also know they were removed from the codex, but what did they do in previous editions? its an interesting idea of flesh and metal combined, but i'm assuming they were crappy when they were in the codex

They were...interesting. 36 points for an old school Gauss Blaster, 1 attack with a Warscythe, LD debuffing. and S/T5. I3 I think and they were definitely Fearless.

They weren't spectacular because no WBB or FNP. If they died, they died. Plus they're pretty expensive. You were always better off with Immortals or Flayed Ones.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Longtime Dakkanaut




Slayer-Fan123 wrote:
Crimson Heretic wrote:
so i've been playing warhammer dawn of war dark crusade...i enjoy the pariahs and i also know they were removed from the codex, but what did they do in previous editions? its an interesting idea of flesh and metal combined, but i'm assuming they were crappy when they were in the codex

They were...interesting. 36 points for an old school Gauss Blaster, 1 attack with a Warscythe, LD debuffing. and S/T5. I3 I think and they were definitely Fearless.

They weren't spectacular because no WBB or FNP. If they died, they died. Plus they're pretty expensive. You were always better off with Immortals or Flayed Ones.


Though for context, everything cost more back then.

Basically think an immortal that spends eight points to get a Warscythe and swap reanimation out for some weak Culexusish abilities, bearing in mind that at the time Gauss Blasters were assault 2 and Warscythes ignored invulnerable saves.

They weren't bad, just suffering from a mix of the standard assault troops with no assault vehicle problem and the fact that they were 0-1 units per army with a unique appearance and thus stood out like a sore thumb to get shot at.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Yesterday I got my first destroyer cult game in. The points were cut to 1250, so I dropped my vehicles and went full foot slogging.
It was a bare court, scythe/phase shifter on D-lord. Rest of the army was 2x4tomb blades, 6 gauss immortals, 19 warriors and 10 warriors.

I have to say, I loved having that many units on the table. It was just an absolute blast. I was against dark eldar, they had a few transports and 2 units of winged buggers. The Tomb blades were able to take out the jump buggers easily, one unit first turn, another unit second turn. Tomb blades have never failed me. Destroyers mainly kept things jinking, they caused some glances, but the pesky +3 cover save on those DE skimmers!
I plopped the D-lord in with the 19 warriors for a little buff on them. Managed to roll Zealot for the warlord trait, so I just had a big nasty immovable blob. At 1500 it would have had ghost ark support too!

We played maelstrom, the jet pack thrust was nice. Not only did it help me secure a few objectives, It was killer at dancing around 24 and staying out of rapid fire range. Honestly, before I used them I was set on thinking I would need heavy destroyers, now I am not so sure. Yes, against say, a riptide or DK I will want them, but that is it.

Is the destroyer cult a legitimate formation that could be taken in a CAD? I have never been clear on how decurion formation things work.

   
Made in gb
Longtime Dakkanaut




Yes, you can take the formations independently. I have one list that's two Destroyer Cults and a Deathbringer Flight that does very well.
   
Made in us
Loyal Necron Lychguard




 gwarsh41 wrote:
Yesterday I got my first destroyer cult game in. The points were cut to 1250, so I dropped my vehicles and went full foot slogging.
It was a bare court, scythe/phase shifter on D-lord. Rest of the army was 2x4tomb blades, 6 gauss immortals, 19 warriors and 10 warriors.

I have to say, I loved having that many units on the table. It was just an absolute blast. I was against dark eldar, they had a few transports and 2 units of winged buggers. The Tomb blades were able to take out the jump buggers easily, one unit first turn, another unit second turn. Tomb blades have never failed me. Destroyers mainly kept things jinking, they caused some glances, but the pesky +3 cover save on those DE skimmers!
I plopped the D-lord in with the 19 warriors for a little buff on them. Managed to roll Zealot for the warlord trait, so I just had a big nasty immovable blob. At 1500 it would have had ghost ark support too!

We played maelstrom, the jet pack thrust was nice. Not only did it help me secure a few objectives, It was killer at dancing around 24 and staying out of rapid fire range. Honestly, before I used them I was set on thinking I would need heavy destroyers, now I am not so sure. Yes, against say, a riptide or DK I will want them, but that is it.

Is the destroyer cult a legitimate formation that could be taken in a CAD? I have never been clear on how decurion formation things work.

Join the Cult of Destroy! It's one of the best Formations in the game!

Seriously though, it's great. Heavy Destroyers are one of the best units in the game, and while they seem like overkill against a lot of models, being able to double out T4, blow up vehicles, fire outside of 24", and kill 2+ characters is something that you'll never regret having. It's definitely worth losing out on 1 shot per model for, imo.

You can make a seriously legitimate formation out of it. Even at 1000 points, you can run a Cult and a small CAD for nice MSU with heavy shooting.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Ill try one heavy per unit of normal in my next game!

   
Made in us
Loyal Necron Lychguard




 gwarsh41 wrote:
Ill try one heavy per unit of normal in my next game!


I mean, if you know your opponent isn't bringing anything with 2+ or high toughness then there's no real reason to.

But then again, I don't support list tailoring in any way shape or form. That would be unsportsmanlike
   
Made in us
Twisted Trueborn with Blaster




East Coast

Adding the heavy destroyer per unit along with the allowed unit of 3 heavy destroyers is a must. It allows you to reliably deal with Imperial Knights. With their mobility you can easily get into different arcs to negate their ion shields. I played a game recently against Knights and putting the Nightmare shroud destroyer lord in front to tank for the heavy destroyer unit keeps them alive against all the Rapid fire battle cannon shots.

This message was edited 1 time. Last update was at 2015/05/20 16:32:21


'When in deadly danger,
When beset by doubt,
Run in little circles,
Wave your arms and shout.'
-Parody of the Litany of Command,
popular among commissar cadets 
   
 
Forum Index » 40K General Discussion
Go to: