Switch Theme:

Side sponsons on Russes...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Sneaky Striking Scorpion





Sector 001

Strategically, how important are they? I'm looking to model a non-gw guard army using WWII German tanks, and the necessity of side sponsons will have a say in what chassis I choose to base my guard on. As I'm watching some ebay listings, time is a factor so I would appreciate some snapshot responses.

Thanks for reading!

"The only thing you defeat when you play WH just to win is the purpose of playing WH in the first place." -Eos Rahh

Dakka Trader Rep: +15 and counting

I Play:
DA:80SG+M++B++I++Pw40k08+D++A++/eWD-R+T(M)DM+ 
   
Made in us
Revving Ravenwing Biker






Well I find them invaluable, especially now that they can be fired in conjunction with the turret ordinance. Others think they are a waste of point. So it really is personal preference

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in us
Stalwart Space Marine





Leicester, MA

I agree with Volkov. Some extra dakka never hurts. I almost always used sponsons on my Guard tanks.

Space Marines


4-3-2


"It is better to live one day as a lion than a hundred years as a sheep."
 
   
Made in us
Drop Trooper with Demo Charge




Mechanicsville, IA

Depends on your intent. If im using more gun-liney tanks (often times vanilla LRBT) I will take plasma sponsons.

On demolishers etc that I have roaming around up front I generally dont take them.
   
Made in at
Deranged Necron Destroyer





Depends on how mobile you want to be. If the tank needs to move every turn, keeping them off is probably a good idea.
Personally, I might even take some heavy flamers or a multimelta on a Demolisher, because a.) I like side sponsons b.) someone might get too close to the tank

https://atlachsshipyard.blogspot.com/
Just a tiny blog about Dystopian Wars and Armoured Clash 
   
Made in us
Terminator with Assault Cannon





I wouldn't take them.
   
Made in us
Sneaky Striking Scorpion





Sector 001

Thanks for the responses everybody. I picked up a cheap Wirbelwind that I'm probably gonna use as a Hydra. Might have to swap out the guns though. Although I prefer the elegance of the guns on this model, I think they would be poor stand-ins for autocannons.



As far as how I'm going to use the Russes... I haven't quite decided yet. I was thinking of maxing out on armor, mechanizing all of my troops in the true Blitzkrieg fashion. I'll punch up some searches on viable mech IG lists, see if the sponsons are a good idea. Thanks again everybody!

This message was edited 1 time. Last update was at 2010/02/17 21:14:09


"The only thing you defeat when you play WH just to win is the purpose of playing WH in the first place." -Eos Rahh

Dakka Trader Rep: +15 and counting

I Play:
DA:80SG+M++B++I++Pw40k08+D++A++/eWD-R+T(M)DM+ 
   
Made in us
Rough Rider with Boomstick





I run LRBT w/ plasma sponsons and LRDemo w/ only a HHF.

If a tank is going to be sitting in cover, laying down fire, then 40pt plasma cannons can more than carry their weight. However, if the tank is going to be moving with your transports, then sponsons are a point sink.


The Happy Guardsman
Red Templars
Radical Inquisitor
 
   
Made in us
Battleship Captain




Oregon

Most of the time I'd leave them at home, to save points and allow my LR to move and shoot to full effect.

I could see them being useful on static Russes if you just want to sit/shoot. For example I might take the HB sponsons for an Executioner. This gives me 3 S7 blasts and 9 S5 shots to thin out infantry and I'm still saving 20 points over the PC sponsons.
   
Made in us
Death-Dealing Devastator





Sacramento, CA

They take care of any BS troops that get too close to your take. Great for thwarting incoming assaults.

FOR THE EMPEROR!!!

tyranid 2000+
Hawk Lords 2000+
Ulthwe 2000+
Dark Eldar 1700
Daemonettes 2000+
Guard 3000+ 
   
Made in us
Longtime Dakkanaut





Plasma Cannon Sponsons are worth it on the Executioner which can sit back at 36 inches and fire 5 Strength 7 ap 2 plasma blasts at marines who fell out of a transport.

Demolishers with Plasma Sponsons aren't really worth it as you have to move too much to get in range or to stay out of melta/assault range.

Multimelta sponsons are not worth it at all because you can only fire one and move and they are BS3 and you really don't want your Leman Russ with in 12 inches of an enemy if you can help it.

Heavy Bolter sponsons aren't really worthwhile because they aren't AP3 so you can get some wound stacking and you don't get much out of them if your moving.
   
Made in us
Dominar






Sponsons are great on the Executioner. 66% more firepower for a 21% cost increase.

On anything else, I'm loathe to take them.
   
Made in fi
Rough Rider with Boomstick




Finland

I don“t use them. I run stock Russes with minimum extras. An expensive "Death Star" is a big magnet for all the enemy anti-tank weapons. Presenting him with multiple cheaper "normal" tanks makes it harder to eliminate your armour support.

12001st Valusian Airborne
Chrome Warriors
Death Guard
 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

I take some on my Vanillas and Executioner's, simply because I only have 2 russes total. if I had more, I'd screw the sponsons and lay more tanks on the field.

2000 pts 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

i'd say the Best option (IMHO), id magnetize them. even magnetize the melta, plasma, flamer and H bolter bits for optimal loadout when needed.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Death-Dealing Devastator





Sacramento, CA

But if you field a maxed out Leman Russ Battle Tank, Plus 2 Armoured Sentinels, A Valkyrie (or 2 Hellhound variants), and a Heavy Weapons Team of Lascannons, you can fluff your army the rest of the way with troops, and even through in a Catachan Devils Squad, and the enemy wouldn't know what to do but ?/*# his (or her) pants! That's all I'm saying.

FOR THE EMPEROR!!!

tyranid 2000+
Hawk Lords 2000+
Ulthwe 2000+
Dark Eldar 1700
Daemonettes 2000+
Guard 3000+ 
   
Made in us
Stalwart Veteran Guard Sergeant






The only thing I ever take sponsons on are the Eradicators, and I only do so to make them somewhat useful for when I face up again a marine player. Otherwise, I would suggest you leave the sponsons at home. If your fighting against another shooty army, great, but more than often as IG there is crap running at you and being able to keep your tanks somewhat mobile is needed.

A soldier will fight long and hard for a bit of colored ribbon

W/D/L
44 1 3 
   
Made in us
Death-Dealing Devastator





Sacramento, CA

I feel like if the side sponsons are forfeit, then you're just paying TOO MUCH for the battle cannon, side sponsons are cheap and give you a decent ranged attack to add ton to the battle cannon... maybe I've just looked at too many GW books

tyranid 2000+
Hawk Lords 2000+
Ulthwe 2000+
Dark Eldar 1700
Daemonettes 2000+
Guard 3000+ 
   
Made in us
Superior Stormvermin





I typically run base leman russes with sponson heavy bolters, hull lascannon and heavy stubber. They seem inefficient at 195 points a pop, but they are so versatile and can sit still and lay down the dakka. It allows me to move and shoot the BC and lascannon against tanks, and switch to heavy bolter/stubber next turn to target infantry. Plus the ability to sit still and let 'em rip is very handy. Relying solely on the turret weapon to do damage is setting yourself up for disappointment. I run a heavy mech list, so I'm not bothered at people shooting my Leman Russes as those are shots not going at my much more vulnerable vehicles. The extra weapons give a little more fear factor. Besides, a LR without sponsons looks.... empty.....

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
Made in gb
Sneaky Lictor





UK

dingholio wrote:I feel like if the side sponsons are forfeit, then you're just paying TOO MUCH for the battle cannon, side sponsons are cheap and give you a decent ranged attack to add ton to the battle cannon... maybe I've just looked at too many GW books


As others have said it's a matter of how you use the tank for example if you use a LRMBT with hvy bolt sponsons and it sits at the back of your army and shoots every turn then 20pts is a steal. However if you move said tank every turn your never going to be in a posistion to use those sponsons and it's just a waste of points. From my experience my tanks are moving far more often than they are sitting still so I don't bother with sponsons YMMV.



 
   
Made in us
Revving Ravenwing Biker






I just don't understand why people are moving their leman russes so much. My gaming group tends to make terrain heavy tables, but yet with TLOS there is always something to shoot. Demolisher might be the one exception but I have never been a fan of them other than their psychological effect on the enemy. I would have also talked about the punisher but if you are taking one of those than you aren't really worried about competitive play anyways.

Sponson heavy bolters are only 20 points! Where else are you going to get that firepower for that cheap. A heavy weapons squad pays 50 points for 2 heavy bolters

Multi-Meltas are really effective on a pask tank as they become effectively S9. I Played a game recently where my vanquisher had a weapon destroyed result, and as it was a close quarter battle by that point, the tanks effectiveness was hardly diminished. Try saying that about a battle tank with only a hull heavy bolter.

Plasma cannons at 40 points are still a steal. The only other place you can get plasma cannons are armoured sentinels but two of them are 150 points. A bad scatter and your battle tank or demolisher was useless that turn, but if you then proceed to plop two plasma cannon blasts then you have a chance to redeem yourself


-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in ca
Uhlan




Soviet Saskatchistan

I tend to take the side sponsons, personally. If I stay put It gives me a devastating amount of firepower to pile into one enemy unit I'd really love to see broken and dead. If I move I still get to toss some lead down range in addition to the main gun. And I'm a huge fan of redundancies in an army. Your main gun scatters away from the baddies and into an nearby but non hostile orphanage? Well there's still the sponsons to make sure someone still gets hurt. Take a weapon damaged hit? Kill off a sponson to keep your main gun in the fight. Enemy gets to pick the weapon you lose? At least you've still got the sponson to kill mofos with. Up against a multi-hit monstrous baddie, or some Eternal Warrior who stubbornly refuses to get one hit killed? Chip that scumbum away with a wall of hot lead.

Like a certain Texan once told us, got a problem? Use a gun. Got bigger problems? Use more gun.

This message was edited 1 time. Last update was at 2010/02/18 10:09:32


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

I'm personally in the it depends camp. It all depends on the size of the army, availablity of points as well as the tank in question.

Personally I only use sponsons that synergize with the role of the tank. I.E. non on LRBT since its range and gun don't synergize well with anything, plasma on executioner and maybe on demolisher if you have the points and heavy bolters on the exterminator/punisher if you ever decide to take one.

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
 
Forum Index » 40K General Discussion
Go to: