they also realized that my spore mines can move their normal 6" after they scatter each turn, then they can assault you, and when they get into B2B contact they explode (and likely die) then explode again, because exploding doesnt say anything about removing the model as a casualty, and if it doesnt say you can, then you can't.
good thing we have this all cleared up, now to finish painting my spore mines of super-doom.
So this came up in another thread and rather then debate it there, I figure it could use it's own thread. My response was below:
Do you include the Spore Mine in resolving hits at Str4 and AP4? It does say to place the large blast marker over the Spore Mine indicating that it does get hit as well in the resultant blast. So that would take care of you thinking that your SMoD (Spore Mine of Doom) stays on the board after exploding since it would get wounded on 2+, get no save against it's own attack, and per the rules, "....for each unsaved wound one model is immediately removed from the table as a casualty."