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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

So, the Third Eye allows you to use any enemy spellcaster's spells provided that they do not summon new models or regain lost wounds, but my question is how this works in conjunction with Incantations.

As they do not have casting values, would I roll the 2D6 as the Liche Priests do, or due to RAW can I not cast the spell at all?

Thanks in advance.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
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Made in us
Deadly Tomb Guard




Payson Utah, USA

As they are not SPELLS, I would say no you can't use them.

This message was edited 1 time. Last update was at 2010/02/18 02:59:43


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Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I see, thanks for the input!

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

The Tomb Kings book does NOT say that incantations are not spells. They are cast as bound spells with variable power.

In the last paragraph it even specifically calls them spells.


I'd have to read up on the TK faq, but RAW I would say yes you cast them with either the 2d6 or 3d6 that the enemy you stole it from would use.


EDIT: the 2008 FAQ says nothing about this topic, and thus it would be subject to RAW.

This message was edited 1 time. Last update was at 2010/02/18 03:09:57


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Made in ca
Dangerous Skeleton Champion



Canada

I think it should be possible, but depending on who is considered to be the one "casting" the stolen spell (the liche priest or the chaos thing. don't know enough about it to say which), it could change the situation dramatically. 3 of the 4 say "own undead unit" and some even within 12", so if its not the liche priest considered casting you probably can't cast it. That doesn't stop you from casting the magic missle one, though.

Also, remember tomb kings and tomb princes aren't considered spell casters at all. They don't use magic, but their "sheer will" or something like that. You might have known that already but I'm throwing that in there for good measure.


On a side note, I'm not sure GW even knows their own rules. While looking for your answer I found something wrong. In the book it specifically says that drain magic and stuff like that can't lower casting level, but in the FAQ it says:

Q.. Incantations vs Drain Magic. Can an incantation be
cast at a power level of 0 or lower? If so, is it
automatically dispelled by the opponent if he wishes to,
or is a D6 roll still necessary?
A. An incantation is always cast, regardless of its power
level. The opponent must still spend one of his dispel
dice to dispel the incantation. However, the result will
automatically be higher than 0 and the incantation will
be dispelled.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m470835_Tomb_Kings_FAQ_2008-02_Edition.pdf

This message was edited 3 times. Last update was at 2010/02/18 03:52:41


 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

Hmm, looking at the wording, I think I can

Warhammer Armies: Tomb Kings wrote: An Incantation is automatically cast like a bound spell...


So, meaning that in essence, by choosing to cast the spell you treat it as casting with a bound item.

And yes, also due to wording it seems like most of the incantations would have no effect on my Chaos Warriors, sadly.


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
 
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