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Made in bg
Cosmic Joe





Bulgaria

A question thats beyond my intellect was asked of me recently on this thread http://www.dakkadakka.com/dakkaforum/posts/list/0/279608.page#1340196

Can a unit (A) shoot at unit (B) and then multyassault units (B) and (C).

This message was edited 3 times. Last update was at 2010/02/17 19:33:08



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Decrepit Dakkanaut




Yes, as long as it assaults unit B first.
   
Made in ca
Fixture of Dakka




nosferatu1001 wrote:Yes, as long as it assaults unit B first.


But if unit B is not destroyed, it can't go onto unit C then correct?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Hardened Veteran Guardsman




No. It just means that the first model of A must move into base to base contact with unit B (i.e you can't charge past unit B and let the tail end of unit A fight them).
   
Made in bg
Cosmic Joe





Bulgaria

So as long as you attack (B) first youre good and then you can attempt to reach other units. Thanks for the quick response.

This message was edited 1 time. Last update was at 2010/02/17 16:19:53



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Lord Commander in a Plush Chair






I think you may be confused on how multi-assaults work.

Unit 1 Fires(pistol or assault weapons, Rapid fire or heavy if relentless) at unit A.

Unit A + B are both within 6" of some of unit 1.

Unit 1 then declares the assault(in this case a multi-assault).

Unit 1 moves its first model into base contact with Unit A.

Unit 1 Then moves the rest of it's models into base to base with units A + B as you see fit.

Make any other Assault moves this turn

The opponent moves up his assaulted units into more base to base contact.

Begin swings starting with I10, etc etc

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Longtime Dakkanaut




Not quite.

Unit 1 moves takes the model closest to unit A, and moves it into base contact.

All of models are moved individually, and must follow the rules for assault, particularly having to be in coherency with a model that has already moved.

If the individual model can be moved, and follow all of the assault move rules, and get into contact with Unit B, it can assult unit B.

Also, you never declare a multi assault. You only declare the initial target, if you can hit others, it is up to you during movement.
   
Made in au
[MOD]
Making Stuff






Under the couch

And the usual disclaimer: the requirement for models to finish their movement in coherency with a model that has already moved actually makes multi-assaults harder than most people think. It requires the units to be very close together, or a very specific set-up of models to make it work.

 
   
Made in us
Regular Dakkanaut




or warlocks on jetbikes lol .... vs ig chimara spam if they bunch up i can assault 4 or 5 chimeras at once lol ... jetbike flying bases are so huge its sweet lol.
   
Made in bg
Cosmic Joe





Bulgaria

Actually large units have no problem assaulting multiple targets.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Again, that entirely depends on the actual positioning of the models, due to the coherency requirement.

There's a common misconception that after you have engaged the first unit, you can just send a model off in a different direction to assault a second unit.

 
   
Made in bg
Cosmic Joe





Bulgaria

You would have to make shure your unit stays in coherency and has enough assault range to reach the additionnal target(s).


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

You also need to move models into base contact where possible, which is why the units generally need to be close together. Assaulting units that are more spread out requires you to have you models positioned so that they can move into the intervening space... which means they have to be far enough away from the first unit to not be able to get into base contact with them.

 
   
 
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