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Made in us
Brainy Zoanthrope




Oh, here and there.

Scroll down for current list!



Yep. I have worked my list into a 2050 point abomination. I need to streamline it into a lean 1850 beast, but I can't seem to do it. Maybe you guys can help?

Hive Tyrant
-wings, bonesword/lashwhip, devourers, old adversary, hive commander, acid blood, regen, toxic miasma, toxin sacs

Hive Tyrant
-Heavy venom cannon, hive commander, armored shell

2 Zoanthropes
-Mycetic spore

Doom Of Malan'tai
-Mycetic spore

18 Hormies
-Toxin sacs

18 Hormies
-toxin sacs

10 Termagants
-devourers

10 Termagants
-devourers

10 genestealers
-Sything talons
Broodlord
-sything talons, acid blood

3 Shrikes
-Bonesword/lashwhip, adrenal glands

4 spore mines

4 spore mines

Tyrannofex
-rupture cannon, regen



The models I have that aren't in this list are 4 more zoanthropes, 11 genestealers with no biomorphs, 10 fleshborer gants, 18 more hormagants


Thanks for any help, guys! Any tips would be great too!

EDIT- I understand that the main issue is the first Hive tyrant, but I can't seem to bring myself to taking any of his biomorphs away. Also, I'd use hive commander to make both units of hormagaunts outflank, along with the genestealers and the drop pods would obviously deepstrike.

This message was edited 4 times. Last update was at 2010/02/16 04:13:54


NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Dakka Veteran




Reading - UK

Firstly I would loose acid blood, regen, toxic miasma, toxin sacs off your Tyrant, its not needed. Also, you have twin devourers and a lash whip and bone sword? You only want one or the other, I would take TL devourers and keep old adversary to give you rerolls to hit in combat. Better still, you have two in the list, why not make one combat orintated and one shooty.

That should give you back quite a few points. Do you need regen on your Tyrannofex, maybe, maybe not, test play without it, see how it works out for you.

You're left with two troop selections that can't outflank so if your going for outflanking why don't you take another set of stealers, A unit of 10 Termagants isnt going to do much, maybe combined these together.

What are the Spore Mines for? I think it would be best for you to think about what you want this list to be/do and rethink the entire list. Are you going for complete Ninja, mass outnumbering, fast attack, those options work best for nids. I don't think your current list is much of a threat.

   
Made in us
Brainy Zoanthrope




Oh, here and there.

Spore mines to help sway their deployment the way I want it to be, and then most of my army outflanks or deep-strikes on turn 2 distracting the enemy enough to let the tyrannofex, hive tyrant and termagants run up the middle or even hold my objectives. I'm not too familiar with the tactics of these guys yet; could you maybe point me to some examples of ninja lists? I just want to make my models into a good synergy-heavy force.

Thanks for the advice! I'll re-work the list soon.

This message was edited 1 time. Last update was at 2010/02/15 21:49:50


NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Dakka Veteran




Reading - UK

Here's Ninja list i'm working on currently, This rework version needs play testing but you'll find the entire thread and how it came to this within the army list entitled Ninja Nids i think. The concept is to have everything deepstriking and outflanking. It took me quite a few lists before I started to grasp what options work best for Nids.

-HQ-

Hive Tyrant
+ Wings
+ Hive Commander
+ TL devourers (285)

-ELITE-

Doom
+ Spore (130)

Zoans x2
+ Spore (160)

-TROOPS-

21 Hormagaunts
+ Toxin Sacs (168)

9 Genestealers
+ Toxin Sacs (153)

9 Genestealers
+ Toxin Sacs (153)

-HEAVY-

Trygon
+ Regen (225)

Trygon
+ Regen (225)

(1499)


Other mass lists includes 4 to 5 tervigons and extreme amounts of termagaunts with some heavy podding support to distract the enemy.

Fast attack would be flying squads with maybe Mortex with ripper swarms and Gargoyles, harpies, Maybe a swarmlord to back it up with hive guard.

There's quite a few examples of these lists posted here, have a look through to get some ideas about what you want to do. Spore Mines can be affective to affect your enemies deployment but this concept is more useful if you deploy them in the centre in the hope they deploy at the edges for your outflanking forces to take advantage of. If you can get your enemies to bunch up, this makes things like Mawloc and Doom very useful to.

Hope that helps you.

This message was edited 2 times. Last update was at 2010/02/15 22:19:07


 
   
Made in us
Brainy Zoanthrope




Oh, here and there.

Thanks, man. That was pretty helpful. Like I said; I'll try to rework the list a bit, and we'll see what happens.

Thanks!

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Dakka Veteran




Reading - UK

Hey, no worries man, just glad to help.
   
Made in us
Brainy Zoanthrope




Oh, here and there.

Okay, here's the re-worked list. I'm a bit stuck, as this brings me to 1828. Everything outflanks/deep-strikes too, except for the second Hive tyrant. :/ But I need him for the +1 reserve rolls to ensure a 2+ second turn arrival. I toyed with maybe removing the toxin sacs from the first genestealer brood, which would leave me at 1798, perhaps enough points for more gaunts to screen the hive tyrant to help him survive?

I don't know. Any help would be great!



Hive Tyrant
-wings, bonesword/lashwhip, old adversary, hive commander

Hive Tyrant
-Heavy venom cannon, hive commander, armored shell

2 Zoanthropes
-Mycetic spore

Doom Of Malan'tai
-Mycetic spore

18 Hormies
-Toxin sacs

18 Hormies
-toxin sacs

16 Termagants
-devourers
-mycetic spore

10 genestealers
-Sything talons
-toxin sacs

10 Genestealers
-toxin sacs

3 Shrikes
-Bonesword/lashwhip


NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in gb
Dakka Veteran




Reading - UK

A couple of things...

Hive Commander ability for +'s to reserve rolls don't stack according to Adepticon and according to my local GW until we see an official FAQ. So your only getting a 3+ on turn two which aint bad at all.

Tyrant is a Monstrous Creature and Gaunts aren't going to offer any cover save as your opponents will be able to see more then 50% of the model.

However, as I understand it, if you wanted to screen him you could use Gargoyles to fly around him to give a 4+ cover save.

My only concern is leaving the Tyrant on the board on his own to start with. Hopefully you have some BLOS cover for him, and I'm guessing the one with wings will start on the table so he at least can make up the distance and get into combat.

Otherwise I'd be interested to see how your list performs.
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Two small notes: A Tyrant Guard for your on-table hive tyrant might be a solution. That way they become a unit and that makes it a lot easier to give them cover.

And around here, some think the tyranid +1 to reserve rolls to stack. So check with your local opponents what they say.

Apart from that I thikn this is an interesting list. Let us know how it works out.
   
Made in it
Infiltrating Broodlord





Italy

HaLLuCiNaTiOn wrote:Everything outflanks/deep-strikes too, except for the second Hive tyrant. :/ But I need him for the +1 reserve rolls to ensure a 2+ second turn arrival. I toyed with maybe removing the toxin sacs from the first genestealer brood, which would leave me at 1798, perhaps enough points for more gaunts to screen the hive tyrant to help him survive?


L0rdF1end wrote:Hive Commander ability for +'s to reserve rolls don't stack according to Adepticon and according to my local GW until we see an official FAQ. So your only getting a 3+ on turn two which aint bad at all.



And what about the Deathleaper?
He will add a +1 on the reserves roll according the rules limitations.

I think that he can find place in a 1850 list for many reasons.
First of all he can give an help in positioning the landing-points for the spores and the Trygons come-in, he's totally indipendent and self-protecting, he's a very good one-target killer that make him very usefull hunting Dreads, Psyonic Hoods, special Characters etc etc..

I'll give a try to this list:

QG - Flyrant - parox. - leech ess. - hive comm. - double TL Dev. - implant attack - wings. - 300
FA - 10x Gargoyles - toxin sacs. - 70
EL - Deathleaper. - 140
EL - Doom of Malan'Tai - mycetic spore + TL Deathspitter. - 140
EL - 3x Hive Guards - mycetic spore + TL Deathspitter. - 210
TR - 8x Stealers - Toxin sacs - 136
TR - 8x Stealers - Toxin sacs - 136
TR - 8x Stealers - Toxin sacs - 136
TR - 20x Hormagaunts - Toxin sacs. - 160
HV - Trygon - adrenal glands. - 210
HV - Trygon - adrenal glands. - 210
Tot. 1848

I think that with some little cut & paste it will be possible to take 1 or 2 Broodlords also.

Tob

This message was edited 3 times. Last update was at 2010/02/16 14:45:45


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Tower of Power






Cannock

As mentioned by others, the flyrant needs support and cover, gargoyles work well. Throw on toxin sacs and adrenal glands on these as well as letting them re-roll to hit (if with the tyrant) and getting 4+ to wound which rerolls on T4 < and they go before marines!

The shrikes seem thin and I doubt they'll last long. They only have a 5+ save and if you use terrain they'll have to take dangerous terrain tests. I would probably drop the hormagaunts and get 2 units of gargs to screen the flyrant and shrikes and also increase the shrikes numbers too.

btw I would drop the spore from the termagants. They will pod in and just get shot to pieces.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Deathleaper must start in reserve, and will only help with reserve rolls if she is on the table when they are rolled. That means the turn after she becomes available, so turn 3 at earliest.

It is a strange but pretty clear rule that makes her a lot less useful.
   
Made in it
Infiltrating Broodlord





Italy

Mellon wrote:Deathleaper must start in reserve, and will only help with reserve rolls if she is on the table when they are rolled. That means the turn after she becomes available, so turn 3 at earliest.

It is a strange but pretty clear rule that makes her a lot less useful.


It's right but still the only way to gain a +1 on the res.-roll other than the Tyrant's one.

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Yes, but combining Hive Commander with Deathleaper (or any other lictor) will at best change reserve roll from 2+ to automatic on turn 3, wich will probably not have a lot of impact on the game. You could of course use only Deathleaper for reserves boost, but then you would only have a 4+ chance to get her on table turn two, etc...

She has an effect on reserves, but it's pretty small. Other uses may still be valid though... A swarmlords bonus does however stack with the HTs.
   
Made in gb
Dakka Veteran




Reading - UK

I like the idea of using Gargoyles to protect th Tyrant on the board, plus I think it will look cute to have buzzy things flying around him. My only concern is if he starts on the table you could be facing an entire force all opening fie on him on Turn one. In some cases even with a cover save, that's going to mean a dead Tyrant.
   
Made in gb
Tower of Power






Cannock

My flyrant lasts well with a screen of 16 gargoyles. Just use terrain well to cover yourself from LOS.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in it
Infiltrating Broodlord





Italy

The Swarmlord options is at least fascinating but harder to apply in a 1850 DSing/Outflanking list.
It will simply take to much points and this will casue an inevitable reduction on the troops choices.

Anyway a more or less same-functioning list can be:

QG - Flyrant - parox. - leech ess. - hive comm. - double TL Dev. - wings. - 285
FA - 10x Gargoyles - toxin sacs. - 70
QG - Swarmlord. - 280
EL - 3x Zoanthropes - mycetic spore. - 160
EL - 3x Hive Guards. - 150
TR - 9x Stealers. - Toxin sacs - 153
TR - 9x Stealers. - Toxin sacs - 153
TR - 22x Hormagaunts - Toxin sacs. - 176
HV - Trygon - adrenal glands. - 210
HV - Trygon - adrenal glands. - 210
Tot. 1847

Obviously the 3 Hive Guards should be used as Swarmlord shield but this will change totally the tactic.
It risk to be a very great waste of points.

This message was edited 2 times. Last update was at 2010/02/16 15:45:59


Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in gb
Tower of Power






Cannock

Hive guard will not work as a shield for swarmlord because doesn't cover 50%. You need TYRANT GUARD for a swarmlord

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in it
Infiltrating Broodlord





Italy

mercer wrote:Hive guard will not work as a shield for swarmlord because doesn't cover 50%. You need TYRANT GUARD for a swarmlord

Are you sure?
Here I had no problems from my club-mates, due to the models dimensions in fact.
They are even bigger than Tyrant Guards..

Every molecule will be useful

6000+ pts NIDS
() 2000 pts growing to 4000... 
   
Made in us
Nasty Nob






Gardner, MA

Hive guard are actually taller - they will work for a cover save.

A man's character is his fate.
 
   
Made in gb
Tower of Power






Cannock

Ah I thought they was about the same size as a guard which comes about to the tyrants thighs. The hive guard really need to be up to the tyrants waist to claim cover, as they that tall?

HOwever my point still stands as you want a tyrant guard as the tyrant cannot be picked out as a individual target and you can still get cover if half the unit is in terrain

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Brainy Zoanthrope




Oh, here and there.

What about combining the Swarmlord with a Hive commander Tyrant? Those should stack, as they are two completely independent rules, right? It does mean a unit of hormies wouldn't outflank, but it'd still be worth it, I think. Maybe keeping the flying stuff, the Swarmlord, and the Hormies on my table to push forward while the other stuff outflanks/deep-strikes on turn 2.

NEED COMMISSION ARTWORK FOR MY MINIATURE GAME! PM ME FOR DETAILS. That is all.
 
   
Made in se
Slaanesh Chosen Marine Riding a Fiend




Uppsala, Sweden

Yes, as I said a handful of posts up. Swarmlord + HT reserve bonus stacks. You will also get to reroll the table edge, wich is very nice.
   
 
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