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Made in pl
Storming Storm Guardian





Hello

Please imagine something like this


A--X--X--X--X--C--S--X--X--X--X--Z

where A, X and Z are terminators
C is a chaplain
S shrike
- is one inch


and now let us assume that one suqad of harlequins is assaulting terminator A, and because they are flanking them harlies can reach only A terminator. No other terminators react moving 6 inches to the harlies and everything seemd fine.

But suddenly, in the same turn, second squad of harlies assaults terminator Z, so the terimnators do not react on this because they can not.
Now my questions are:
-if , for example, i will inflict 5 unsaved wounds, how will the terminators be removed ???
-when the chaplain and shrike will get to CC, and to which harlies squad ???

 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

Both squads of Harlequins have to assault at the same exact "time". Your Terminators, and attached ICs, would have to get in base contact with a Harlequin if at all possible. Casualties are removed as every other situation in the game.
   
Made in au
[MOD]
Making Stuff






Under the couch

In the situation pictured, both squads of Harlequins are moved into contact, and then the defenders would normally react.

In this case, as they are already stretched out at maximum coherency distance, none of the defenders can move. So the Harlequin squads would each attack their respective ends.

Assuming that 'A' and 'Z' are from the same unit as the 'X's, the wounds can be taken from anywhere in the Terminator unit.

Afterwards, assuming that neither side runs away from the combat, the Harlequins will pile in (they go first, as it is their turn). The Termies would then normally also pile in, but will be unable to do so and maintain coherency, so any that are still not in base to base will remain where they are.

So it would appear that the IC's would need to stand there for a further round of combat before the Harlequins will reach them with another pile in move.

 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Hmm... gonna hafta disagree.

The defenders' reaction follows the same rules as assaulting models moving.

The rationale being used by Insaniak is based on the last requirement of maintaining coherency with the squad-- but that is contingent on all other steps being impossible. So, as long as each member of the unit is moved into BTB, or into coherency with a unit in BTB that has already moved, it seems they can break coherency.

In the OP's example, the 4 Xs and C can go left and Shrike +4 could go right (or however one chooses).

p34 BRB




 
   
Made in bg
Cosmic Joe





Bulgaria

@kartofelkopf seems to be right after checking the rulebook i discovered that staying in coherency is the last priority for assaulting units thus making it legal to break coherency since getting into assault takes priority (i've said it before and i'll say it again YAY GW RAW!)


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Longtime Dakkanaut




Almost.

You still have to maintain coherency, it isn't an option.

However, the rule is you must maintain coherency with a model that has already moved.
Now, for this to work at all, one has to assume that those in base contact count as having moved. (Or the entire React process does not work) Thus you can move the first terminator as long as it is n coherency with either A or Z; then move the next making sure it is in coherency with one of those three.
   
Made in ca
Fixture of Dakka




I thought if a unit was already locked in CC from the first Harliquen unit, it ca't be picked out again. Or is this only for shooting only I am confusing with, and 2 units can attack enemy unit?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in bg
Cosmic Joe





Bulgaria

Yes, yes you are. Not only that but a unit can assault multiple enemy units if you so desire.

This message was edited 1 time. Last update was at 2010/02/17 13:51:43



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in ca
Fixture of Dakka




HoverBoy wrote: Not only that but a unit can assault multiple enemy units if you so desire.


Only if it didn't fire correct? You can only assault a unit wich you fired apon and therefore cannot assault another unit.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Focused Fire Warrior



Champaign IL

When group of harlies 1 kills terminators, take the casualties from the terminators in combat w/ harlies 2, if enough die harlies 2 cant attack till next turn when pile ins have been done.

<TopC> - Would you let me get away w/ moving broadsides 6'' then saying i used relentless?<Gwar> - no <TopC> - but its raw? :p you cant argue raw <Gwar> - yes its raw <TopC> - but you just said no? <Gwar> - OH U!<TopC> - lol im putting this convo in my sig gwar saying no to raw! No one will believe me
Skinnattittar wrote:
TopC wrote:anyone ever stop to think that CC is over powered?
I am quoting this for truth. (See, I can occasionally share sentiment with you, TopC )
 
   
Made in gb
Decrepit Dakkanaut




Davor wrote:
HoverBoy wrote: Not only that but a unit can assault multiple enemy units if you so desire.


Only if it didn't fire correct? You can only assault a unit wich you fired apon and therefore cannot assault another unit.


Incorrect. You can only Declare you are assaulting the unit you shot at, however you can still end up in combat with more than a single unit.
   
Made in bg
Cosmic Joe





Bulgaria

Davor wrote:
HoverBoy wrote: Not only that but a unit can assault multiple enemy units if you so desire.


Only if it didn't fire correct? You can only assault a unit wich you fired apon and therefore cannot assault another unit.


Well iv'e read a few batreps and it seems that people usually play it if 1 of the units you assault is the 1 you shot at its all good haven't thought about it maybe ill go make a thread on that.

Edit: Done http://www.dakkadakka.com/dakkaforum/posts/list/279631.page#1340199

This message was edited 1 time. Last update was at 2010/02/17 14:44:08



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in nz
Mutilatin' Mad Dok




New Zealand

Wouldn't there be a 6" reaction move for the defenders after each assault? So unit 1 assaults, they pile into unit 1. Unit 2 assaults the new melee.
   
Made in bg
Cosmic Joe





Bulgaria

Yeah but @MasterSlowPoke calimed to have the uncanny power (or maybe multiple sets of arms) that allow him to assault both units of harlies at once
See post 2.

This message was edited 4 times. Last update was at 2010/02/17 14:50:47



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in nl
Emboldened Warlock





Groningen

Well that's correct as Defenders React is after all assault moves afaik.
   
Made in gb
Decrepit Dakkanaut




Pika_power wrote:Wouldn't there be a 6" reaction move for the defenders after each assault? So unit 1 assaults, they pile into unit 1. Unit 2 assaults the new melee.


Defenders react is after ALL assaults are moved into base contact.
   
Made in us
Lord Commander in a Plush Chair






Pika_power wrote:Wouldn't there be a 6" reaction move for the defenders after each assault? So unit 1 assaults, they pile into unit 1. Unit 2 assaults the new melee.


Active Player makes all assault moves, then defending player makes reaction moves(staying in unit coherency).


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut




TopC wrote:When group of harlies 1 kills terminators, take the casualties from the terminators in combat w/ harlies 2, if enough die harlies 2 cant attack till next turn when pile ins have been done.
This isn't true. If they were engaged at the beginning, they still get to attack.
   
Made in au
[MOD]
Making Stuff






Under the couch

kartofelkopf wrote:The rationale being used by Insaniak is based on the last requirement of maintaining coherency with the squad-- but that is contingent on all other steps being impossible.


I was about to argue this, based on the fact that maintaining coherency is also the first requirement of moving the assaulting unit... but it would appear that I was looking at it slightly wrong.

You have to maintain coherency with models that move. But nothing says that models that don't move as a part of the assault have to be kept in coherency. It simply says that models that move have to finish their movement in coherency with a model from the same unit that has already moved.

So technically you would be able to break coherency, to move all of the unengaged models into contact with either assaulting unit. As soon as the combat is over, the survivors will need to move back into coherency.

I think what had thrown me there is that unlike some previous editions, this edition doesn't include a statement that coherency doesn't have to be maintained in combat.



 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

So just to confirm, you are allowed to move models out of coherency when making a Defenders React move?

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Only so long as you follow the other rules for moving your unit.

Depending on how you read the RAW, you'd only be able to consolidate towards one of the assaulting units, as the requirement that you maintain coherency with a model that has already moved would come into effect after you've moved your first model... however, I imagine, as Insaniak pointed out, that the units already in BTB would count as having 'moved' already. Given that, I imagine it'd be okay to defender react towards both assaulting units.


Short answer: yes.




 
   
Made in au
[MOD]
Making Stuff






Under the couch

kartofelkopf wrote:however, I imagine, as Insaniak pointed out, that the units already in BTB would count as having 'moved' already.


That was actually coredump who mentioned that idea.

By RAW, I would agree that you would be stuck reacting to one unit or the other. But coredump's idea of treating btb models as 'already moved' works as a playable workaround.

 
   
Made in us
Longtime Dakkanaut




Actually, very strict RAW gets even goofier.

The rules say you follow the assault movement rules. Those say you start with the closest to closest.
In the above example, A and Z are both the 'closest', so the rules get a small problem there.
But even if you pick one to be *the* closest, it never actually moves, so when you get to the next model to move, there is no 'moved model' to maintain coherency with.

But lets say you get passed that and rule that you can start moving the 'next closest' model, or somesuch, and then must maintain coherency with that model, as it has actually moved.

This now causes lots of issues with a more standard combat.

Lets look at the above example, and say the middle 6 models get assaulted.
To be consistent, you still have to pick the 'next closest' and assault, and *ALL OTHER* models must try and maintain coherency based off that model.
Which means, if you first move a model on the left side, the models on the right side must try and get around the combat, to reach coherency with the other moved models.

Somewhere I have a diagram helping to explain this....


Anyway, all of this weirdness goes away, if you treat all models in base contact as having already moved.
   
Made in nl
Emboldened Warlock





Groningen

And you would have to move Shrike (IC) before all other models in this example.
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

This is also a contrived example that would never actually happen in a game, I'm not sure how much utility there is in discussing it.
   
Made in us
Mutilatin' Mad Dok






Columbia, SC

Well....

I run horde orks, and usually do a 20-30 strong unit with cybork bodies and Mad Dok attached. I string that unit out across the front line, so it is not uncommon for the unit to be assaulted by multiple units. We've actually had this very same discussion before, although it was a little less extreme (multiple models at each end of the line were tagged, but my mob did end up splitting out of coherency for a round).




 
   
Made in au
[MOD]
Making Stuff






Under the couch

coredump wrote:But lets say you get passed that and rule that you can start moving the 'next closest' model, or somesuch, and then must maintain coherency with that model, as it has actually moved.


You don't have to move the 'next closest'... after the initial model, the rest are moved in whatever order you want.

 
   
Made in us
Longtime Dakkanaut




Sorry, I was not clear with that term.

You are supposed to start moving with the 'closest' model.

the closest model can't move, because it is already in base contact.

One way to deal with this, is to start with the closest not-in-base-contact model. I shortened that concept to 'starting with the next closest'; which was a bit clumsy, and not as clear.

   
Made in au
[MOD]
Making Stuff






Under the couch

Right, gotcha.

 
   
 
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