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Made in us
Sneaky Kommando






Whould they be useful or would they be a point sink?

This message was edited 1 time. Last update was at 2010/02/15 03:09:03


PAINT FOR THE PAINT GOD MODELS FOR THE MODEL THRONE 
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

The best unit which have the "wall" function to slogging orks.

Point sink? Maybe never. At maximium you could take 9, with the points cost of...no more than 400 pts. How can that became a points sink?

This message was edited 1 time. Last update was at 2010/02/15 12:52:19


Tokugawa plays:  
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I have a friend that uses 6 Kans at 1850 and with a Big Mek backing them up it can be incredibly effective.

I would recommend it highly.

Come for the Klaws, stay for the Rokkits.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in nz
Mutilatin' Mad Dok




New Zealand

Rokkits or Grotzookas?
   
Made in us
Dominar






Depends. I tend to incorporate Loota firebases with my Kan walls so BS3 Rokkits aren't remarkably attractive when compared to the murderous 18" death that is the Grotzooka.

Seriously, anybody who has ever watched a transport explode and then chucked eighteen blast templates into the occupants knows the horror that 'Zookas can wreak. Marine players are often surprised at how they die in droves to Kan shooting.
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Of course if your footslogging list lacks long range anti-tank firepower, you cant go wrong with rokkits on your kans. If you have a whole 9 kans in your list though, you can probably suffice with 6 kans with rokkits, and 3 with grotzookas.

1500 
   
Made in jp
Regular Dakkanaut




Both!

3 rokkits 6 grotzookas or vice versa.

If playing mech, rokkits eat the tanks, zookas eat the occupants.

Horde? Well there's bound to be a few big things (MC's, nobs) worth firing the rokkits at.
   
Made in us
Yeoman Warden with a Longbow




Rochester NY

I think I might stack up on these considering the Grotzookas!!

1500 3000 1000
Dis is how i roll  
   
Made in us
Longtime Dakkanaut





Ugh. Grotzookas....so fail at tourneys. They take like 5 minutes to shoot, cost more last rounds than mortars.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Angry Blood Angel Assault marine





Tigard Oregon

But if i fire the rokkits i cant move. Correct?

 
   
Made in jp
Regular Dakkanaut




Stubby wrote:But if i fire the rokkits i cant move. Correct?


Walkers may always move and fire 2 weapons.

Also rokkits are assault weapons so even boyz may move and fire them.
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Please use Rokkits. Seriously. As a favor to yourself and all humanity just use Rokkits.

The 90+ Choppas on the table are all you really need for Crowd Control.

Only a weedy git would shoot dem beakies insteada gettin' stuck in!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Sneaky Kommando






so the best amount would be 6-9 kans?

This message was edited 2 times. Last update was at 2010/02/15 17:51:07


PAINT FOR THE PAINT GOD MODELS FOR THE MODEL THRONE 
   
Made in us
Dominar






40kenthusiast wrote:Ugh. Grotzookas....so fail at tourneys. They take like 5 minutes to shoot, cost more last rounds than mortars.


I have absolutely no trouble with Grotzookas, 10+ frag missile Long Fangs, or IG Executioner shooting. If blast template resolution is taking too long, my experience is it's because one person is trying to be a dick fudging the placement to max/min models under the blast as opposed to the mechanic being onerous.

Five minutes to fire three units isn't remarkably slow, either.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

If someone's firing the grotzookas slowly, they are the problem, not the gun. Ork players have to be quick with the dice, you get to roll more than every other army.

And to the OP, kans are usually BEST in a footsloggin' list since they can't keep up with your transports and would have to compete with battlewagons for force org slots in a mechanized list. If you're running kans/dreads, 6 is usually the minimum and 3 kans is better than 1 dread for a Heavy slot. The rokkits/grotzookas question depends on your other forces. I usually have lootas and/or warbuggies w/ rokkits, so I tend to lean towards grotzookas, but will probably (when the plastics arrive) magnetize my third units' guns to swap back and forth for more versatility.

This message was edited 2 times. Last update was at 2010/02/15 18:45:31


 
   
Made in us
Sure Space Wolves Land Raider Pilot





40kenthusiast wrote:Ugh. Grotzookas....so fail at tourneys. They take like 5 minutes to shoot, cost more last rounds than mortars.



Come on now Walt. When have you played against an Ork player in a tournament locally that didnt get through the entire game? The only time my games end at the time limit, is when my opponent is slow, not me. Not all Ork players take a million years to roll their Zookas.



Clay





 
   
Made in gb
Fresh-Faced New User




the core of my list is all 11kanz and my 2 meks so efective


Automatically Appended Next Post:
get 11 and 3-4 meks realy efective i wiped out 2 landraiders,7 terminators,2 tactal squads in apocalpse with 12 kans n 4 meks

This message was edited 1 time. Last update was at 2010/02/19 19:33:44


 
   
Made in nz
Mutilatin' Mad Dok




New Zealand

Is that in APOC only? Because you're limited to nine Kans if you play by the Force Organisation chart.
   
Made in us
Regular Dakkanaut




California

I want to show you these 3 links of some of my favor reads.

http://www.dakkadakka.com/dakkaforum/posts/list/263814.page
http://www.dakkadakka.com/dakkaforum/posts/list/249310.page
http://www.dakkadakka.com/dakkaforum/posts/list/257611.page

This master uses kans with a mix of footslogging/tank style. I hope this will help your game plays after reading his battle reports, while I am trying to figure out how to beat it with my tyranid.




DEATHLEAPER and MAWLOC are born to WIN objective games!  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

@pika. Meks allow one unit of kans or a dred to be taken as a troops choice. non scoring, but it means orks have the lowest possable legal army size, 4....2 meks and 2 dreds.

An effictive list might be a big mek. a dred and 2 units of 3 kans for the wall.

Mek with KFF giving the Kans cover while the kans give cover to the dred and boyz behind. Dred is there for some serious krumping power once you get stuck in. 4 DCCWs FTW. don't bother with guns for the dreds, they arn't worth it

And you can actually take 9 kans and 2 dreds potentially in a list. 2 meks allow the dreds to use troops slots. the mek might also affect kans too

This message was edited 1 time. Last update was at 2010/02/21 01:48:59


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sure Space Wolves Land Raider Pilot





I believe that is incorrect. I think the Mek allows you to take a Deff Dread as a Troop choice, so 2 Big Meks would allow 2 Dreads as Troops. Kans are not included as a possibility for becoming a Troop selection.


I will double check, but I am pretty sure I am right.



Clay





 
   
Made in ca
Decrepit Dakkanaut





Primarch is indeed correct: The Meks can only take Deff Dreds as Troops, not Killa Kans.
   
Made in nz
Mutilatin' Mad Dok




New Zealand

Grey Templar wrote:@pika. Meks allow one unit of kans or a dred to be taken as a troops choice. non scoring, but it means orks have the lowest possable legal army size, 4....2 meks and 2 dreds.

An effictive list might be a big mek. a dred and 2 units of 3 kans for the wall.

Mek with KFF giving the Kans cover while the kans give cover to the dred and boyz behind. Dred is there for some serious krumping power once you get stuck in. 4 DCCWs FTW. don't bother with guns for the dreds, they arn't worth it

And you can actually take 9 kans and 2 dreds potentially in a list. 2 meks allow the dreds to use troops slots. the mek might also affect kans too


Firstly, it allows the dread to be taken as a troop choice, but it's still non-scoring. Secondly, that list has major weaknesses and isn't particularly viable for anything other than casual. Interesting army by all means, but not a powerful one.

This message was edited 1 time. Last update was at 2010/02/21 09:40:51


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I did say it was non scoring. I wasn't sure if kans were included.

but a 2 mek, 2 dred and 9 kan list with supporting boyz would be an interesting list

I think as soon as the new kans get here ill try it.


I don't like the way the new dreds look. they look wierd

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Fresh-Faced New User




Rokkits vs KMB on the Kans?

I go with the KMB, but is there a plus to the rokkits that I am missing?

Keep in mind that they would be going on the Kans.....so no worrying about "Gets Hot!"

 
   
Made in au
Mekboy Hammerin' Somethin'





Fedan Mhor

Well, for an extra +5 points, you're getting one better AP on your armanent, giving the kans a dual purpose in taking out transports and eliminating heavy infantry (heavy terminators). Personally I'd just stick with the rokkits

1500 
   
Made in jp
Regular Dakkanaut




The only difference is cost . +5 is small for other armies but not for orks and especially not in a kanwall list. Upgrading to KMB's 9 times that would be 45pts, that's a grot mob, a rokkit buggy, a deffkopta, a trukk, an extra 2 nobz, 2 kannonz, etc.

So you have to look at what ap2 is gaining you. I don't really play against many 2+ save units personally, the only ones that ever show up are th/ss termies who aren't really perturbed by a few KMB's either.
   
Made in nz
Longtime Dakkanaut





New Zealand

Yeah, for an all-comers list, KMBs don't seem worth it. but I'd probably take them against a terminator opponent.
   
 
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