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![[Post New]](/s/i/i.gif) 2010/02/18 05:38:11
Subject: 2,250 Nurgle WoC List
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Fanatic with Madcap Mushrooms
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2,250 Points of Nurgle Chaos Warriors
Exalted Hero-175
Mark of Nurgle
Filth Mace
Necrotic Phylactery
Exalted Hero-250
Mark of Nurgle
Daemonic Mount
Book of Secrets
Glaive of Putrefecation
Soporific Musk
Chaos Sorcerer-190
Level 2
Mark of Nurgle
The Black Tongue
Chaos Sorcerer-195
Level 2
Mark of Nurgle
Infernal Puppet
Conjoined Homonculus
Core
11 Chaos Warriors-261
Shields
Full Command
Mark of Nurgle
Warbanner
11 Chaos Warriors-272
Full Command
Mark of Nurgle
Great Weapons
The Festering Shroud
5 Warhounds-30
5 Warhounds-30
20 Marauders-120
Flails
Full Command
Light Armor
Special
3 Chaos Trolls-135
5 Chaos Knights-230
Mark of Nurgle
Rare
Chaos Giant-225
Warshrine-130
2,243 Total
I feel like it needs more Chaos Warriors, and it looks like I might need to take out the Exalted on Mount, but I was just wondering what Dakka thought of this list.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/02/18 15:00:54
Subject: 2,250 Nurgle WoC List
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40kenthus
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What sort of magic environment do you play in? 6PP does not go very far against a lot of armies. Might be worth down grading to lv1, or adding a Sorcerer lord to get over the top.
Special
3 Chaos Trolls-135
5 Chaos Knights-230
Mark of Nurgle
Rare
Chaos Giant-225
Warshrine-130
I think one or more of these units should be replaced by more warriors. Feels like one too many toys in the list.
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![[Post New]](/s/i/i.gif) 2010/02/18 16:31:51
Subject: Re:2,250 Nurgle WoC List
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Omnipotent Lord of Change
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I agree, you need more warriors to make those blocks matter more. I also sorta agree that there are a lot of toys happening, and since I dislike what the warshrine does besides buffing, I'll axe that dude ...
H: Exalted Hero - MoN, filth mace, enchanted shield = 180
H: Exalted Hero - MoN, glaive, book, shield, demonic mount = 235
H: Sorcerer - MoN, level 2, power familiar, scroll = 190
H: Sorcerer - MoN, level 2, infernal puppet = 175
C: 14 Warriors - MoN, warbanner, full command, shields = 309
C: 12 Warriors - MoN, full command, great weapons = 264
C: 20 Marauders - MoN, full command, flails = 150
C: 5 Warhounds = 30
C: 5 Warhounds = 30
S: 5 Knights - MoN, festering shroud, standard, musician = 285
S: 3 Trolls = 135
R: Giant - MoN = 265
-------
2248
That's my gentle tweak of your list. I dumped more points into completing the nurgle marks (themey but also should help giant / marauders not be shot), but otherwise trimmed some things to fit in more warriors. The foot dude (who now has a far healthier save) rolls with the WAR block of 5x3, and the 6x2 lumberjacks hope to get lucky and mash somebody up. Knights got the shroud, as they're actually likely to have it go off - remember that it's only your magic phase, which means if you charge it will rot some enemies, but if you get charged (and the lumberjacks will most likely be charged or shot then charged) then you have to hold before it kicks in. Also note that I dislike the tongue and prefer having a boosted magic phase and a dependable-but-cheap-and-doesn't-give-up-half-points scroll for defense.
Props on the trolls too, and the variety in the army is quite nice
- Salvage
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![[Post New]](/s/i/i.gif) 2010/02/19 00:43:44
Subject: 2,250 Nurgle WoC List
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Fanatic with Madcap Mushrooms
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Hmm... I was thinking of removing the shrine and marauders for another unit of Warriors with HW Shield. Thoughts? I'm liking your list Salvage, but I really do want that third unit of warriors. What I'm thinking of doing is taking off the Shroud of the knights, MoN from the Giant and taking the Warriors down to 11, and then throwing in some more warriors, I'll work on it. As for the tongue, I was mainly going to use it because I'm up against Ogres, and that miscast table is brutal. Otherwise, I'd agree that its a points sink for a gimmicky ability. And the promised re-write 2,250 Points of Nurgle Chaos Warriors Exalted Hero-165 Mark of Nurgle Filth Mace Exalted Hero-230 Mark of Nurgle Daemonic Mount Book of Secrets Glaive of Putrefecation Chaos Sorcerer-190 Level 2 Mark of Nurgle Dispel Scroll Power Familiar Chaos Sorcerer-190 Level 2 Mark of Nurgle Staff of Sorcery Spell Familiar Core 11 Chaos Warriors-261 Shields Full Command Mark of Nurgle The Festering Shroud 11 Chaos Warriors-272 Full Command Mark of Nurgle Great Weapons 11 Chaos Warriors-247 Shields Full Command Mark of Nurgle Warbanner 5 Warhounds-30 5 Warhounds-30 Special 3 Chaos Trolls-135 5 Chaos Knights-260 Mark of Nurgle Musician Standard Bearer Rare Chaos Giant-225 2,249 Total
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This message was edited 1 time. Last update was at 2010/02/19 02:51:18
Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/02/19 03:12:59
Subject: 2,250 Nurgle WoC List
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Omnipotent Lord of Change
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Dude - you don't need help beating ogres, give the guy a break
Personally I'd rather see 2 meaningful units of warriors + 10 flail & musician bait marauders than 3 tiny warrior units. Assuming you're putting a foot character in each warrior unit, those things are pretty easy to smash through with a little dedicated force. I dunno, maybe you have more luck getting your M4 infantry to charge and not be charged ... Which is why I still think the shroud isn't a great choice, not on 11 warriors anyway. The rapturous standard is going to serve you better, as then the remnants of one unit can hopefully go IC and hold for somebody to help out.
Also, is there a modeling reason your exalteds don't have shields? 5 pts each is nothing for that pip of needed armor!
And finally, I'd keep the puppet on the second sorcerer, instead of his other gear. Frees up some points, but also is nice for saving your bacon and frying his a bit more.
- Salvage
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![[Post New]](/s/i/i.gif) 2010/02/19 03:46:57
Subject: 2,250 Nurgle WoC List
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Fanatic with Madcap Mushrooms
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Hmm, that's certainly true.
2 units of 10 Marauders with flails, probably with a musician just in case.
And yes, modeling wise, they can't have shields. /shrug.
So I'll keep the puppet then.
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Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+
WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW
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![[Post New]](/s/i/i.gif) 2010/02/19 04:10:11
Subject: 2,250 Nurgle WoC List
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Omnipotent Lord of Change
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Hey if it's a modeling thing then no prob. My BSB has none because I don't want to add one, and I fair ok. In fact he only took S4 hits from RoBI in the last game vs HE, which the HE dude couldn't roll higher than a 3+ to wound
Def go with musicians, you'll want to be able to bait-n-flee if needed. Should actually help set up your warriors for nice charges, or flank in later to help them break people.
- Salvage
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