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![[Post New]](/s/i/i.gif) 2010/02/15 01:24:52
Subject: Can Gors be Effective?
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Sneaky Kommando
Alberta, Canada
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Hey guys
I've read a lot of very, very negative thing about the basic cor Gors in the new beastmen book. Thing is, I think they are among the coolest Beastmen models and it seems like a huge shame not to use them. In fact I was just assembling some and admiring their sculpts.
Question: Any way, in your opinions, to make these guys a "good" (or even great) choice to take? What strategy and synergies (and gear?) are needed to do so? Any tips would be appreciated. Im not loving the idea of filling the core with Ungor raiders but I realize that's probably the popular approach right now.
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![[Post New]](/s/i/i.gif) 2010/02/15 06:24:34
Subject: Re:Can Gors be Effective?
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[DCM]
Crazed Bloodkine
Baltimore, Maryland
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In short: They can be great when a minotaur leads them.
Long version: I think they are as good as any other basic infantry in most armies, its just the equipment/upgrade options leave a lot to be desired. I'll be playing some of games this week to gauge their strength. I intend to take alot, about 4-6 units worth, ranging from 10 to 24 models per unit, then using ambush to get some decent sized units in the rear or flank of my opponent. Also taking 2 decent sized units of Ungors to support/shield the Gors on the march across the board, with some chariots thrown in.
I hope to avoid (for now) the Minotaur Kingdoms builds of minimal ungor Core units and just minotaur units and characters, with whatever Rare monster is needed.
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"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
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![[Post New]](/s/i/i.gif) 2010/02/15 14:41:32
Subject: Re:Can Gors be Effective?
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Longtime Dakkanaut
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They are better than Ungors, but worse than Bestigors.
Truthfully, they are just static res. The reason they are better than Ungors is that they are t4 and ws 4, which together add up to less casualties given up. Also they have one more point of leadership, which is important if you are ambushing them in the middle of nowhere.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2010/02/15 15:57:49
Subject: Can Gors be Effective?
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Dakka Veteran
Los Angeles, CA
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Combined with ambushing they are pretty good.
I cant think of a reason not to take 6 units of 10 with 2x hand weapons.
They are about as good as most generic rank and file for their points.
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![[Post New]](/s/i/i.gif) 2010/02/15 17:04:36
Subject: Re:Can Gors be Effective?
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Sneaky Kommando
Alberta, Canada
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40kenthusiast wrote:They are better than Ungors, but worse than Bestigors.
Truthfully, they are just static res. The reason they are better than Ungors is that they are t4 and ws 4, which together add up to less casualties given up. Also they have one more point of leadership, which is important if you are ambushing them in the middle of nowhere.
What does "static res" mean - I see that a lot.
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![[Post New]](/s/i/i.gif) 2010/02/15 17:59:49
Subject: Re:Can Gors be Effective?
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Doc Brown
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Static Combat Resolution- Points to combat resolution you get for showing up like ranks, banner, mass etc. as opposed to points of combat resolution for actually killing things.
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![[Post New]](/s/i/i.gif) 2010/02/15 18:02:22
Subject: Can Gors be Effective?
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Fanatic with Madcap Mushrooms
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Gors seem to be just Orc Boyz with no Animosity, lower Armor, but higher WS. As cheap SCR they should do just fine. Don't expect too much out of them, but they can probably compete with most core choices.
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This message was edited 1 time. Last update was at 2010/02/15 18:03:19
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/02/15 20:54:14
Subject: Can Gors be Effective?
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Skink Chief with Poisoned Javelins
New York/Michigan
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Gors aren't bad. There are just stronger build for an army. On the other hand, since they are on the cheap (points wise... not cost wise... sadness...) it wouldn't be too hard to horde it up with them. The battalion, which is supposed to have ten Ungors, ten Bestigors and twenty Gors would be a nice start to that. As already said they are all about SCR, good against other core blocks but are going to be lacking against faster units which can flank or high T/W models.
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![[Post New]](/s/i/i.gif) 2010/02/15 23:06:00
Subject: Can Gors be Effective?
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Rampaging Reaver Titan Princeps
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Currently I find a large unit led by a Beastlord is fairly good actually. I tend to believe 25 is a magic number for Warhammer Combat Infantry as it requires 6 casualties for it to start loosing ranks bonuses.
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"But me no buts! Our comrades get hurt. Our friends die. Falkenburg is a knight who swore an oath to serve the church and to defend the weak. He'd be the first to tell you to stop puling and start planning. Because what we are doing-at risk to ourselves-is what we have sworn to do. The West relies on us. It is a risk we take with pride. It is an oath we honour. Even when some soft southern burgher mutters about us, we know the reason he sleeps soft and comfortable, why his wife is able to complain about the price of cabbages as her most serious problem and why his children dare to throw dung and yell "Knot" when we pass. It's because we are what we are. For all our faults we stand for law and light.
Von Gherens This Rough Magic Lackey, Flint & Freer
Mekagorkalicious -Monkeytroll
2017 Model Count-71
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![[Post New]](/s/i/i.gif) 2010/02/21 18:07:02
Subject: Can Gors be Effective?
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Angry Chaos Agitator
Behind you
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some people say if you use them right (i dont know how) they are extremly effective
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-1754pts wins: 3 losses: 2
-842 pts wins: 3 loses: 0
- 750 pts
DQ:90-S++G+MB+I+Pw40k07+ID++A+++/mWD356R++T(D)DM+
http://commorragh.proboards.com/index.cgi |
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![[Post New]](/s/i/i.gif) 2010/02/23 04:06:10
Subject: Re:Can Gors be Effective?
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Screamin' Stormboy
Canada
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Well I'm only starting out with Beastmen myself, I plan to take a few units to test that theory out. Obviously giving them additional hand-weapons is the way to go, as the other options leave something to be desired. The Ambush rule allows them to be used as potential flankers, that could provide a necessary boost to a combat down the line, or even attack enemy warmachines which might be taking a tool on your other units. However, in terms of combat effectiveness they are basic core and nothing more. They can do decently versus other core units, but they need to have support in order to have a solid chance of winning combats. Tuskgor chariots might be useful in that regard if you want to utilize more gors. I sadly shall be following the Minotaur Kingdoms approach for the most part, as I much prefer the devastation that minotaurs seem capable of. Had there been more tricksy things such as skirmishing for gors, and centigors running through trees my army would consist of those two units, but that is not the case, so my army changed.
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'We iz da biggest and da baddest'
-Truth-fact
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![[Post New]](/s/i/i.gif) 2010/03/02 21:16:25
Subject: Re:Can Gors be Effective?
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Superior Stormvermin
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heres a thought for lining up some of your heavy hitting units that cant take damage (bestigors).
25 gors with sheilds
command minus champion
wargor BSB with war banner and 1+ armor save.
this unit is nearly immovable. even getting charged in the flank you have a CR of 4 or so. clever hero placement can level the field in these spots. My friend hit me in the side with a unit of chaos warriors after i overran (cursed hatred!) a unit of his dogs and i actually broke them just though static CR.
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