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Made in us
Loyal Necron Lychguard





St. Louis, MO

Posted this on another forum, but I figured I'd see what people thought here.

So I've been away from the game for a few years and am thinking of returning. I plan on building a nids list, but in the meantime I have a bunch of my old crons to use to shake the rust out. I don't want to buy any more models as my limited resources will be going into the nids. That being said, what would you do to build a 1000pt and 2000pt list with the following models:

1x Necron Lord
1x Destroyer Lord
1x Nightbringer (yeah I mainly got him just to paint him)
60x Warriors
10x Immortals
20x Scarabs
3x Wraiths
6x Destroyers
3x Heavy Destroyers
1x Tomb Spyder
1x Monolith

Any help is most appreciated.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Dakka Veteran






I would work with this as a core:

Necron Lord w/Scythe Veil of Dorkness. I guess you can take a resorb, but you probably won't need it. You can give him the Nightmare Shroud too, it's pretty nice, though it works better when there are pariahs around of which you seem to possess exactly none; still, not a bad buy.
Destroyer Lord w/Scythe, Resorb & Phase Shifter
3 Wraiths
2x 3 Destroyers
2x 13 Warriors
2x 5 Immortals
Tomb Spider

I'm guessing that's around 1650 or so, you can shuffle a few units around to fit your play style. Maybe combine the Destroyers into a 5 man unit and drop a squad of scarabs down, that kind of thing.

---Anecdotal advice offered in regards to strategies I would run with your army---
Keep the walking lord and the tomb spider with the two squads of warriors. They're there to provide cover and support for your troops in both repair options as well as cc back up...and if it looks grim you can always jump a unit away with the Veil.

Don't fall into the trap of making a 10-man unit of immortals and jumping them around the board with a veil'd lord, it's a waste of his points and your time. With Assault 2, 24" and a 6" movement, there's very little on the board these guys can't reach when deployed reasonably and honestly they don't need the baby sitter. Look at it this way too, instead of a Lord with Veil, you could add 5 more immortals (6 Immortals is 8 points more than a lord with only a VoD).

I like running the warriors in squads of 13 when points allow. It's less than 500pts for the two squads combined and it provides better math for break tests.

If you play with the monolith, please, please, please don't deep strike it. It's such a powerful tool and point sink that you need to get as many turns of use as you can, and that primary use is: re-rolling We'll Be Back, relocating squads and line of sight blocking.

Take the squad of wraiths and stick them in a team with the Destroyer Lord, they will ruin someone's day, I guarantee, but make sure you prioritize your targets, and don't be afraid to break them apart to go after separate things.


Automatically Appended Next Post:
Oh, and be careful with the heavy destroyers. Personally, I think they're crap and I traded all of mine away. They were under-performing just about anything that I could find that was A) The same slot and/or B) equivalent points.

This message was edited 1 time. Last update was at 2010/02/16 12:24:50


Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Tower of Power






Cannock

Maelstrom808 wrote:

1x Necron Lord
1x Destroyer Lord
1x Nightbringer (yeah I mainly got him just to paint him)
60x Warriors
10x Immortals
20x Scarabs
3x Wraiths
6x Destroyers
3x Heavy Destroyers
1x Tomb Spyder
1x Monolith

Any help is most appreciated.


Try this:

1 x Destroyer Lord w/ warscythe & phase shifter

1 x Necron Lord - res orb & veil

5 x Immortals

5 x Immortals

10 x Warriors

10 x Warriors

10 x Warriors

3 x Destroyers

3 x Destroyers

6 x Scarab Swarms w/ dis fields

2 x Tomb Spyders

3 x Heavy Destroyers

3 x Heavy Destroyers


Sorry, I know you said you don't want to buy any new models but thats the best I can do with what you have without having to purchase a few new things.

So d-lord goes with scarabs and goes vehicle hunting. Other lord takes a unit of warriors and veils about doing rapid fire of death, he has a res orb to keep those warriors alive.

Immortals shoot stuff.

Warriors get baby sitted by spyders. Spyders act as combat blockers and keep the warriors alive a bit longer.

Destroyers shoot stuff, though 5 per unit would be better.

H-D's blow up vehicles.

Pretty easy list to run. Just point and click so to speak.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Dakka Veteran






Do not believe his lies, Heavy Destroyers will not blow up vehicles.

They will blow up themselves, but only after planting demo charges inside your monolith...they are not to be trusted.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Tower of Power






Cannock

Lies? What do you do with heavy destroyers then? Fire them at land raiders? lol. If so then thats why you don't destroy vehicles for. You use heavy destroyers to do over armour 12 and maybe 13. You need a 3+ and 4+ to glance. So, please don't tell lies that heavy destroyers don't blow up vehicles....

How will heavy destroyers blow up themselves? Do they have a bomb wired to them or something? What are you on about demo charges inside a monolith..?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Dakka Veteran






I don't do anything with Heavy Destroyers, mercer. Point in fact, my first reply in this topic referenced them as 'crap that I had traded away'.

They cannot be trusted, and they will betray you the second you turn your back on them.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in gb
Tower of Power






Cannock

I read what you put first time and I don't understand your point. How can they not be trusted? What exactly makes them unreliable? Or did you just perhaps have bad luck and roll lots of 1's and 2's? .

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Numberless Necron Warrior




New York, NY

Heavy Destroyers are 65 points of "please shoot me with your Plasma Rifle or assault me with your Power Weapons because I only have one wound and if you kill my two friends within 6" then none of us get our WBB rolls."

For 65 points, Heavy Destroyers are practically useless. They might take out a 30 point transport, or a 75 point tank, but the odds of them taking down a Land Raider are not going to justify the number of times you lose them.

Death to the False Emperor!
2000pt 
   
Made in gb
Tower of Power






Cannock

For the points I totally agree H-D's are expensive and way way over costed. It doesn't make them useless however. If a H-D is being assault then exactly what are you doing? You can move 12" or even 24" and evade assault units easily. If your H-D's get assaulted then your not doing things very well.

And, as I mentioned. You do not shoot land raiders with a H-D. Anyone who does that is a nutter as you need a 6+ to penetrate. Light to medium armour is where its at. And if you bust a transport with a H-D and then gooey insides get raped by destroyer fire then your H-D works in concert with the army.

Over price, definately. Uselss? No, not really. If these suckers were cheaper they'd still have the same problems.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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