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Made in gb
Regular Dakkanaut





I posted this up on Heresy but figured I'd get a second shot at advice so I've decided to reproduce it here to see what the masterminds of Dakka think of the game, the tactics and the army list.

-------------------

This is the first battlerep in my quest to find a decent list for the GT. The thread related to the building of the list is here.



Anyway, first up was Tyranids. Never played with Eldar in 5th edition and never played against 5th Edition Nids so it should be fun.






Hive Tyrant -Wings, Hive Commander (+1 To reserve rolls, One unit can outflank), Old Adversary (Preferred Enemy to every thing in range of 6 inches), TL Devourer x2 [310]

Zoanthrope x3 - Spore [220]

9 Genestealers - Toxin sacs [153]

8 Genestealers - Toxin sacs [136]

20 Hormagaunt -Toxin sacs, Adrenal Glands [200]

Trygon Prime [240]

Trygon Prime [240]



Farseer - Fortune, Jetbike, runes of warding[130]
6 Warlocks - Jetbikes, Embolden, Conceal, Enhance, 2 Destructor [280]

5 Firedragons [200]
Waveserpent - Shuriken Cannon, TL Shuriken Cannon, Spirit Stones

5 Dire Avengers (riding Falcons) [60]

5 Dire Avengers (riding Falcons) [60]

3 Guardian Jetbikes - Shuriken Cannon [76] (always reserved at start)

3 Guardian Jetbikes - Shuriken Cannon [76] (always reserved at start)

Falcon - Bright Lance, Shuriken Cannon, Holo Fields, Spirit Stones [200]

Falcon - EML, Shuriken Cannon, Holo Fields, Spirit Stones [190]

3 Warwalkers - Scatter Laser, Scatter Laser (forgot to add them before)



The Battlefield

My initial thoughts on the battlefield were pretty good. There's a good mix of terrain types and plenty to hide vehicles behind. My vehicles would be safe here given the impassable state of the buildings.



The ruins are difficult terrain and 4+ save to people in or shot through.
The dome in the middle is impassable and blocks line of site.
All woods are difficult terrain and 4+ save to people in or shot through.
The concrete bunker to the bottom left is impassable and blocks line of sight.
The fuel tank building to the top is impassable and blocks line of sight.
All craters are difficult terrain but confer no save in or shot through.

The Mission


The roll for mission came up Dawn of War and Annihilation. Not ideal for me here, I was hoping to use my superior movement to grab objectives. Nids are new to me, so I was a little apprehensive and had to check the Trygon stats and rules once more. Nothing amazing though, I was confident going into the battle.

The Roll Off

Time to roll off! L0rdF1end went first and came out with a 5, I rolled a 6 and elected to go second. I wanted to see him make the first move.

Deployment

L0rdf1end flanked or deep struck everything so I chose to reserve up. I needed to get the jump on them, coming second is usually best and I didn't want to take an early blow.

L0rdF1end Turn 1

Skipped - waiting for reserves.

Jezlad Turn 1

Skipped - waiting for reserves.

L0rdF1end Turn 2



L0rdf1end rolled his reserves and moved a squad of Genestealers in on my left and Hormagaunts to my right. He seemed disappointed but it was probably better for him. I had visions of me bringing everything in next turn and handing them the initiative to attack me first when the Trygon and Tyrant drop in.

Both squads of Nids moved forward and ran into cover.

Jezlad Turn 2



My reserve rolls were equally poor. :biggrin: Fine by me though, the less in now the better I'd fair later. All I got in was a Falcon and Serpent, I moved the Falcon on fast to get the cover save, In hindsight I left a massive gap at the back end that could of been exploited by the Tyrant if he dropped in behind. Anyway, the Warwalkers minced on and swatted 4 Hormagaunts.

L0rdF1end Turn 3



Things started to get interesting now, the Trygon arrived to the side of my Falcon out of harms way. Another squad of Stealers entered the battlefield to my right. The spore came down and dropped out the Zoans. They went straight for the Warwalkers with the Str 10 shot, one rolled double six and saved the Peril attack, the other two messed up and missed.

Meanwhile, up top the Hormagaunts and other Genestealers moved towards my lines.

Jezlad Turn 3



My turn for decent reserve rolls. Everything barring the Seer Council came in. In true pussy Eldar fashion I bottled it and went all out on the left flank, spying an easy Genestealer kill point in the ruins to my front.

The centre Falcon hits the accelerator and moves up top out of harms way. I figure at this point that the Warwalkers are already dead, at best the Nids will take 1 killpoint from this game so I'm playing denial like a wimp.

The Warwalkers wander over to the Zoans and return fire, killing one. I was hoping to take two out followed by an assault to kill the third. Wishful thinking? Anyway, 1 flops down dead and another takes a wound.

Everything on my left flank opens up on the Genestealers - killing only 5... disappointing when virtually half of your ranged firepower only manages to kill 5 models...

The Warwalkers then assault the Zoans followed by a tickling session. The zoans respond with a Glance! and stun one of them.

L0rdF1end Turn 4




The Hormagaunts fail their instinctive behaviour and move back into the woods. I'm actually not sure if that's right at this point, is the roll made before Deep Strikers or after? If its the latter we probably played that one wrong but anyway.

LF rolls his reserves and brings the Hive Tyrant (wings) in near the bulk of his army. It scatter slightly and lands in the woods without getting a twig up its arse.

The Genestealers peg it up the board in a comical effort to outrun the Falcon, Jetbikes and Waveserpent. In fairness to them though they were pretty well screwed anyway.

Both Trygons move forward, I'm preparing my Warwalkers for a whooping but the Trygon stops short and doesn't attack. I'm guessing LF wasn't aware of the Trygons fleet, not like I'm going to question that though eh?

The Zoans and Warwalkers continue flirting in the assault phase without any meaningful penetration.

Jezlad Turn 4



Right, here goes, time for the Council!!! I roll the virtual dice, it slides along the virtual battlefield, clips a virtual template and spins precariously on the spot before landing on a one.

It's time to retreat on the left flank, that Trygon is wandering around so I move up 12 inches. I'm going to lose some firepower here but my pwetty Eldar need to live. They open up on the Stealers killing all but one.

Yet again the Walkers and Zoans fail to impress in the most pathetic encounter you're likely to see on the 40k field.

Turn over.
L0rdF1end Turn 5



LF's turn 5 involved a lot of moving. Pretty much everything had a shuffle around. The Trygon to the left has a look round the corner but doesn't fire, it looks out of range anyway.

The Stealers on the right, Horms and Hive Tyrant wander down the battlefield towards my Warwalkers. Realistically there's nothing they can do when they get there, the Warwalkers will be smashed by then.

The right sided Trygon assaults the Warwalkers. My opponent informs me that it has equal initiative to the Walkers so we swing together. I get jammy and finish off the Zoanathropes then lose a Walker to the Trygon.


Jezlad Turn 5




Last turn of normal game time. I have options here, I can be extra pathetic and simply move everything away for a 2-1 Kill Point victory. Or I can play dangerous and get the council stuck into some nids. I opt for the latter and my Warlocks enter the table and move deep into the belly of the Tyranid force. They go hard fast and aggressive, burn some Stealers and multi-assault the remaining Stealers and Hormagaunts. The fighting is bloody, resulting in 7 dead Genestealers, 5 dead Hormagaunts and 4 dead Warlocks (no Fortune cast here since the Farseer didn't start on the table).

The Trygon kills the remaining Warwalkers and consolidates to the right.

The chase on the left flank ends when the remaining Stealer is shot dead. I moved the vehicles in front of the Jetbikes to shield them from the Trygon if it pulls its finger out in overtime and tries to snipe a killpoint.

Things are looking a bit grim now, I'm winning 3 kill points to 1 with an easy 2 killpoints up for grabs when the Tyrant and Trygon turn their attentions to the Council. If it goes another turn it'll be a 3-3 draw.

To be honest, it wasn't a move I would of played in a competitive setting, but when I'm writing a BatRep I need something cool to "report", plus I had to test the council. I was missing a 450 point unit for 4 turns so I needed to see some action.

In the end it turned out well though, the game ended with a roll of 2 and the Eldar took a 3-1 victory.

Thanks for the game L0rdF1end, it wasn't the most exciting but when are Eldar ever exciting?


[apologies in advance if anything was played wrong or we forgot something]

This message was edited 1 time. Last update was at 2010/02/16 22:28:52


   
Made in us
Nasty Nob






Gardner, MA

Ninja bugs just dont work going first against other list also deepstriking

Looked like a turkey shoot.

AWESOME Batrep - pics look great!!!!

A man's character is his fate.
 
   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

Your Eldar list looks a bit strange TBH. I would consider switching the Warwalkers, for a Fire prism w/ a Holofield, and S. stones. You should have about 20 points or so to mess around with after that. I am not a fan of the tiny squads of Jetbikes, and would probably make them one squad. 3 scoring units at 1500 points isn't really all that bad.

Great job on the Pics though, they really look fantastic.


 
   
Made in gb
Regular Dakkanaut





Thanks for the comments guys. I think I'm going to run this list a couple more times to see what the Walkers can manage, they have the potential to kick out a lot of damage and actually caused a nice distraction in this battle which enabled me to concentrate my forces on his "concentrated" force.

Prism is certainly a contender if I swap it out though.

This message was edited 1 time. Last update was at 2010/02/17 07:18:56


   
Made in us
Moustache-twirling Princeps





About to eat your Avatar...

If you wanted a mass of s6 weapons, I would suggest trying out Warp Spiders. Another option is 3 vypers, w/ 2x Sh. cannon. Not a big fan of vypers myself, but in this list I see a good spot for them. The Warwalkers are just going to consistently disappoint you. They can do a considerate amount of damage, but the fact that you are running a highly mobile list, makes them particularly vulnerable targets. I can see Tervigons causing massive problems for them most games.

Personally, Warp Spiders would seem to be a particularly effective unit against Nids. They have the armor to be able to tarpit troops, and the s6 weapons to put wounds onto MC's. I would expect more results from them, over a Fire Prism, but the Prism will be able to multi-task, consistently throughout the game.

If you want a unit that can tag along and support your other units, try out Warp spiders. (A squad of 7, Exarch w/ Dual Spinners and Power blades, 1 point over)

If you want a tank that can zip around backing up your Falcons, try a Fire Prism. (Prism w/ H. field, S. stones, leaving you 20 points to mess around with.)



 
   
Made in de
Regular Dakkanaut






Hitler will be happy if he saw this report although there was no Doomofthemalan'tai (just joking, you know that vid do you?)

anyway great battle report, classic eldar moblie action and beautiful pics, thanks!
   
Made in gb
Dakka Veteran




Reading - UK

JezLad!! this was a good game, had fun with this, this was one of my early losses testing this list. I've played about 5 games with this list now and I'm 3-2 up.

I recall forgetting about fleet with my Trygon in this game but to be fair, your Eldar were far to fast and sneaky for me to catch, not a matchup I would look forward to again in the future.

Every game where i've gone second with my list I've won, every game where i've gone first I've lost. Although, I doubt me going second against your list would of helped me out much.. Who knows, could be worth a rematch

One question for you mate, I'm going to post a battle report from my last match up with this Nid list. where are you hosting your pictures above and where are you getting the little arrows and blast markers from?

Thanks dude. Hope we meet again on the battlefield.

This message was edited 2 times. Last update was at 2010/02/17 11:44:30


 
   
Made in gb
Regular Dakkanaut





The pictures are hosted on imageshack, the arrows and blasts were drawn in Photoshop, just shapes and lines with an arrow on the end each with different styles, gradients and other such tweaks. Have a play around to see what works best.

I'll be on Vassal again this weekend if anyone wants another documented battle.

This message was edited 1 time. Last update was at 2010/02/17 12:41:46


   
Made in gb
Dakka Veteran




Reading - UK

I'll be around on Saturday more than likely. I'll throw a different army at your list this time to help with your testing. I shall bring the Plague of Nurgle and hopefully the stench will be overwhelming lol.

   
Made in bg
Cosmic Joe





Bulgaria

Actually i see that L0rdF1end made a mistace in turn 3 since hormagaunts are instinctive behavior feed they would have raged towards the warwalkers or if they coildn't see them the falcon.


Automatically Appended Next Post:
Other than that game seems like it was fun and the batrep is awesome.

This message was edited 1 time. Last update was at 2010/02/17 13:38:45



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Dakka Veteran




Reading - UK

Yeah, correct, I made that mistake to, was all part of the learning process with Nids, unfortunately none of the mistakes went in my favour
   
Made in bg
Cosmic Joe





Bulgaria

True'dat. Cept if the hormes had raged they would have reached the walkers sooner and taken some damage in return so at least that mistake worked for ya. Also better luck next time id like to see some eldar get eaten.

This message was edited 1 time. Last update was at 2010/02/17 14:36:50



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Dakka Veteran




Reading - UK

FYI all, in case you didnt know, 5.3 is now available.

Changes from v5.2:
Several Dark Eldar and Ork errors fixed. Multiple Ork Improvements. 1st Draft of the 5th Edition Space Wolves added!
Filename had the version Number removed to make updating easier


Plans for 5.4:
Intergration of the Tyranid Extention into the main file.
Propper Thunderwolf Cavalry and Fenrisian Wolves Sprites.

   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Nice battle rep!
A few comments on the eldar list:
Why are you taking conceal on your jetlocks? Thats a total waste.
You have also 6 Warlocks but are only paying for 5...

I would drop the Walkers since they appear to be somewhat out of place and maybe drop the bikes aswell and then take another DAVU Falcon instead. this would also allow you to up your Jetcouncil to 7 jetlocks




I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Regular Dakkanaut





It's just a cut and paste error from a previous list I wrote.

You're right with conceal though, not sure why I wrote that down, it was done on army builder so little thought goes into clicking the boxes.

   
Made in us
Fresh-Faced New User




I would have some stricking scorpions with biting blade so they could squish some bugs


Automatically Appended Next Post:
I would have some stricking scorpions with biting blade so they could squish some bugs


Automatically Appended Next Post:
I would have some stricking scorpions with biting blade so they could squish some bugs


Automatically Appended Next Post:
I would have some stricking scorpions with biting blade so they could squish some bugs

This message was edited 3 times. Last update was at 2010/02/22 16:10:13


 
   
Made in us
Fresh-Faced New User




Regarding Fire Prism, I've found that for myself they work best in pairs. Being able to link them gets the dispersed fire to strength 6 and AP 3 which are magic numbers to me. This could be unduly influenced by how often I play against Space Marines. A big pie plate with those stats can take out a whole SM squad if they get too bunched. Choosing between a single Prism and a good squad of Warp Spiders though like an earlier poster suggested? I'd probably take the Warp Spiders. AP - is a bummer, but the mobility and volume of fire is pretty great. They can even do a pretty decent job against vehicles with their ability to get to rear armor. AV 10 will get glanced 50% of the time and you're taking a lot of shots. I really like them for hunting Dreadnoughts.

So, as I said, I don't get to play against much variety, but I've had much better success with Warp Spiders than a single Prism.
   
 
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